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Update The First Gods [v0.1.9.1]

Started by ThatGuy, October 01, 2026, 02:21:02 PM

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ThatGuy

https://pixeldrain.com/u/STeJeCUF
https://mega.nz/file/BUcgUBZS#YJ1G63vBH2QFD4RUxP2sEz2pmBuDfZ9zerFYQXjReLA
https://workupload.com/file/LS6JHTgHjeJ
https://vik1ngfile.site/f/YxRVlUxx45

# Changelog 0.1.9.1

## Highlights

- **Mishan War expansion:** added the core Mishan War mechanics, tributaries, settlements, Federation interactions, officer interrogation, a new observation quest, and an alternate Mishan introduction route.
- **Camp Works & building:** added Camp Works, buildable camp structures, and the new **The First Builder** player trait.
- **Wildling content expansion:** added a new Wildling quest, special traits tied to Wildling progression, route-specific trait rewards, and fixes to the Bath event.
- **Major UI and presentation update:** updated the Raid UI, Federation screen, Hub UI, Start Menu, Power Acquisition UI, Help section, Tutorial, and Civilization tooltips.
- **Progression and balance changes:** rebalanced Season Plan costs, changed Flaw Resistance scaling, buffed craftable equipment, adjusted population growth, improved Rich Resource tiles, and removed AP costs from Rituals.
- **Exploration improvements:** added travel to expedition tiles without moving camp and the ability to choose between multiple quests/tasks on the same tile.
- **Fixes + polish:** fixed Autosave, Spark, Flaw Resistance display, Federation aftermaths, Tribe Info tooltips, Corrupt Tree errors, and several other bugs.

## Full changelog

### Mishan War & Main Story

- **[SYSTEM/MISHAN]** Added **Mishan War mechanics**.
- **[FEDERATION/MISHAN]** Added Mishan War Federation interactions.
- **[SYSTEM/MISHAN]** Added the **Mishan Tributary and Settlement** system.
- **[INTERACTION/MISHAN]** Added a new interaction with tribes that are Mishan Tributaries.
- **[PRISONER/MISHAN]** Capturing a **Mishan Officer** as a prisoner now allows you to interrogate them for Preparedness.
- **[QUEST/MISHAN]** Added a short unique quest tied to **Observing the Mishan**.
- **[STORY/MISHAN]** Added an alternate route to meeting the Mishan. *(No Outcast, more starting Patience, less Anger, and a different fate for Kael.)*
- **[DIFFICULTY/MISHAN]** Difficulty settings now affect Mishan starting Patience.
- **[MANDATES/MISHAN]** Added **5 new Mandates** tied to the Mishan.
- **[MANDATES]** Added **1 new general Mandate** for Elements.
- **[AUDIO/MISHAN]** Added a new main theme that begins after meeting the Mishan.
- **[QUEST]** The **Outcast Brother** quest now has a **6-turn time limit**.

### Camp Works & Building

- **[SYSTEM/CAMP]** Added **Camp Works**.
- **[SYSTEM/BUILDING]** Added the ability to build camp structures.
- **[TRAIT]** Added the new player trait **The First Builder**.
- **[TIER 4+]** Added the Forgotten Traits **Second Breath** and **Primeval Architect**.
- **[TIER 4+/BUGFIX]** Fixed the **Favoured Beginning** trait.

### Wildling Content

- **[QUEST/WILDLING]** Added a new Wildling quest. *(Requires finishing the Bath event.)*
- **[BUGFIX/WILDLING]** Fixed Wildling Bath event triggers.
- **[TRAIT/WILDLING]** The Wildling now has a special trait when found.
- **[TRAIT/WILDLING]** Finishing the Wildling's current questline now unlocks a route-specific special trait with unique interactions.

### Raids & Combat

- **[UI/RAID]** Updated the Raid UI.
- **[BALANCE/RAID]** Buffed **Momentum 3** during raids.
- **[BUGFIX/POWER]** Fixed **Spark** activating the wrong power during raids.
- **[RAID]** Decisive first-round raid victories now destroy the enemy tribe, with surviving members taken as captives.

