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@@.big-name;
<center><h1> Fantasy World </h1>
<img src="Media/Menu.jpg" width="100%"><br>
[[Create your character|Stuff]]</center><<set $customized = false>>
@@.big-name;
<<set $player = {
"Inventory": [],
"class": "",
"gold": 0,
"level": 1,
"exp": 0,
"maxexp": 20,
"stats": {
"sp": 3,
"hp": 0,
"str": 0,
"dex": 0,
"agi": 0,
"int": 0,
},
"health": 50,
"maxhealth": 50,
"equipment": {
"armor": {
"helmet": {
"name": "None",
"armor": 0,
"type": "helmet",
"upgrade": 0,
},
"chest": {
"name": "None",
"armor": 0,
"type": "chestplate",
"upgrade": 0,
},
"pants": {
"name": "None",
"armor": 0,
"type": "pants",
"upgrade": 0,
},
"gloves": {
"name": "None",
"armor": 0,
"type": "gloves",
"upgrade": 0,
},
"boots": {
"name": "None",
"armor": 0,
"type": "boots",
"upgrade": 0,
},
},
"weapon": {},
"accessories": {
"necklace": {},
"ring1": {},
"ring2": {},
},
},
"skills": {
"wskill": {},
"skill": [],
},
"perks":{},
"kills" : {
"Slime" : 0,
"Rabbit" : 0,
"Wolf" : 0,
"Shroomer" : 0,
},
}>>
<<set $hut = false>>
<<goto Setup>>
<<if $customized == true>>
<<set $newversion = 0.21>>
<<if $version != $newversion>>
<<goto Setting>>
<</if>>
<<if $roguelite == "undefined">>
<<set $roguelite = false>>
<</if>>
<h3>Version $version</h3>
<<if $roguelite == true>>
<<set $hpbuff = 0>>
<<if $hpbuff1 == true or $hpbuff2 == true or $hpbuff3 == true>>
<<if $hpbuff3 == true>>
<<set $hpbuff = $rogueplayer.maxhealth *0.5>>
<<elseif $hpbuff2 == true>>
<<set $hpbuff = $rogueplayer.maxhealth *0.3>>
<<elseif $hpbuff1 == true>>
<<set $hpbuff = $rogueplayer.maxhealth *0.15>>
<</if>>
<</if>>
<<if $rogueplayer.level >= 2>>
<<set $rogueplayer.stats.power = 1 + 2*($rogueplayer.level-1)>>
<<set $rogueplayer.stats.agility = 1 + 2*($rogueplayer.level-1)>>
<<set $rogueplayer.stats.armor = 1 + 1*($rogueplayer.level-1)>>
<<set $rogueplayer.maxhealth = 50 + 15*($rogueplayer.level - 1) >>
<<set $rogueplayer.mexp = 50 * (($rogueplayer.level - 1) ** 2)>>
<</if>>
<<set $roguemhealth = $rogueplayer.maxhealth + $hpbuff>>
<<if $rogueplayer.exp >= $rogueplayer.mexp>>
<<set $rogueplayer.level +=1>>
<<set $rogueplayer.health = $rogueplayer.maxhealth/2>>
<<set $rogueplayer.exp -= $rogueplayer.mexp>>
<</if>>
Level: $rogueplayer.level (<<print $rogueplayer.exp>>/<<print $rogueplayer.mexp>>)<br>
Health: <<print $rogueplayer.health.toFixed(1)>>/<<print $roguemhealth.toFixed(1)>><br><br>
Weapon:
<<if $rogueplayer.weapon.name != undefined>>
<<print $rogueplayer.weapon.name>> (+$rogueplayer.weapon.damage dmg)<br>
<<else>>
Fists (+0 dmg)<br>
<</if>>
Armor:
<<if $rogueplayer.armor.name != undefined>>
<<print $rogueplayer.armor.name>> (+$rogueplayer.armor.armor armor)<br>
<<else>>
None (+0 armor)<br><br>
<</if>>
<<if $rogueplayer.weapon.name == undefined>>
<<set $roguedamage = $rogueplayer.stats.power>>
<<else>>
<<set $roguedamage = $rogueplayer.stats.power + $rogueplayer.weapon.damage>>
<</if>>
<<if $rogueplayer.armor.name == undefined>>
<<set $roguearmor = $rogueplayer.stats.armor>>
<<else>>
<<set $roguearmor = $rogueplayer.stats.armor + $rogueplayer.armor.armor>>
<</if>>
Buffs:
<<for _i = 0; _i < $rogueplayer.buffs.length; _i++>>
<<capture _i>>
<<set _buffname = $rogueplayer.buffs[_i].name>>
<<if _buffname == "Health Up">>
<<set $hpbuff1 = true>>
<</if>>
<<if _buffname == "Health Up+">>
<<set $hpbuff2 = true>>
<</if>>
<<if _buffname == "Armor Up">>
<<set $roguearmor += $roguearmor * 0.25>>
<</if>>
<<if _buffname == "Armor Up+">>
<<set $roguearmor += $roguearmor * 0.5>>
<</if>>
<<if _buffname == "Damage Up">>
<<set $roguedamage += $roguedamage * 0.5>>
<</if>>
<<if _buffname == "Damage Up+">>
<<set $roguedamage += $roguedamage * 1>>
<</if>>
<<if _buffname == "Tank">>
<<set $roguearmor += $roguearmor * 0.25>>
<<set $hpbuff3 = true>>
<</if>>
<<print _buffname>>,
<</capture>>
<</for>><br><br>
<<set $hpbuff1 = false>>
<<set $hpbuff2 = false>>
<<set $hpbuff3 = false>>
<<else>>
<<if $player.class != "">><<set _imagePath = "Media/Classes/" + $player.class + ".jpg">><<set _imageTag = '<img src="' + _imagePath + '" width="85%">'>>_imageTag<br><</if>>
Class: $player.class<br>
Level: $player.level (<<print $player.exp>>/<<print $player.maxexp>>)<br>
Weapon: <<print $player.equipment.weapon.name>><br>
Health: <<print $player.health>>/<<print $player.maxhealth>><br>
Gold: <<print $player.gold>><br>
<<if $player.health > $player.maxhealth>>
<<set $player.health = $player.maxhealth>>
<</if>>
<<set $player.maxhealth = 50 + (3.5*$player.stats.hp)>>
<<if $player.exp >= $player.maxexp>><<set $player.level +=1>><<set $player.stats.sp +=3>><<set $player.exp -= $player.maxexp>><<set $player.maxexp *=1.25>><<set $player.maxexp = Math.ceil($player.maxexp)>><</if>>
<<for _i = 0; _i < Object.keys($Weapons).length; _i++>>
<<set _weapon = $Weapons[Object.keys($Weapons)[_i]]>>
<<capture _i>>
<<if $player.equipment.weapon.name == _weapon.name>>
<<set $weapondmg = _weapon.damage>>
<</if>>
<</capture>>
<</for>>
<<if $player.class == "Warrior">>
<<set _damage = $weapondmg + $player.stats.str/3>>
<<set $player.equipment.weapon.damage = _damage>>
<<elseif $player.class == "Rogue">>
<<set _damage = $weapondmg + $player.stats.dex/3>>
<<set $player.equipment.weapon.damage = _damage>>
<<elseif $player.class == "Mage">>
<<set _damage = $weapondmg + $player.stats.int/3>>
<<set $player.equipment.weapon.damage = _damage>>
<</if>>
<<if $player.skills.skill.length >=1>>
<<for _i = 0; _i < $player.skills.skill.length; _i++>>
<<capture _i>>
<<set _skill = $player.skills.skill[_i]>>
<<for _i = 0; _i < Object.keys($Skills).length; _i++>>
<<if _skill.name == $Skills[Object.keys($Skills)[_i]].name>>
<<set _skilldmg = $Skills[Object.keys($Skills)[_i]].damage>>
<<set _skills = {
"damage": 0,
}>>
<<set _skills.damage = _skilldmg>>
<<set _damage = _skilldmg * $player.equipment.weapon.damage>>
<</if>>
<</for>>
<</capture>>
<<set _skill.damage = _damage>>
<</for>>
<</if>>
<<if $player.equipment.weapon.skill != "none">>
<<for _i = 0; _i < Object.keys($Skills).length; _i++>>
<<capture _i>>
<<if $player.equipment.weapon.skill == $Skills[Object.keys($Skills)[_i]].name>>
<<set _wskilldmg = $Skills[Object.keys($Skills)[_i]].damage>>
<<set _wskillname = $Skills[Object.keys($Skills)[_i]].name>>
<<set _wskill = {
"name": "",
"damage": 0,
}>>
<<set _wskill.name = _wskillname>>
<<set _wskill.damage = _wskilldmg>>
<<set _damage = _wskilldmg * $player.equipment.weapon.damage>>
<</if>>
<</capture>>
<</for>>
<<set $player.skills.wskill = _wskill>>
<<set $player.skills.wskill.damage = _damage>>
<</if>>
<<set $rewards to function(gold, exp) {
if ($code1 == true) {
gold *= 2;
exp *=2;
}
$player.gold += gold;
$player.exp += exp;
}>>
<<if $armorup == true>>
<<set $player.armor = $player.equipment.armor.helmet.armor + $player.equipment.armor.chest.armor + $player.equipment.armor.pants.armor + $player.equipment.armor.gloves.armor + $player.equipment.armor.boots.armor + $temparmor>>
<<else>>
<<set $player.armor = $player.equipment.armor.helmet.armor + $player.equipment.armor.chest.armor + $player.equipment.armor.pants.armor + $player.equipment.armor.gloves.armor + $player.equipment.armor.boots.armor>>
<</if>>
<</if>>
<a href="https://www.patreon.com/user?u=5370237" target="_blank"><<button Patreon>><</button>></a> <<button Gallery>><<goto Gallery>><</button>><br>
<a href="https://docs.google.com/forms/d/e/1FAIpQLSc4P_bIkRBK-zcHVa8rpM2Gk-q2jsO-iKzNbmo1mcm4RctTTg/viewform?usp=sf_link" target="_blank"><<button Survey>><</button>></a>
<</if>>
@@.big-name;
<center><h1> Character customization</h1>
Enter your name:<br><br>
<<textbox" $uname """>><br>
<<set $version = 0.2>>
[[Next|Setup2]]</center>
@@.big-name;
<center><h1> Character customization</h1>
Choose your class:<br><br></center>
*<<link "Warrior">><<goto Warrior>><</link>><br>
*<<link "Rogue">><<goto Rogue>><</link>><br>
*<<link "Mage">><<goto Mage>><</link>><br>
@@.big-name;
<<timed 0.5s t8n>><center><h1>Warrior</h1></center><</timed>><br>
<div class= "classchoice">
<<timed 1.5s t8n>><img src="Media/Classes/Warrior.jpg" width="40%"><</timed>>
<div class= "classdesc">
<<timed 1.5s t8n>>
Warrior is a class that specializes in pure strength and sometimes technique.<br><br>
It lets you use only medium and heavy weapons, due to it being worthless if used with lighter weapons.<br><br>
It gains abilities based on it's own technique and power, if the weapon lets it.<br><br>
<</timed>>
<<timed 4s t8n>>
Choose this class?<br>
<<link "Yes">><<set $player.class = "Warrior">><<goto confirmation>><</link>> [[No|Setup2]]
<</timed>>
</div>
</div>
@@.big-name;
<<timed 0.5s t8n>><center><h1>Rogue</h1></center><</timed>><br>
<div class= "classchoice">
<<timed 1.5s t8n>><img src="Media/Classes/Rogue.jpg" width="110%"><</timed>>
<div class= "classdesc">
<<timed 1.5s t8n>>
Rogue is a class that specializes in agility and stealth.<br><br>
It lets you use only light weapons, like dagger, rapier, etc., medium and heavy weapons are too slow and heavy for you.<br><br>
It gains abilities based on your speedy nature and slashing an enemy in few seconds is not a problem for you.<br><br>
<</timed>>
<<timed 4s t8n>>
