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Breeze of Passion Script error cant finish the game pls fix

Started by Hooje, October 23, 2024, 05:33:49 PM

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Hooje

Breeze of Passion

While running game code:
File "game/00_Functions/scene_controller.rpy", line 7998, in <module>
File "game/00_Functions/screens.rpy", line 295, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 295, in execute
screen screen_sprites(data):
File "game/00_Functions/screens.rpy", line 300, in execute
fixed:
File "game/00_Functions/screens.rpy", line 343, in execute
if data != False and game_version1_screen_ready_to_render == True and episode == 2 and after_load_ready_to_render == True:
File "game/00_Functions/screens.rpy", line 350, in execute
for pass_num in range(1,3): #pass1 - overlays, pass2 - sprites and masks
File "game/00_Functions/screens.rpy", line 351, in execute
for zorder_ptr in zorder_list:
File "game/00_Functions/screens.rpy", line 353, in execute
if (("active" in data) == False or data["active"] == True) and (showObjectsNotOwner == True or checkObjectOwnerVisible(i, data) == True):
File "game/00_Functions/screens.rpy", line 510, in execute
if data["type"] == 3: #text with image
File "game/00_Functions/screens.rpy", line 540, in execute
if pass_num == 2:
File "game/00_Functions/screens.rpy", line 633, in execute
if (scene_name + i in sceneSpriteSurfacesCacheIdle) == False or 1==1:
File "game/00_Functions/screens.rpy", line 634, in execute
if maskStr != False:
File "game/00_Functions/screens.rpy", line 635, in execute
if mask_canvas_offset != False and spriteImageStr == scene_image_file:
File "game/00_Functions/screens.rpy", line 641, in execute
$ croppedImg = im.Crop(spriteImageStr, (mask_canvas_offset[1], mask_canvas_offset[0], mask_canvas_offset[3]-mask_canvas_offset[1]+1, mask_canvas_offset[2] - mask_canvas_offset[0]+1))
File "game/00_Functions/screens.rpy", line 8510, in <module>
Exception: Could not construct image from argument.
The game exited unexpectedly.
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