### Federation, Tribes & Regional Progression

- **[UI/FEDERATION]** Updated the Federation screen UI.
- **[REGION/PROGRESSION]** **Dominating the Region** no longer ends the game.
- **[FEDERATION/PROGRESSION]** **Unify the Region** no longer requires the **Great Binding** Federation reform. Being a Federation member is now enough.
- **[UI/TRIBES]** The Other Tribes screen now accounts for **Tradition/Trait compatibility** when displaying Relations.
- **[BUGFIX/FEDERATION]** Fixed the **Federation Trade Guard** aftermath breaking when siding against a betraying Federation member.
- **[WORLD/AI]** Increased the chance for other tribes to discover your camp.

### Expeditions, Map & Exploration

- **[EXPEDITION]** Added the ability to travel to expedition tiles without moving camp. *(Requires Food and the tile not being hidden by fog of war.)*
- **[QUEST/MAP]** When a tile contains multiple quests/tasks, you can now choose which one to pursue instead of automatically receiving the oldest one.

### Powers & Rituals

- **[UI/POWERS]** Streamlined the **Power Acquisition** UI and added some QoL improvements.
- **[RITUALS]** Removed Action Point costs from Rituals.
- **[RITUALS/BALANCE]** Rituals are now limited to **1 Divination, 1 Blessing, and 1 Offering per turn**.

### Flaws & Progression

- **[FLAWS/BALANCE]** Flaw Resistance now starts at **10 Belief** and increases with each refusal up to **50**, instead of always costing 50.
- **[BUGFIX/FLAWS]** Fixed Flaw Resistance not properly updating displayed Belief after resisting a Flaw.
- **[BUGFIX/UI]** Fixed Flaw dialogue boxes.

### Season Plans, Resources & Population

- **[BALANCE/SEASON PLANS]** Rebalanced Season Plan costs.
- **[BALANCE/POPULATION]** Slightly increased the minimum and maximum starting population.
- **[BALANCE/POPULATION]** Buffed population growth around **0 Stability** slightly.
- **[BALANCE/RESOURCES]** Increased the yield of **Rich Resource** tiles.
- **[BALANCE/RESOURCES]** Rich Resource tiles now have better passive yields.
- **[BALANCE/EQUIPMENT]** Buffed the stats of most craftable equipment. *(The Crafter trait remains unchanged and still doubles effects.)*

### Events, NPCs & Art

- **[EVENT/CONCUBINE]** Added a new Concubine event. *(Requires 2 Concubines with Aptitude above Poor.)*
- **[ART/EVENT]** Added new artwork for the **Moon Rite** event.
- **[PORTRAITS]** Added new female portrait sets for Camp Followers.
- **[BUGFIX/CONTENT]** Fixed missing **Anal Princess** anal-action media.
- **[EVENT/BALANCE]** Tweaked random Major Event frequency.

### Main Menu, Hub, Tutorial & Help

- **[UI/HUB]** Added a general Hub UI update.
- **[AUDIO/HUB]** Hub music no longer plays during expeditions.
- **[UI/MAIN MENU]** Overhauled the Start Menu.
- **[UI/MAIN MENU]** The Start Menu now uses a dynamic background based on the current Age or important story milestones.
- **[TUTORIAL]** Overhauled the Tutorial.
- **[UI/HELP]** Overhauled and expanded the Help section in the Extras Menu.
- **[UI/TOOLTIPS]** Updated Civilization tooltips to provide more intuitive and useful information.
- **[UI/TRIBE INFO]** Fixed some tooltip bugs on the Tribe Info screen.
- **[TIER 4+/SANDBOX]** Updated the Sandbox menu UI and added a few new functions.

### Fixes & Maintenance

- **[BUGFIX]** Fixed the **Corrupt Tree** event macro/error.
- **[BUGFIX]** Fixed an Autosave bug.