Choose this class?<br>
<<link "Yes">><<set $player.class = "Rogue">><<goto confirmation>><</link>> [[No|Setup2]]
<</timed>>
</div>
</div>
@@.big-name;
<<timed 0.5s t8n>><center><h1>Mage</h1></center><</timed>><br>
<div class= "classchoice">
<<timed 1.5s t8n>><img src="Media/Classes/Mage.jpg" width="75%"><</timed>>
<div class= "classdesc">
<<timed 1.5s t8n>>
Mage is a class that specializes in intelligence to use magic.<br><br>
It lets you use magic type weapons, like wand, staff, etc., physical labor is not your style, you'd rather keep distance.<br><br>
It gains abilities based on your nerdiness and using every spell will not be hard for you.<br><br>
<</timed>>
<<timed 4s t8n>>
Choose this class?<br>
<<link "Yes">><<set $player.class = "Mage">><<goto confirmation>><</link>> [[No|Setup2]]
<</timed>>
</div>
</div>
@@.big-name;
<center><h1> Character confirmation.</h1>
Name: $uname<br>
Class: $player.class<br>
[[Confirm|Setting]] [[Return|Setup]]
</center>
<<set $Weapons = {
rustysword: {
name: "Rusty Sword",
damage: 3,
type: "sword",
skill: "none",
upgrade: 0
},
rustydagger: {
"name": "Rusty Dagger",
"damage": 2,
"type": "dagger",
"skill": "none",
"upgrade": 0
},
oldstaff: {
"name": "Old Staff",
"damage": 1,
"type": "staff",
"skill": "Magic Arrow",
"upgrade": 0
},
coppersword: {
name: "Copper Sword",
damage: 5.5,
type: "sword",
skill: "none",
upgrade: 0
},
copperdagger: {
name: "Copper Dagger",
damage: 3.5,
type: "dagger",
skill: "none",
upgrade: 0
},
newstaff: {
name: "New Staff",
damage: 1.25,
type: "staff",
skill: "Magic Arrow",
upgrade: 0
},
bronzesword: {
name: "Bronze Sword",
damage: 10,
type: "sword",
skill: "Double Strike",
upgrade: 0
},
bronzedagger: {
name: "Bronze Dagger",
damage: 6,
type: "dagger",
skill: "Fatal Strike",
upgrade: 0
},
commonstaff: {
name: "Common Staff",
damage: 1.75,
type: "staff",
skill: "Fire Ball",
upgrade: 0
},
ironsword: {
name: "Iron Sword",
damage: 15,
type: "sword",
skill: "Double Strike",
upgrade: 0
},
irondagger: {
name: "Iron Dagger",
damage: 9.5,
type: "dagger",
skill: "Fatal Strike",
upgrade: 0
},
uncommonstaff: {
name: "Uncommon Staff",
damage: 2.5,
type: "staff",
skill: "Fire Ball",
upgrade: 0
},
knightsword: {
name: "Knight's Sword",
damage: 24,
type: "sword",
skill: "Double Strike",
upgrade: 0
},
thiefdagger: {
name: "Thief's Dagger",
damage: 14,
type: "dagger",
skill: "Backstab",
upgrade: 0
},
rarestaff: {
name: "Rare Staff",
damage: 3.75,
type: "staff",
skill: "Fire Ball",
upgrade: 0
},
greatsword: {
name: "Greatsword",
damage: 40,
type: "sword",
skill: "Heavy Strike",
upgrade: 0
},
rapier: {
name: "Rapier",
damage: 25,
type: "dagger",
skill: "Piercer Barrage",
upgrade: 0
},
apprenticestaff: {
name: "Apprentice's Staff",
damage: 5.5,
type: "staff",
skill: "Thunderstrike",
upgrade: 0
},
}>>
<<set $Armor = {
leatherhelm: {
name: "Leather Helmet",
armor : 1,
type: "helmet",
upgrade: 0,
},
leatherchest: {
name: "Leather Chestplate",
armor : 2,
type: "chestplate",
upgrade: 0,
},
leatherpants: {
name: "Leather Pants",
armor : 1.5,
type: "pants",
upgrade: 0,
},
leatherboots: {
name: "Leather Boots",
armor : 0.5,
type: "boots",
upgrade: 0,
},
chainhelm: {
name: "Chain Helmet",
armor : 2,
type: "helmet",
upgrade: 0,
},
chainchest: {
name: "Chain Chestplate",
armor : 3.5,
type: "chestplate",
upgrade: 0,
},
chainpants: {
name: "Chain Pants",
armor : 2.5,
type: "pants",
upgrade: 0,
},
chainboots: {
name: "Chain Boots",
armor : 1.5,
type: "boots",
upgrade: 0,
},
copperhelm: {
name: "Copper Helmet",
armor : 3,
type: "helmet",
upgrade: 0,
},
copperchest: {
name: "Copper Chestplate",
armor : 5,
type: "chestplate",
upgrade: 0,
},
copperpants: {
name: "Copper Pants",
armor : 4,
type: "pants",
upgrade: 0,
},
copperboots: {
name: "Copper Boots",
armor : 2.5,
type: "boots",
upgrade: 0,
},
ironhelm: {
name: "Iron Helmet",
armor : 4.5,
type: "helmet",
upgrade: 0,
},
ironchest: {
name: "Iron Chestplate",
armor : 7.5,
type: "chestplate",
upgrade: 0,
},
ironpants: {
name: "Iron Pants",
armor : 6,
type: "pants",
upgrade: 0,
},
ironboots: {
name: "Iron Boots",
armor : 4,
type: "boots",
upgrade: 0,
},
knighthelm: {
name: "Knight's Helmet",
armor : 7,
type: "helmet",
upgrade: 0,
},
knightchest: {
name: "Knight's Chestplate",
armor : 12,
type: "chestplate",
upgrade: 0,
},
knightgreaves: {
name: "Knight's Greaves",
armor : 10,
type: "pants",
upgrade: 0,
},
knightboots: {
name: "Knight's Boots",
armor : 7.5,
type: "boots",
upgrade: 0,
},
knightgauntlets: {
name: "Knight's Gauntlets",
armor : 5.5,
type: "gloves",
upgrade: 0,
},
thiefhood: {
name: "Thief's Hood",
armor : 7,
type: "helmet",
upgrade: 0,
},
thiefrobe: {
name: "Thief's Robe",
armor : 12,
type: "chestplate",
upgrade: 0,
},
thiefpants: {
name: "Thief's Pants",
armor : 10,
type: "pants",
upgrade: 0,
},
thiefboots: {
name: "Thief's Boots",
armor : 7.5,
type: "boots",
upgrade: 0,
},
thiefgloves: {
name: "Thief's gloves",
armor : 5.5,
type: "gloves",
upgrade: 0,
},
apprenticehat: {
name: "Apprentice's Hat",
armor : 7,
type: "helmet",
upgrade: 0,
},
apprenticerobe: {
name: "Apprentice's Robe",
armor : 12,
type: "chestplate",
upgrade: 0,
},
apprenticepants: {
name: "Apprentice's Pants",
armor : 10,
type: "pants",
upgrade: 0,
},
apprenticeboots: {
name: "Apprentice's Boots",
armor : 7.5,
type: "boots",
upgrade: 0,
},
apprenticegloves: {
name: "Apprentice's Gloves",
armor : 5.5,
type: "gloves",
upgrade: 0,
},
}>>
<<set $Accessories = {
}>>
<<set $Skills = {
"Magic Arrow":{
"name": "Magic Arrow",
"damage": 3,
},
"Fire Ball":{
"name": "Fire Ball",
"damage": 6,
},
"Fatal Strike":{
"name": "Fatal Strike",
"damage": 1.5,
},
"Double Strike":{
"name": "Double Strike",
"damage": 2,
},
"Backstab":{
"name": "Backstab",
"damage": 3,
},
"Heavy Strike":{
"name": "Heavy Strike",
"damage": 2.5,
},
"Piercer Barrage":{
"name": "Piercer Barrage",
"damage": 4,
},
"Thunderstrike":{
"name": "Thunderstrike",
"damage": 18,
},
"heal":{
"name": "Heal",
"amount": 5,
"type": "Support",
"length": 0,
"cd": 3,
},
"armorup":{
"name": "Armor Up",
"amount": 5,
"type": "Defensive",
"length": 3,
"cd": 6,
},
"evasive":{
"name": "Evasive",
"amount": 15,
"type": "Defensive",
"length": 2,
"cd": 5
},
"heavystrike":{
"name": "Heavy Strike",
"damage": 1.5,
"type": "Offensive",
"length": 0,
"cd": 3
},
"pinpointstrike":{
"name": "Pinpoint Strike",
"damage": 1.25,
"type": "Offensive",
"length": 0,
"cd": 3
},
"earthspike":{
"name": "Earth Spike",
"damage": 4,
"type": "Offensive",
"length": 0,
"cd": 3
},
}>>
<<if $Characters == undefined>>
<<set $Characters = {
"gobling":{
"name": "Gobrie",
"found": false,
"Relation": 0,
"enslaved": false
},
"slimequeen":{
"name": "Sliva",
"found": false,
"Relation": 0,
"enslaved": false
},
"elfgirl": {
"name": "Marie",
"found": false,
"Relation": 0,
"enslaved": false
},
"dungeongirl": {
"name": "Rosary",
"found": false,
"Relation": 0,
"enslaved": false
},
"humangirl": {
"name": "Mierah",
"found": false,
"Relation": 0,
"enslaved": false
},
"demongirl": {
"name": "Mykarah",
"found": false,
"Relation": 0,
"enslaved": false
},
"elfprincess": {
"name": "Lucia",
"found": false,
"Relation": 0,
"enslaved": false
},
"fairyprincess": {
"name": "Flora",
"found": false,
"Relation": 0,
"enslaved": false
},
"squirrelgirl": {
"name": "Jane",
"found": false,
"Relation": 0,
"enslaved": false
},
}>>
<</if>>
<<if $version != $newversion>>
<<if $version <0.1>>
<<set $Characters.elfgirl = {
"name": "Marie",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $Characters.dungeongirl = {
"name": "Rosary",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $version = 0.1>>
<<elseif $version == 0.1>>
<<set $Characters.humangirl = {
"name": "Mierah",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $version = 0.15>>
<<elseif $version == 0.15>>
<<set $Characters.demongirl = {
"name": "Mykarah",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $Characters.elfprincess = {
"name": "Lucia",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $Characters.fairyprincess = {
"name": "Flora",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $version = 0.2>>
<<elseif $version == 0.2>>
<<set $Characters.squirrelgirl = {
"name": "Jane",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $version = 0.21>>
<</if>>
<</if>>
<<if $version == $newversion>>
<<if $Characters.elfgirl.Relation >0 or $Characters.dungeongirl.Relation >0 or $Characters.humangirl.Relation >0>>
<<set $version = 0.21>>
<<else>>
<<set $Characters.elfgirl = {
"name": "Marie",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $Characters.dungeongirl = {
"name": "Rosary",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $Characters.humangirl = {
"name": "Mierah",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<</if>>
<<if $Characters.demongirl.Relation >0 or $Characters.elfprincess.Relation >0 or $Characters.fairyprincess.Relation >0>>
<<set $version = 0.21>>
<<else>>
<<set $Characters.demongirl = {
"name": "Mykarah",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $Characters.elfprincess = {
"name": "Lucia",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<<set $Characters.fairyprincess = {
"name": "Flora",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<</if>>
<<if $Characters.squirrelgirl.Relation >0>>
<<set $version = 0.21>>
<<else>>
<<set $Characters.squirrelgirl = {
"name": "Jane",
"found": false,
"Relation": 0,
"enslaved": false
}>>
<</if>>
<</if>>
<<set $gallerytalk1 = false>><<set $gallerytalk2 = false>><<set $gallerytalk3 = false>><<set $gallerytalk4 = false>><<set $gallerytalk5 = false>><<set $gallerytalk6 = false>><<set $gallerytalk7 = false>><<set $gallerytalk8 = false>><<set $gallerytalk9 = false>>
<<set $galleryforeplay1_1 = false>><<set $galleryforeplay1_2 = false>><<set $galleryforeplay1_3 = false>>
<<set $galleryforeplay2_1 = false>><<set $galleryforeplay2_2 = false>>
<<set $galleryrouteS = false>><<set $galleryrouteL = false>>
<<if $customized == true>>
<<if $merchant == true>>
<<goto Merchant>>
<<else>>
<<if $indarktown == true>>
<<goto DarkTown>>
<<else>>
<<goto InHut>>
<</if>>
<</if>>
<<else>>
<<goto Intro>>
<</if>>
@@.big-name;
<div class = "inventory">
<div class = "inv">
<h1>
Inventory:
</h1>
<<if $player.Inventory.length >=1>>
<<for _i = 0; _i < $player.Inventory.length; _i++>>
<<capture _i>>
<<set _equipment = $player.Inventory[_i]>>
<<print _equipment.name>>
<<for _j = 0; _j < Object.keys($Weapons).length; _j++>>
<<capture _j>>
<<set _weapon = Object.keys($Weapons)[_j]>>
<<if _equipment.name == $Weapons[_weapon].name>>
<<link "Equip">><<set $player.equipment.weapon = $player.Inventory[_i]>><<goto Inventory>><</link>>
<</if>>
<</capture>>
<</for>>
<<for _k = 0; _k < Object.keys($Armor).length; _k++>>
<<capture _k>>
<<set _armor = Object.keys($Armor)[_k]>>
<<if _equipment.name == $Armor[_armor].name>>
<<link "Equip">>
<<if $player.Inventory[_i].type == "helmet">><<set $player.equipment.armor.helmet = $player.Inventory[_i]>>
<<elseif $player.Inventory[_i].type == "chestplate">><<set $player.equipment.armor.chest = $player.Inventory[_i]>>
<<elseif $player.Inventory[_i].type == "pants">><<set $player.equipment.armor.pants = $player.Inventory[_i]>>
<<elseif $player.Inventory[_i].type == "boots">><<set $player.equipment.armor.boots = $player.Inventory[_i]>><
<<elseif $player.Inventory[_i].type == "gloves">><<set $player.equipment.armor.gloves = $player.Inventory[_i]>><</if>>
<<$player.Inventory.splice(_i,1)>><<goto Inventory>><</link>>
<</if>>
<<endcapture>>
<</for>>
<br>
<<endcapture>>
<</for>>
<</if>>
</div>
<div class = "equipment">
<h1>
Equipment:
</h1>
<<if $player.Inventory == undefined>>
<<set $player.Inventory = []>>
<</if>>
<h3>
Weapon
</h3>
<<print $player.equipment.weapon.name>> (<<print Math.ceil($player.equipment.weapon.damage)>>)
<h3>
Helmet
</h3>
<<print $player.equipment.armor.helmet.name>> (<<print $player.equipment.armor.helmet.armor>>)
<h3>
Chestplate
</h3>
<<print $player.equipment.armor.chest.name>> (<<print $player.equipment.armor.chest.armor>>)
<h3>
Pants
</h3>
<<print $player.equipment.armor.pants.name>> (<<print $player.equipment.armor.pants.armor>>)
<h3>
Gloves
</h3>
<<print $player.equipment.armor.gloves.name>> (<<print $player.equipment.armor.gloves.armor>>)
<h3>
Boots
</h3>
<<print $player.equipment.armor.boots.name>> (<<print $player.equipment.armor.boots.armor>>)<br><br>
Total Armor: <<print $player.armor>>
</div>
<div class="exit">
<<if $indarktown == true>>
[[Go back|DarkHome]]
<<elseif $scorchedlands == true>>
[[Go back|TempHut]]
<<else>>
[[Go back|InHut]]
<</if>>
</div>
</div>
@@.big-name;
<img src="Media/Map/Forest.png" width="70%"><br>
You wake up in a forest, confused, not knowing where you are or what happened to you.<br> One thing you do know, is that you are a warrior named $uname.<br>
You look around, see <<if $player.class == "Mage">> an old staff and pick it up.<<set $player.equipment.weapon = $Weapons.oldstaff>><<elseif $player.class == "Rogue">> a rusty dagger and pick it up.<<set $player.equipment.weapon = $Weapons.rustydagger>><<elseif $player.class == "Warrior">> a rusty sword and pick it up.<<set $player.equipment.weapon = $Weapons.rustysword>><</if>>
<br>Prepared for everything, you go and venture the world of fantasy.<br>
<<set $customized = true>>
[[Continue|Forest]]
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="70%"><br>
<<set $forest = true>>
Forest<br><br>
<<if $Characters.slimequeen.found == true and $Characters.slimequeen.Relation == 0>>
[[Go to the Slime|SlimeMeet]]<br>
<</if>>
<<if $Characters.slimequeen.Relation == 1 and $Characters.slimequeen.enslaved == false>>
The slime girl is back and is waiting for you<br>
[[Go to the slime girl|SlimeVisit]]<br>
<</if>>
[[Explore|ExploreF]]<br>
<<if $Characters.fairyprincess.Relation >=2>>
[[The Fields]]<br>
<</if>>
<<if $Darkmet == true>>
<<link "Dark Forest">>
<<set $forest = false>>
<<goto DarkForest>>
<</link>><br>
<</if>>
<<if $Characters.humangirl.found == true and $Characters.humangirl.enslaved == false>>
<<link "$Characters.humangirl.name">>
<<script>>
Dialog.wiki(Story.get("HumanInteract").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $foundmerchant == true>>
<<link "Merchant">><<set $merchant = true>><<goto Setting>><</link>> <br>
<</if>>
<<if $Characters.slimequeen.enslaved == false and $Characters.slimequeen.Relation >=2>>
[[Slime Cave|slimecaveO]]<br>
<</if>>
<<if $Characters.gobling.found == true>>
[[Goblin Village]]<br>
<</if>>
<<if $hut == true>>
[[Hut]]<</if>>
</center>
<<if $Characters.slimequeen.found == false and $Characters.slimequeen.Relation == 0>>
<<if $player.kills.Slime >=10 and $player.level >=10>>
<<goto SlimeMeet>>
<</if>>
<</if>>
@@.big-name;
<center>
<img src="Media/Explore/Forest.jpg" width="70%"><br>
You explore the forest.<br>
<<if $player.level == 1 and $player.exp == 0>>
<<goto FirstExplore>>
<</if>>
<<set _encounter = random(0,100)>>
<<if _encounter <=55>>
You encounter an enemy.<br>
<<link "Fight">><<goto Enemies>><<set $forest = true>><</link>> [[Run|Forest]]
<<elseif _encounter >80 and _encounter <=100>>
<<if $foundmerchant != true>>
You encounter a merchant.<br>
<<link "Shop">><<set $merchant = true>><<goto Setting>><</link>> [[Leave|ExploreF]]
<<else>>
[[Continue Exploring|ExploreF]] [[Leave|Forest]]
<</if>>
<<elseif _encounter >60 and _encounter <=80>>
<<if $Darkmet == false or $Darkmet == undefined>>
You encounter a gate<br>
[[Continue|ForestGate]] [[Go back|ExploreF]]
<<elseif $Entdefeated == true and $Characters.humangirl.found == false>>
You see a girl wandering near the forest gate.<br>
[[Approach her|WanderingMet]] [[Leave|Forest]]<br>
<<else>>
[[Continue Exploring|ExploreF]] [[Leave|Forest]]
<</if>>
<<else>>
You encounter nothing.<br>
[[Continue Exploring|ExploreF]] [[Leave|Forest]]
<</if>></center>
@@.big-name;
<<set $Enemies = {
"Boss": {
"Forest":{
"Slimegirl": {
"name": "Slime Queen",
"health": 120,
"damage": 8.5,
"agi": 5,
"exp": 325,
"gold": 65
},
"Ent": {
"name": "Ent",
"health": 200,
"damage": 12,
"agi": 7,
"exp": 800,
"gold": 90
}
},
"Dungeon":{
"Ent": {
"name": "Ent",
"health": 200,
"damage": 19,
"agi": 7,
"exp": 800,
"gold": 90
}
},
"SpiritLand":{
"ForestGuardian": {
"name": "Forest Guardian",
"health": 1500,
"damage": 50,
"agi": 10,
"exp": 10000,
"gold": 1100
}
},
"RogueDungeon": {
"Ent": {
"name": "Ent",
"health": 300,
"damage": 80,
"agi": 10,
"exp": 2700,
},
"DarkMage": {
"name": "Dark Mage",
"health": 800,
"damage": 140,
"agi": 20,
"exp": 10000,
},
"DemonQueen": {
"name": "Demon Queen",
"health": 1500,
"damage": 340,
"agi": 30,
"exp": 35000,
}
}
},
"Forest": {
"Slime": {
"name": "Slime",
"health": 10,
"damage": 2.5,
"agi": 2,
"exp": 8,
"gold": 2
},
"Rabbit": {
"name": "Rabbit",
"health": 15,
"damage": 3,
"agi": 5,
"exp": 12,
"gold": 3
}
},
"DarkForest": {
"Goblin": {
"name": "Goblin",
"health": 30,
"damage": 16,
"agi": 20,
"exp": 105,
"gold": 25,
},
"Fairy": {
"name": "Fairy",
"health": 45,
"damage": 13,
"agi": 16,
"exp": 125,
"gold": 30,
},
"Orc": {
"name": "Orc",
"health": 100,
"damage": 20,
"agi": 7,
"exp": 160,
"gold": 50,
},
},
"Dungeon": {
"Orc": {
"name": "Orc",
"health": 100,
"damage": 20,
"agi": 7,
"exp": 160,
"gold": 50,
},
"Imp": {
"name": "Imp",
"health": 70,
"damage": 23,
"agi": 13,
"exp": 190,
"gold": 60
},
"RoyalSlime": {
"name": "Royal Slime",
"health": 85,
"damage": 16,
"agi": 3.5,
"exp": 80,
"gold": 30
},
},
"ScorchedLands": {
"Imp": {
"name": "Imp",
"health": 70,
"damage": 23,
"agi": 13,
"exp": 190,
"gold": 60
},
"FireSpirit": {
"name": "Fire Spirit",
"health": 170,
"damage": 30,
"agi": 9,
"exp": 500,
"gold": 130
},
"ScorchedSkeleton": {
"name": "Scorched Skeleton",
"health": 230,
"damage": 27,
"agi": 4,
"exp": 480,
"gold": 120
},
"ScorchedEnt": {
"name": "Scorched Ent",
"health": 350,
"damage": 35,
"agi": 6,
"exp": 650,
"gold": 165
},
},
"SpiritLand": {
"EmberSpirit": {
"name": "Ember Spirit",
"health": 400,
"damage": 50,
"agi": 13,
"exp": 2700,
"gold": 290
},
"SpectralWarrior": {
"name": "Spectral Warrior",
"health": 495,
"damage": 45,
"agi": 15,
"exp": 2800,
"gold": 320
},
"Specter": {
"name": "Specter",
"health": 300,
"damage": 60,
"agi": 20,
"exp": 2950,
"gold": 380
},
"SpectralRider": {
"name": "Spectral Rider",
"health": 600,
"damage": 40,
"agi": 22,
"exp": 3300,
"gold": 420
},
"VengefulSpirit": {
"name": "Vengeful Spirit",
"health": 450,
"damage": 55,
"agi": 12,
"exp": 3250,
"gold": 400
},
},
"RogueDungeon": {
"Floor1": {
"Slime": {
"name": "Slime",
"health": 3,
"damage": 2,
"agi": 2,
"exp": 24,
},
"Rabbit": {
"name": "Rabbit",
"health": 8,
"damage": 3,
"agi": 5,
"exp": 40,
},
"Wolf": {
"name": "Wolf",
"health": 16,
"damage": 6,
"agi": 11,
"exp": 70,
},
"Mushroom": {
"name": "Shroomer",
"health": 30,
"damage": 11,
"agi": 7,
"exp": 115,
},
},
"Floor2" : {
"Goblin": {
"name": "Goblin",
"health": 25,
"damage": 16,
"agi": 12,
"exp": 330,
},
"Fairy": {
"name": "Fairy",
"health": 45,
"damage": 14,
"agi": 14,
"exp": 540,
},
"Orc": {
"name": "Orc",
"health": 70,
"damage": 19,
"agi": 9,
"exp": 1100,
},
"RoyalSlime": {
"name": "Royal Slime",
"health": 60,
"damage": 16,
"agi": 5,
"exp": 830,
},
},
"Floor3" : {
"Imp": {
"name": "Imp",
"health": 60,
"damage": 26,
"agi": 20,
"exp": 900,
},
"FireSpirit": {
"name": "Fire Spirit",
"health": 155,
"damage": 20,
"agi": 9,
"exp": 1400,
},
"ScorchedSkeleton": {
"name": "Scorched Skeleton",
"health": 175,
"damage": 24,
"agi": 4,
"exp": 1600,
},
"ScorchedEnt": {
"name": "Scorched Ent",
"health": 200,
"damage": 26,
"agi": 6,
"exp": 2000,
},
}
},
}>>
<<if $player.level >=3>>
<<set $Enemies.Forest.Wolf = {
"name": "Wolf",
"health": 25,
"damage": 7,
"agi": 11,
"exp": 20,
"gold": 6
}>>
<<set $Enemies.Forest.Mushroom = {
"name": "Shroomer",
"health": 40,
"damage": 11,
"agi": 7,
"exp": 30,
"gold": 10,
}>>
<</if>>
<<if $Characters.slimequeen.enslaved == true>>
<<set $Enemies.Forest.RoyalSlime = {
"name": "Royal Slime",
"health": 85,
"damage": 16,
"agi": 3.5,
"exp": 80,
"gold": 30
}>>
<</if>>
<<if $roguelite == true>>
<<goto RogueDungeonFighting>>
<<elseif $indungeon == true>>
<<goto DungeonFighting>>
<<else>>
<<goto Fighting>>
<</if>>
@@.big-name;
<<if $forest == true>>
<<if $slimefight == true>>
<<set $Enemy = $Enemies.Boss.Forest.Slimegirl>>
<<elseif $Entfight == true>>
<<set $Enemy = $Enemies.Boss.Forest.Ent>>
<<else>>
<<set _enemy = $Enemies.Forest>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<elseif $darkforest == true>>
<<set _enemy = $Enemies.DarkForest>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<<elseif $scorchedlands == true>>
<<set _enemy = $Enemies.ScorchedLands>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<<elseif $spiritland == true>>
<<if $forestguardianfight == true>>
<<set $Enemy = $Enemies.Boss.SpiritLand.ForestGuardian>>
<<else>>
<<set _enemy = $Enemies.SpiritLand>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<</if>>
<<goto Fight>>
@@.big-name;
<center>
<<if $fightround == undefined>>
<<set $fightround = 1>>
<</if>>
<<if $forest == true>>
<<if $slimefight == true>>
<<set _imagePath = "Media/Characters/slime/fight" + ".jpg">>
<<elseif $Entfight == true>>
<<set _imagePath = "Media/Enemies/Forest/Ent" + ".jpg">>
<<else>>
<<set _imagePath = "Media/Enemies/Forest/" + $Enemy.name + ".jpg">>
<</if>>
<<elseif $darkforest == true>>
<<set _imagePath = "Media/Enemies/DarkForest/" + $Enemy.name + ".jpg">>
<<elseif $scorchedlands == true>>
<<set _imagePath = "Media/Enemies/ScorchedLands/" + $Enemy.name + ".jpg">>
<<elseif $spiritland == true>>
<<set _imagePath = "Media/Enemies/SpiritLand/" + $Enemy.name + ".jpg">>
<</if>>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $fight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</if>>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = _skill.damage>>
You used _skill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <<if $code1 == true>> (2x) <</if>><br>
You gained $Enemy.gold gold<<if $code1 == true>> (2x) <</if>><br>
<<if $player.exp == 0 and $player.level == 1>>
[[Continue|FirstKill]]
<<else>>
<<if $slimefight == true>>
<<set $slimefight = false>>
<<goto SlimeWin>>
<<elseif $Entfight == true>>
<<set $Entfight = false>>
<<goto EntWin>>
<<elseif $forestguardianfight == true>>
<<set $forestguardianfight = false>>
<<goto ForestFinal3>>
<</if>>
<<if $forest == true>>
[[Next|Forest]]
<<elseif $darkforest == true>>
[[Next|DarkForest]]
<<elseif $scorchedlands == true>>
[[Next|ScorchedLands]]
<<elseif $spiritland == true>>
[[Next|"Spirit Battlegrounds"]]
<</if>>
<</if>>
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $dodge = false>>
<<set $armorup = false>>
<<set $fightround = 1>>
<<if $player.kills == undefined>>
<<set $player.kills = {
"Slime" : 0,
"Rabbit" : 0,
"Wolf" : 0,
"Shroomer" : 0,
}>>
<</if>>
<<if $Tasks != undefined>>
<<for _i = 0; _i < $Tasks.length; _i++>>
<<capture _i>>
<<set _task = $Tasks[_i]>>
<<if $Enemy.name == _task.target>>
<<set _task.kill -=1>>
<</if>>
<</capture>>
<</for>>
<</if>>
<<set $player.kills[$Enemy.name] +=1>>
<<set $fight = false>>
<<elseif $player.health > 0>>
<<set $fight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround +=1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $dodge == true>><<set $player.health = $player.health>><<else>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><</if>><<goto Fight>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<if $Entfight == false or $slimefight == false>>
<<link "Run">><<
<<set $dodge = false>>
<<set $armorup = false>>
<<set $fight = false>><<if $forest == true>><<goto Forest>><<elseif $darkforest == true>><<goto DarkForest>><<elseif $scorchedlands == true>><<goto ScorchedLands>><<else>><<goto "Spirit Battlegrounds">><</if>><<set $fightround = 1>><</link>>
<</if>>
<<elseif $player.health <=0>>
<<set $fight = false>>
You died<br>
<<link "Respawn">><<set $dodge = false>>
<<set $armorup = false>><<set $Entfight = false>><<set $slimefight = false>><<set $forestguardianfight = false>><<set $fightround = 1>><<set $player.health = $player.maxhealth>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<if $forest == true>><<goto Forest>><<elseif $darkforest == true>><<goto DarkForest>><<elseif $scorchedlands == true>><<goto ScorchedLands>><<else>><<goto "FairyTown">><</if>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
Your hut.<br>
<<if $Characters.slimequeen.enslaved == true>>
<<if $slimequeenlvl == 0>>
Relation: <<print $Characters.slimequeen.Relation>>/<<if $slimequeenlvl == 0>>5 <<if $Characters.slimequeen.Relation >=5>><<goto SlimeSlvl1>><</if>><</if>>
<<if $Characters.slimequeen.Relation <=1>>
The slime queen is trapped<br>
<<else>>
$Characters.slimequeen.name is trapped<br>
<</if>>
<<link "Interact">>
<<script>>
Dialog.wiki(Story.get("SlimeInteractS").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<</if>>
[[Enter|InHut]]<br>
[[Forest]]
</center>
@@.big-name;
<center><img src="Media/Map/Hut/Inside.jpg" width="55%"><br>
<<if $hut == true>>
Your home.<br>
<<if $Characters.humangirl.enslaved == true>>
<<link "$Characters.humangirl.name">>
<<script>>
Dialog.wiki(Story.get("HumanInteract").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $slimequeenlvl >= 1 and $Characters.slimequeen.enslaved == true>>
<<link "$Characters.slimequeen.name">>
<<script>>
Dialog.wiki(Story.get("SlimeInteractS").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link Sleep>><<set $player.health = $player.maxhealth>><<goto InHut>><</link>><br>
[[Stats]]<br>
<<link "Skill Tree">>
<<script>>
Dialog.wiki(Story.get("SkillTree").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Inventory]]<br>
<<link "Cheats">>
<<script>>
Dialog.wiki(Story.get("Codes").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Leave|Hut]]
<<else>>
<<timed 1.5s t8n>>
You go inside and see that it's a mess, but at least there will be a roof over your head.<br>
<</timed>>
<<timed 4.5s t8n>>
Not only that, but there is a bed here and if you have gained enough experience thorough the battles, you can train here to enhance your body.<br><</timed>>
<<set $hut = true>>
<<timed 8s t8n>>
[[Continue|InHut]]
<</timed>>
<</if>></center>
@@.big-name;
<h1><center>Stats</center></h1><br><br>
Stat Points: $player.stats.sp (SP)<br><br>
Health: $player.stats.hp<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.hp+=1>><<goto Stats>><</link>><</if>> - Increases Health by 3.5<br>
<<if $player.class == "Warrior">>
Strength: $player.stats.str<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.str+=1>><<goto Stats>><</link>><</if>> - Increases damage by 0.33 <br>
<<elseif $player.class == "Rogue">>
Dexterity: $player.stats.dex<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.dex+=1>><<goto Stats>><</link>><</if>> - Increases damage by 0.33 <br>
<<else>>
Intelligence: $player.stats.int<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.int+=1>><<goto Stats>><</link>><</if>> - Increases damage by 0.33 <br>
<</if>>
Agility: $player.stats.agi<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.agi+=1>><<goto Stats>><</link>><</if>> - Ability to attack faster than an enemy<br>
<<if $indarktown == true>>
[[Leave|DarkHome]]
<<elseif $scorchedlands == true>>
[[Leave|TempHut]]
<<else>>
[[Leave|InHut]]
<</if>>
@@.big-name;
<<if $Characters.gobling.Relation == 0>>
<img src="Media/Characters/Goblin/Main.jpg" width="60%"><br>
You approach the goblin girl who is enjoying her time.<br>
@@.speech-u; Hello.@@
She jumps and gets scared when she sees you.
@@.speech-u; I mean no harm.@@
She still looks scared and doesn't look look she understands what you're saying.<br>
You drop your weapon and raise your arms up, to show her that you are not her enemy.<br>
She understands you now and slowly approaches you, looking at you up and down.<br>
She pokes you and runs away behind the log, peeking her head out.<br>
Once yet again, she approaches you, and pokes you without running away this time.<br>
She gets really curious and begins to touch your body.<br>
You lower your arms and see that she doesn't run away anymore, instead she looks at you and smiles.<br>
She picks up your $Weapon.name and hands it to you.<br>
After that she grabs your hand and leads you somewhere.<br>
[[Continue|goblingmeet2]]
<</if>>
@@.big-name;
<<if $Characters.gobling.Relation == 0>>
<img src="Media/Map/GoblinV/Village.jpg" width="60%"><br>
After a long walk, you reach a rundown village, a goblin village you presume.<br>
She runs ahead of you and signals you to follow her.<br>
You follow her and look around, you see other goblins eyeing you with mean looks.<br>
Ignoring that you keep following her till you reach a small house, she enters the house, so do you.<br>
[[Continue|goblingmeet3]]
<</if>>
@@.big-name;
<<if $Characters.gobling.Relation == 0>>
<img src="Media/Map/GoblinV/gobling.jpg" width="60%"><br>
The house is small for a human size, but still enough space for you to move around.<br>
She grabs your hand and leads you to a bed to sit down and then she goes to pick up a book from the shelf.<br>
The goblin girl hands you the book with a smile on her face.<br>
You open the book and see words that you can understand, translated into another language, goblin language.<br>
You look at the girl and see her smile, which tells you that she wants to communicate with you.<br>
It's time to learn the goblin language to communicate with the goblin girl, and possibly with the other goblin residents in this village.<br><br><br>
You can study goblin language only in this village.<br>
<<set $Characters.gobling.found = true>>
[[Continue|goblinghouse]]
<</if>>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You walk around the forest, trying to understand where you are or what you are, but thinking about it only made your head hurt even more.<br>
<<timed 1s t8n>>
After travelling for quite some time, you encounter a forest creature, you are unsure what to do.<br>
<</timed>>
<<timed 2s t8n>>
However, you know one thing for sure... Not drawing your weapon against the creature, will result in your death.<br>
[[Fight|Enemies]]
<</timed>>
</center>
@@.big-name;
<center>
You kill a living being for the first time in your life, you feel... <<timed 2.5s t8n>>accomplished.<</timed>><br>
<<timed 5s t8n>>
It's a strange feeling that you can't really understand, but it makes you confident in your strength.<br><</timed>><br>
<<timed 8s t8n>>
Behind the creature's corpse, you see a hut<</timed>><<timed 10s t8n>>, could you perhaps make it your home?<</timed>><br><br>
<<timed 12s t8n>>
[[Go inside|InHut]]<</timed>>
</center>
@@.big-name;
<center>
<<if $foundmerchant != true>>
<<set $foundmerchant = true>>
<</if>>
<img src="Media/Characters/NPC/Merchant.jpg" width="75%"><br>
Would you like to browse my wares?<br>
<h1>
Weapons
</h1>
<<if $player.class == "Warrior">>
Copper Sword (LVL 5+) - 50G <<if $player.level >=5 and $player.gold >=50>> <<link "Buy">><<set $player.Inventory.push($Weapons.coppersword)>><<set $player.gold -= 50>><<goto Merchant>><</link>><</if>><br>
Bronze Sword (LVL 10+) - 150G <<if $player.level >=10 and $player.gold >=150>> <<link "Buy">><<set $player.Inventory.push($Weapons.bronzesword)>><<set $player.gold -= 150>><<goto Merchant>><</link>><</if>>
<<elseif $player.class == "Rogue">>
Copper Dagger (LVL 5+) - 50G <<if $player.level >=5 and $player.gold >=50>> <<link "Buy">><<set $player.Inventory.push($Weapons.copperdagger)>><<set $player.gold -= 50>><<goto Merchant>><</link>><</if>><br>
Bronze Dagger (LVL 10+) - 150G <<if $player.level >=10 and $player.gold >=150>> <<link "Buy">><<set $player.Inventory.push($Weapons.bronzedagger)>><<set $player.gold -= 150>><<goto Merchant>><</link>><</if>>
<<else>>
New Staff (LVL 5+) - 50G <<if $player.level >=5 and $player.gold >=50>> <<link "Buy">><<set $player.Inventory.push($Weapons.newstaff)>><<set $player.gold -= 50>><<goto Merchant>><</link>><</if>><br>
Common Staff (LVL 10+) - 150G <<if $player.level >=10 and $player.gold >=150>> <<link "Buy">><<set $player.Inventory.push($Weapons.commonstaff)>><<set $player.gold -= 150>><<goto Merchant>><</link>><</if>>
<</if>><br>
<h1>
Armor
</h1>
Leather Helmet - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherhelm)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Leather Chestplate - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherchest)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Leather Pants - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherpants)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Leather Boots - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherboots)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Chain Helmet - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainhelm)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
Chain Chestplate - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainchest)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
Chain Pants - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainpants)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
Chain Boots - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainboots)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
<<link "Leave">><<set $merchant = false>><<goto Forest>><</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
<<if $Characters.slimequeen.found == true>>
You go back to the slime girl you met before and pick your choice.<br>
<img src="Media/Characters/Slime/found.jpg" width="60%"><br><br>
<<timed 1.5s t8n>>
[[Run away|Forest]] <<link "Fight her">><<set $slimefight = true>><<goto Enemies>><</link>>(Lust)[[Drop your weapon|SlimeMeet2]](Love)<</timed>>
<<else>>
<<set $Characters.slimequeen.found = true>>
You walk around your hut and see a puddle on the ground,<<timed 1.5s t8n>>yet there was no rain.<</timed>><br>
<<timed 3s t8n>>
You approach it even closer to find out it being a slime... girl?<br><</timed>><br>
<<timed 4.5s t8n>>
<img src="Media/Characters/Slime/found.jpg" width="60%"><br><br>
She greets you with an evil grin, one that makes you feel intimidated. <</timed>><<timed 6.5s t8n>><br> What do you do?<</timed>><br><br>
<<timed 7.25s t8n>>
[[Run away|Forest]](Love)<<link "Fight her">><<set $slimefight = true>><<goto Enemies>><</link>>(Lust)<</timed>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You defeat the slime girl, and see a crown in front of your foot.<br>
<<timed 2.5s t8n>>
She quickly runs to it and grabs it from the ground,<</timed>><<timed 4.5s t8n>>not only does she look defeated, but concerned as well.<br><</timed>>
<<timed 7.5s t8n>>
Since you defeated her, you will take the queen as your slave, one that can be used for your personal pleasure.<br><</timed>>
<<timed 12s t8n>>
<h2>Enslaving the slime queen has angered the slimes</h2><</timed>>
<<set $Characters.slimequeen.enslaved = true>>
<<set $Characters.slimequeen.Relation +=1>>
<<timed 13s t8n>>
[[Continue|Forest]]<</timed>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You drop your weapon in front of her and she drops her grin to look at you.<br>
<<timed 2s t8n>>
She is disappointed that you dropped it regarding the fact, that you killed her people.<br><</timed>>
<<timed 5.5s t8n>>
However, she is happy to make friends with any creature that isn't hostile towards her, so she leaves with a smile.<br><</timed>>
<<set $Characters.slimequeen.Relation +=1>>
<<timed 8s t8n>>
[[Continue|Forest]]<</timed>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ForestGate.jpg" width="75%"><br><br>
<<if $Entdefeated == undefined>>
<<set $Entdefeated = false>>
<</if>>
<<if $Entmet == undefined>>
<<set $Entmet = false>>
<</if>>
<<if $Entdefeated == true and $Entmet == true>>
The guardian remains are still there.<br>
<<link "Enter">><<set $darkforest = true>> <<set $forest = false>><<goto DarkForest>><</link>><br>
[[Go back|Forest]]
<<elseif $Entdefeated == false and $Entmet == true>>
<<set $Entfight = false>>
You come back to the gate.<br>
<img src="Media/Enemies/Forest/Ent.jpg" width="50%"><br><br>
<<timed 2s t8n>>@@.guardian1; So you are back, do you still wish to venture further, Hero?@@<</timed>>
<<timed 5s t8n>>@@.speech-u; I do, and I will defeat you to keep moving forward.@@<</timed>>
<<timed 8s t8n>>@@.guardian1; Very well, then prepare yourself, Hero,<br>
for the worst fate in your life.@@<</timed>>
<<timed 15s t8n>>You bring your weapon out and prepare for the fight as the ent runs toward you with a huge swing.<</timed>>
<<timed 21s t8n>><<set $Entfight = true>><<goto Enemies>><</timed>>
<<elseif $Entdefeated == false and $Entmet == false>>
You stand in front of the gate with an excitment in your eyes, only to lose it by seeing a large tree monster guarding it.
<<timed 2.5s t8n>><img src="Media/Enemies/Forest/Ent.jpg" width="50%"><</timed>>
<<timed 3.5s t8n>>@@.guardian1; You shall not pass, Hero.@@<</timed>>
<<timed 5s t8n>>You are surprised by him speaking in your tongue.<</timed>>
<<timed 7s t8n>>@@.speech-u; I just want to get out of this forest, so can you please let me through?@@<</timed>>
<<timed 10s t8n>>@@.guardian1; If you want to get out of this forest, then you are only venturing further in it.<br>
This is nothing but a path, leading you to the depths of the forest itself.@@<</timed>>
<<timed 16.5s t8n>>@@.speech-u; I understand, but I still need to pass through it.<br>
I wish to be stronger, to be more confident in my strength and to gain wisdom.@@<</timed>>
<<timed 22s t8n>>@@.guardian1; Very well, but I will be the obstacle in your goals, defeat me if you want to venture further.@@<</timed>>
<<timed 27s t8n>>You know that you aren't strong enough to fight him, so you leave to prepare yourself. (lvl 10+)<br>
[[Continue|Forest]]<</timed>>
<<set $Entmet = true>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ForestGate.jpg" width="75%"><br><br>
The Guardian falls on it's knees after your victorious battle.
<<timed 2s t8n>>@@.guardian1; You are strong, very strong, but that strength won't get you out of the forest.<</timed>>
<<timed 5s t8n>>@@.speech-u; What do you mean?@@<</timed>>
<<timed 7s t8n>>@@.guardian1; There are much stronger beings deeper in the forest, some that even I cannot defeat.<br>
The moment you think the dark forest is easy, is the moment you get overwhelmed by one of the strongest beings in there.@@<</timed>>
<<timed 13s t8n>>@@.speech-u; Who are those strongest beings?@@<</timed>>
<<timed 16s t8n>>@@.guardian1; They called themselves, "<b>The Dark Triad</b>".<br>
Defeat them and you can freely get in and out of the forest.@@<</timed>>
<<timed 22s t8n>>@@.speech-u; Thanks, but... why did you tell me so much information?@@<</timed>>
<<timed 25s t8n>>@@.guardian1; Because you are the only one who can save this forest, release it's residents and save the nearby towns.<<if $Characters.slimequeen.enslaved == true>><br>
Maybe even regret your actions with the slime queen. <<elseif $Characters.slimequeen.enslaved == false and $Characters.slimequeen.Relation >=1>><br>
Maybe even make the slime kingdom better than what it was before.<</if>>@@<</timed>>
<<timed 30s t8n>>@@.speech-u; I see, thank you for everything.<</timed>>
<<timed 32s t8n>>The guardian crumbles and that's the end for it, now you can only move forward and defeat The Dark Triad.<br><</timed>>
<<timed 36s t8n>>
<<set $Entdefeated = true>>
[[Continue|ForestGate]]<</timed>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest.jpg" width="75%"><br>
<<set $darkforest = true>>
Dark forest<br><br>
[[Explore|ExploreDF]]<br>
<<if $wanzerudefeat == true>>
<<link "Scorched Lands">><<set $darkforest = false>><<set $scorchedlands = true>><<goto "ScorchedLands">><</link>><br>
<</if>>
<<if $Characters.elfprincess.Relation >=1>>
<<link "Spirit Land">><<set $darkforest = false>><<set $spiritland = true>><<goto "SpiritLand">><</link>><br>
<</if>>
<<if $darktown !=true>>
<<else>>
<<link "Dark Town">>
<<set $indarktown = true>>
<<goto "Setting">>
<</link>><br>
<</if>>
<<link "Go back">><<set $forest = true>> <<set $darkforest = false>><<goto ForestGate>><</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You once again meet the slime girl who's been waiting for you.<br>
<img src="Media/Characters/Slime/visit.jpeg" width="50%"><br>
<<timed 3s t8n>>
She looks at you, smiles and begins to walk away.<br><</timed>>
<<timed 4.5s t8n>>
You decide to follow her and see where she goes.<br><</timed>>
<<timed 6s t8n>>
[[Continue|SlimeVisit2]]<</timed>>
</center>
@@.big-name;
<center>
<<if $Characters.slimequeen.Relation >= 1>>
You've been walking for 30 minutes with the slime girl, neither of you had said a word during the journey.<br>
<<linkreplace "Continue" t8n>>
After a long journey, you encounter a cave that is guarded by slimes that you've never seen before.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/SCave/entrance.jpg" width="55%"><br>
You begin to examine the slimes and come to the conclusion that they might be royal slimes<br>
<<linkreplace "Continue" t8n>><img src="Media/Enemies/Forest/Royal Slime.jpg" width="50%"><br>
You start to get nervous, unsure if you can take these slimes on.<br>
All that nervousness disappears once the slime girl signals them to open the path.<br>
<<linkreplace "Continue" t8n>>Royal slimes make their way and both of you go inside the cave.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/SCave/inside.jpg" width="55%"><br>
You are mesmerized by the beauty of the cave, only to see that the girl is sitting on a slime with a crown on her head.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/fight.jpg" width="50%"><br>
It doesn't take you long to realize that the slime girl is actually a slime queen, so you bow before her.<br>
<<linkreplace "Continue" t8n>>She chuckles and with a wand signals you to stand up, however there is one thing that makes you curious... Will she understand you if you speak to her?<br>
<<linkreplace "Continue" t8n>>
@@.speech-u; Can you understand what I'm saying?@@
<<linkreplace "Continue" t8n>>
She tilts her head in confusion, but it makes it clear to you that she cannot understand you.<br>
<<linkreplace "Continue" t8n>>
Maybe you can teach her your language, you think to yourself.<br>
But for now, you have to listen to what she has to say... or show you.<br>
<<linkreplace "Continue" t8n>> She stands up and guides you to a room, that looks... human made.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/SCave/bedroom.jpg" width="75%"><br>
You look at her to see her she pointing at you and then the room with her finger.<br>
<<linkreplace "Continue" t8n>>She goes in the room with you and goes to sit on the bed.<br>
You begin to think that a human lived here before the slimes took it over, but the candles are still on, so that is not the case.<br>
<<linkreplace "Continue" t8n>>Slime queen taps the bed, signaling you to sit down... you begin to think that it's strange for her to know how humans act, but you go the bed either way.<br>
<<linkreplace "Continue" t8n>>The moment you sit down on the bed, slime queen puts her head on your lap and lays there.<br>
<<linkreplace "Continue" t8n>>Maybe the reason why she didn't kill you, but lead you to the cave is because she wanted to know how humans feel.<br>
<<linkreplace "Continue" t8n>>You caress her head and close your eyes.<br>
[[Continue|SlimeVisit3]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/bedroom.jpg" width="75%"><br>
<<set $player.health = $player.maxhealth>>
You wake up and see her standing next to you with a happy face.<br>
<img src="Media/Characters/Slime/wife.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>She points at you and out of the room, telling you to get up.<br>
You do just that and follow her.<br>
She gives you gold and a slime orb.<br>
<<linkreplace "Continue" t8n>>Wondering what the slime orb does, she takes her crown and points both at you and the crown, meaning that you are a...king?<br>
<<linkreplace "Continue" t8n>>
Either way, the function of the slime orb is the authority over slimes, that's what you understood at least.<br>
<<linkreplace "Continue" t8n>>
You bow to her as a thank you and wave at her as you leave.<br>
<<linkreplace "Continue" t8n>>
As you're leaving, you look at her and see her giving you a peace sign with a smile on her face.<br>
<img src="Media/Characters/Slime/Love/Story/peacesign.jpg" width="40%"><br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+300 Gold<br></b>
<<set $Characters.slimequeen.Relation = 2>>
<<set $player.gold +=300>>
<h3>You can now enter Slime Cave</h3>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/entrance.jpg" width="55%"><br>
outside of slime cave<br><br>
[[Enter|slimecave]]<br>
[[Leave|Forest]]
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
Slime cave<br><br>
<<if $Characters.slimequeen.Relation <= 2>>
<<goto SlimeTalker>>
<</if>>
$Characters.slimequeen.name is looking at you with a smile.<br>
Relation: <<print $Characters.slimequeen.Relation>><<if $slimequeenlvl == 0>>/5 <<if $Characters.slimequeen.Relation >=5>><<goto SlimeLlvl1>><</if>>
<<elseif $slimequeenlvl == 1>>/15<<if $Characters.slimequeen.Relation >=15>><<goto SlimeLlvl2>><</if>>
<<else>>/done<</if>><br>
<<link "Interact">>
<<script>>
Dialog.wiki(Story.get("SlimeInteractL").processText());
Dialog.open();
<</script>>
<</link>><br>
[[leave|slimecaveO]]
</center>
@@.big-name;
<center>
<<if $Characters.slimequeen.Relation >= 2>>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
You go into the cave and are greeted by slime queen.<br>
<<linkreplace "Continue" t8n>>You look behind her and see a text that you can understand<br>
<<linkreplace "Continue" t8n>>As you approach the text, she tries to hide it from you. <br>
Before she hid it, the only thing you could read was "Humans are very warm, ma-"<br>
<<linkreplace "Continue" t8n>>You look at her and smile. <br>
Realizing that she can only understand language in text, you search for a thing to write on.<br>
<<linkreplace "Continue" t8n>>She hands you the paper that she was hiding from you, but with a paper torn off of it.<br>
<<linkreplace "Continue" t8n>>You instantly begin with a simple question, "what's your name?".<br>
<<linkreplace "Continue" t8n>>@@.speech-text; $Characters.slimequeen.name@@
<<linkreplace "Continue" t8n>>"How do you know this language?"<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Humans had a school in a village, it got destroyed.@@
<<linkreplace "Continue" t8n>>"Did you get furniture from the human village?"<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Yes.@@
<<linkreplace "Continue" t8n>>"Do you want to communicate with me through voice?"<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name looks at you with a joyful smile, before going back to writing an answer.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; I do!@@
<<linkreplace "Continue" t8n>>You are both glad and relieved that she had said that, however you are not sure how to teach her to speak.<br>
<<linkreplace "Continue" t8n>>"Let's start with an easy one, repeat after me."<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hello.@@
<<linkreplace "Continue" t8n>>She tries to repeat after you had said the word slowly.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Hverlyo.@@
<<linkreplace "Continue" t8n>>You can see that she tried her best to mimic your pronounciation, unsure if she had even said it correctly.<br>
<<linkreplace "Continue" t8n>>You correct her until she says the word correctly, and later also taught her to pronounce words such as; "Bye", "Friend", "Human".<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>[[Continue|slimecave]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Characters/Slime/wife.jpg" width="55%"><br>
<h2>Interaction Menu</h2>
<<if $Characters.slimequeen.Relation <= 3>>
<<set $slimequeenlvl = 0>>
<</if>>
<h3>Level 0</h3>
<<link "Chat">><<script>>Dialog.close()<</script>><<goto SlimeChatL>><</link>>
<<if $slimequeenlvl >=1>>
<h3>Level 1</h3>
<<link "Service">><<script>>Dialog.close()<</script>><<goto SlimeServiceL>><</link>>
<</if>>
<<if $slimequeenlvl >=2>>
<h3>Level 2</h3>
<<link "Service 2">><<script>>Dialog.close()<</script>><<goto SlimeService2>><</link>>
<</if>>
</center>
@@.big-name;
<<if $player.equipment.weapon.skill != "none">>
<<link "$player.skills.wskill.name">><<script>>Dialog.close()<</script>><<set $usewskill = true>><<set $fightround +=1>><<set $Enemy.health -= $player.skills.wskill.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $dodge == true>><<set $player.health = $player.health>><<else>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><</if>><<if $dungeonfight == true>><<goto DungeonFight>><<elseif $wanzerufight == true>><<goto WanzeruFighting>><<elseif $Aurafight == true>><<goto AuraFight>><<else>><<goto Fight>><</if>><</link>><</if>>
<<for _i = 0; _i < $player.skills.skill.length; _i++>>
<<set _skill = $player.skills.skill[_i]>>
<<capture _i>>
<br><<link "_skill.name">>
<<if $player.skills.skill[_i].type == "Support" and $player.skills.skill[_i].name == "Heal">><<set $player.health += (_skill.amount * $weapondmg)>>
<<elseif $player.skills.skill[_i].type == "Defensive">>
<<if _skill.name == "Armor Up">><<set $armorup = true>>
<<elseif _skill.name == "Evasive">><<set $dodge = true>>
<</if>>
<<elseif $player.skills.skill[_i].type == "Offensive">>
<<set $Enemy.health -= $player.skills.skill[_i].damage>>
<</if>>
<<script>>Dialog.close()<</script>><<set $useskill = true>><<set $fightround +=1>>
<<set $usedskill = $player.skills.skill[_i]>>>>
<<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $dodge == true>><<set $player.health = $player.health>><<else>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><</if>><<if $dungeonfight == true>><<goto DungeonFight>><<elseif $wanzerufight == true>><<goto WanzeruFighting>><<elseif $Aurafight == true>><<goto AuraFight>><<else>><<goto Fight>><</if>>
<</link>>
<</capture>>
<</for>>
@@.big-name;
<center>
<img src="Media/Explore/Dark Forest.jpg" width="70%"><br>
<<if $Darkmet == true>>
You explore the dark forest.<br>
<<set _encounter = random(0,100)>>
<<if _encounter <=55>>
You encounter an enemy.<br>
<<link "Fight">><<goto Enemies>><<set $darkforest = true>><</link>> [[Run|DarkForest]]
<<elseif _encounter <=80 and $darktown != true>>
You find a town.<br>
[[Visit|DarkTown]] [[Leave|DarkForest]]
<<elseif _encounter <=80 and $darktown == true and $Characters.gobling.found == false>>
<<goto GoblinMeet>>
<<elseif _encounter <=80 and $darktown == true and $player.level >=15>>
You found a gate<br>
[[Enter|ElfGate]] [[Leave|DarkForest]]
<<else>>
You encounter nothing.<br>
[[Continue Exploring|ExploreDF]] [[Leave|DarkForest]]
<</if>>
<<else>>
<<goto Darkmeet>>
<</if>></center>
@@.big-name;
<center>
<img src="Media/Explore/Dark Forest.jpg" width="70%"><br>
<<set $Darkmet = false>>
<<if $Darkmet == false>>
You begin your adventure into the dark forest.<br>
<<timed 1.5s t8n>>
However, you feel sharp pain in your head.<br>You fall down in anguish from the headache.<br><</timed>>
<<timed 5s t8n>>
You hear branches snapping in front of you, as if someone is approaching you.<br><</timed>>
<<timed 10s t8n>>
Your eyes are blurry, but you still look up to see the person standing in front of you.<br><</timed>>
<<timed 15s t8n>><img src="Media/Characters/Dark Triad/Dark Mage1.jpg" width="50%"><br><</timed>>
@@.speech-text;<<timed 16.5s t8n>> So, you are the one who had killed the guardian.<</timed>>
<<timed 19.5s t8n>><br>I'm not a fan of killing weaklings, so I will let you live.<</timed>>
<<timed 23s t8n>><br>However, answer me this<</timed>>@@
<<timed 25s t8n>> The mysterious man crouches down, takes off his hood and looks into your eyes<br><</timed>>
<<timed 29.5s t8n>><img src="Media/Characters/Dark Triad/Dark Mage Eye.jpg" width="40%"><br><</timed>>
<<timed 31s t8n>>@@.speech-text; w̴̻̍h̵̥́ő̴̗ ̵̯̅à̶̝r̵̙̂e̸̲̅ ̸̘͒y̵̘͑o̸͔̿u̶̼͠?̷̻̃@@<</timed>>
<<timed 33s t8n>>You are overwhelmed by his magical power and try to concentrate by closing your eyes.<</timed>>
<<timed 38s t8n>>@@.speech-u; Are you one of the Dark Triads?@@<</timed>>
<<timed 41s t8n>>It suddenly gets quiet, you are not sure if he is still there or not.<</timed>>
<<timed 46s t8n>>@@.speech-text; So he told you about us...<br>
If he told you to kill us, then I have bad news for you. You can't.@@<</timed>>
<<timed 52.5s t8n>>The pain has easened so you open your eyes and stand up.<</timed>>
<<timed 56s t8n>>@@.speech-u; I don't care, I will make sure I do!@@<</timed>>
<<timed 60s t8n>>The man laughs at you for telling him that.<</timed>>
<<timed 63s t8n>>@@.speech-text; I like you, what's your name?@@<</timed>>
<<timed 66s t8n>>@@.speech-u; $uname.@@<</timed>>
<<timed 68s t8n>>@@.speech-text; I'm Wanzeru, you better not disappoint me, $uname.@@<</timed>>
<<timed 73s t8n>>Wanzeru disappears into the thin air, it's time to continue your journey.<br><</timed>>
<<timed 76s t8n>>[[Continue|DarkForest]]
<<set $Darkmet = true>><</timed>>
<</if>>
</center>
@@.big-name;
<center> <h2>Interaction Menu</h2>
<img src="Media/Characters/Slime/slave.jpg" width="55%"><br>
<<if $slimequeenlvl == 1 and $Characters.slimequeen.Relation >=15>>
<<link "Level up">><<goto "SlimeSLvl2">>
<<script>>
Dialog.close()<</script>><</link>><br><</if>>
Relation: <<print $Characters.slimequeen.Relation>>/<<if $slimequeenlvl == 1>>15
<<elseif $slimequeenlvl == 2>>done<</if>><br>
<<if $Characters.slimequeen.Relation <=2>>
<<set $slimequeenlvl = 0>>
<</if>>
<h3>Level 0</h3>
<<link "Train">><<script>> Dialog.close()<</script>><<goto SlimeTrainS>><</link>>
<<if $slimequeenlvl >= 1>>
<h3>Level 1</h3>
<<link "Service">><<script>>Dialog.close()<</script>><<goto SlimeServiceS>><</link>>
<</if>>
<<if $slimequeenlvl >= 2>>
<h3>Level 2</h3>
<<link "Service 2">><<script>>Dialog.close()<</script>><<goto SlimeService2>><</link>>
<</if>></center>
@@.big-name;
<center>
<<if $slimequeenlvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
<<if $Characters.slimequeen.Relation <=1 or $gallerytalk1 == true>>
You go up to the slime queen and see her depressed.<br>
<<linkreplace "Continue" t8n>>As you get her out of the cage, she begins to resist.<br>
You slap her and point your weapon against her.<br>
<<linkreplace "Continue" t8n>>Slime queen stopped resisting and began to obey your orders.<br>
<<linkreplace "Continue" t8n>>You bring her to the hut and sit her down.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/Hut/Inside.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>As she is sitting down, you try to get her name out of her.<br>
<<linkreplace "Continue" t8n>>However, she doesn't understand a thing you're saying.<br>
<<linkreplace "Continue" t8n>>So you point to yourself and say your name, then point towards her.<br>
<<linkreplace "Continue" t8n>>She finally understands what you want from her and shyly says, @@.speech-slimequeen; $Characters.slimequeen.name@@.<br>
<<linkreplace "Continue" t8n>>You stand in front of her and tell her to stand, she doesn't understand what you're saying, so you engrain that word into her mind by forcing her to do it.<br>
<<linkreplace "Continue" t8n>>You do the same thing with sit, come, go and so on.<br>
<<linkreplace "Continue" t8n>>After teaching her basic words for understanding your commands, you put her back in the cage for another day.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b> You have learned slime queen's name</b><br><br>
<<set $Characters.slimequeen.Relation = 2>>
[[Continue|Hut]]<</if>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<elseif $Characters.slimequeen.Relation <3 or $gallerytalk2 == true>>
You open the cage for $Characters.slimequeen.name and tell her to follow you.<br>
<<linkreplace "Continue" t8n>>Both of you enter the hut and she is told to stand after you had sat down.<br>
<<linkreplace "Continue" t8n>>You hadn't inspected her body before, but now that you look at it, she is pretty curvy.<br>
<<linkreplace "Continue" t8n>>You reach for her boobs and she gives you a mean look, however she can't do anything about it, so you grab them.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/boobs.png" width="70%"><br>
<<linkreplace "Continue" t8n>>They are very soft and jiggly, you begin to believe that she tried to imitate a human female body.<br>
<<linkreplace "Continue" t8n>>Next you open her legs while she is standing, and inspect her pussy.<br>
<<linkreplace "Continue" t8n>>Her being unable to keep her legs open, she falls on her back.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/vagina.jpeg" width="70%"><br>
<<linkreplace "Continue" t8n>>It being more convenient that way, you inspect her pussy while she is lying on her back.<br>
<<linkreplace "Continue" t8n>>It appears that your speculation was correct, she did imitate a human female body, but from where or what?<br>
<<linkreplace "Continue" t8n>>After being done with her, you tell her to go back to the cage.<br>
<<linkreplace "Continue" t8n>>The only question in your head is, "Will she feel the same as a woman?"<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<elseif $Characters.slimequeen.Relation >=3 or $gallerytalk3 == true>>
You open the cage for $Characters.slimequeen.name and tell her to follow you.<br>
<<linkreplace "Continue" t8n>>Both of you enter the hut and she is told to stand after you had sat down.<br>
<<linkreplace "Continue" t8n>>You inspect her body again, to make sure that her form stays the same as before.<br>
<<linkreplace "Continue" t8n>>You reach for her boobs and she gives you a mean look, however she can't do anything about it, so you grab them.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/boobs.png" width="70%"><br>
<<linkreplace "Continue" t8n>>They feel the same as before, soft and jiggly, at least her imitated top stays the same as before.<br>
<<linkreplace "Continue" t8n>>Next you open her legs while she is standing, and inspect her pussy.<br>
<<linkreplace "Continue" t8n>>Her being unable to keep her legs open, she falls on her back.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/vagina.jpeg" width="70%"><br>
<<linkreplace "Continue" t8n>>It being more convenient that way, you inspect her pussy while she is lying on her back.<br>
<<linkreplace "Continue" t8n>>It appears that her bottom part also stayed the same, does it mean that once slimes imitate something, they stay that forever?<br>
<<linkreplace "Continue" t8n>>After being done with her, you tell her to go back to the cage.<br>
<<linkreplace "Continue" t8n>>The only question in your head is, "Will she feel the same as a woman?"<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</if>>
<<elseif $slimequeenlvl == 1 or $gallerytalk4 == true>>
You walk up to $Characters.slimequeen.name who is sitting in her spot.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Stand.@@ She looks at you and stands up.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Turn around, I need to see something.@@ She does as she's told.<br>
<<linkreplace "Continue" t8n>>You put your fingers inside her pussy and start fingering her.<br>
<img src="Media/Characters/Slime/Lust/story/fingering.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>She begins to squirm, feeling outside object inside her.<br>
<<linkreplace "Continue" t8n>>You increase your speed and see a puddle under her.<br>
<<linkreplace "Continue" t8n>>When you see her reaching orgasm, you stop fingering her and pull your fingers out.<br>
<<linkreplace "Continue" t8n>>She turns around and looks at you with disappointment.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What? You want to cum?@@ She tries to pleasure herself, but it doesn't feel as good as your fingers.<br>
<<linkreplace "Continue" t8n>>She goes up to you, begging for your fingers, but you refuse.<br>
<<linkreplace "Continue" t8n>>You go outside and leave her at the hut.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You call out to $Characters.slimequeen.name.<br>
<<linkreplace "Continue" t8n>>She runs up to you and kneels down.<br>
<<linkreplace "Continue" t8n>>You can see her squirm around and breathing heavily. @@.speech-u; You won't get my cock inside you just yet.@@
<<linkreplace "Continue" t8n>>She looks up at you. @@.speech-slimequeen; Why? I want it, please!@@
<<linkreplace "Continue" t8n>>@@.speech-u; If you're going to be impatient, I'm not going to give you it any faster.@@
<<linkreplace "Continue" t8n>>You put your palm on her chin and move her head up. @@.speech-u; Be a good girl and I will make a mess out of you.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name smiles and nods going away to her spot.<br>
<<linkreplace "Continue" t8n>>You forget why you called her and go on your day.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
<<if $slimequeenlvl == 0 or $gallerytalk3 == true>>
You and $Characters.slimequeen.name try to have a chat through speech.<br>
<<linkreplace "Continue" t8n>>She isn't very successful at it, due to her not having enough of practice.<br>
<<linkreplace "Continue" t8n>>You are trying your best to teach her the right words and phrases.<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name fails, but still tries just for you.<br>
<<linkreplace "Continue" t8n>>You see her efforts and smile as she tries to pronounce a word you've told her to pronounce<br>
<<linkreplace "Continue" t8n>>Her seeing you enjoy spending time with her, increases her love for you.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]<br>
<</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<elseif $slimequeenlvl == 1 or $gallerytalk4 == true>>
You and $Characters.slimequeen.name have a conversation.<br>
<<linkreplace "Continue" t8n>>She has gotten much better at speaking in human language than the last time.<br>
<<linkreplace "Continue" t8n>>You are starting to believe, that there is nothing you can teach her anymore.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So $Characters.slimequeen.name, I've been wondering about something.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; What's up, Lover?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where was this village you were talking about before?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Hmm... I don't remember, but it was not in this part of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It was not in this part of the forest?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; No, not at all.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What did that part of the forest look like?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Burned... I ran away from whatever I could.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I'm glad that at least you are alive.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-slimequeen; Yeah.@@
<<linkreplace "Continue" t8n>>You continue the conversation with $Characters.slimequeen.name.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You and $Characters.slimequeen.name have another conversation.<br>
<<linkreplace "Continue" t8n>>You and $Characters.slimequeen.name look at mini slime running around as if it were your child.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So... Can it be considered as our child?@@
<<linkreplace "Continue" t8n>>She looks at you all flustered. @@.speech-slimequeen; I-I guess so...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Come here.@@ You grab her by her shoulder and kiss her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did that help you calm down a little bit?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yeah, as for the mini slime I think it closed it's eyes.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@ You look at mini slime and see it's eye being covered by it's own slimes.<br>
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I guess that confirms it.@@
<<linkreplace "Continue" t8n>>She giggles. @@.speech-slimequeen; Our child really loves us, parents.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It really does.@@
<<linkreplace "Continue" t8n>>You talk with $Characters.slimequeen.name for some time before leaving.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
$Characters.slimequeen.name comes up to you with a smile on her face.
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Hi, human friend.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh hi, it seems we can finally talk to each other.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Did we not talk?@@
<<linkreplace "Continue" t8n>>You can see that she is bothered about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; We did, but not outside of practice.@@
<<linkreplace "Continue" t8n>>She begins to smile and gets closer to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Can you, human, be my lover?@@
<<linkreplace "Continue" t8n>>"Lover?", You wonder, unsure how to answer to that, you pause for a second.<br>
<<linkreplace "Continue" t8n>>However, that pause lead to $Characters.slimequeen.name getting sad.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, I will be your lover, $Characters.slimequeen.name.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name jumps into your arms and gives you a kiss, even though the kiss was cold, you still could feel her sweet and soft lips.<br>
<<linkreplace "Continue" t8n>>You are starting to think of her not as just a slime girl, but a woman that can give you love and receive it as well.<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name is running around very happy around the cave, you smile from seeing how cute she looks doing it.<br>
<<linkreplace "Continue" t8n>><b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 1>>
[[Continue|slimecave]]
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
<<if $Characters.slimequeen.Relation <=6 or $galleryforeplay1_1 == true>>
You approach $Characters.slimequeen.name and ask her for a thing only lovers can do for one another, sexual service.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; $Characters.slimequeen.name can you do me a favor?@@
<<linkreplace "Continue" t8n>>She places down her slime servant and looks at you, wondering what the favor is.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; What is the favor, lover?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can you, as a lover, sexually massage my penis?@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name looks flustered, but excited at the same time.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yes, my love.@@
<<linkreplace "Continue" t8n>>She sits you on the throne and removes your pants to get to your cock.<br>
<<linkreplace "Continue" t8n>>When she sees your cock, she pauses and seemingly looks like she doesn't know how to service you.<br>
<<linkreplace "Continue" t8n>>But after remembering the erotic books she's read before, she gets to the action.<br>
<<linkreplace "Continue" t8n>>She begins by stroking your cock with a smile on her face.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Love/hj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She looks at your face to see if you're enjoying it, after making sure she happily gets back to it.<br>
<<linkreplace "Continue" t8n>>Her hands feel very soft and so cold that it makes your whole body shiver, but at the same time pleasant due to the pressure and weird texture from it.<br>
<<linkreplace "Continue" t8n>>It doesn't take very long for you to reach your limit, so you signal her that you are going to cum soon.<br>
<<linkreplace "Continue" t8n>>After receiving the signal, she begins to give you a blowjob and make you cum that way.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Love/cum1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That felt really good, my lover.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; I'm glad.@@ She smiles.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|slimecave]]
<</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<else>>
You approach $Characters.slimequeen.name and ask her for a loving sexual service.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; $Characters.slimequeen.name, can you massage my penis again?@@
<<linkreplace "Continue" t8n>>She is excited to please you once again and hurries to the bed with you.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Pull it out, Lover.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>You pull your cock out and $Characters.slimequeen.name instantly gets to work.<br>
<img src="Media/Characters/Slime/Love/hj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Does it still feel good?@@
<<linkreplace "Continue" t8n>>You groan.@@.speech-u; It feels much better than before.@@
<<linkreplace "Continue" t8n>>She giggles and continues to stroke your cock.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for you to cum, so you signal it and let it all out.<br>
<img src="Media/Characters/Slime/Love/cum1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Wow, that was a very strong ejaculation.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's because you were the one pleasing me.@@
<<linkreplace "Continue" t8n>>She smiles, kisses you on the cheeks and helps you get dressed.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|slimecave]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
You walk up to your slave and see her sitting in the cage looking at you with curiosity.<br>
<<linkreplace "Continue" t8n>>You let her out of the cage and bring her to the hut.<br>
<<linkreplace "Continue" t8n>>Before she goes in the hut, you tell her to wait and she looks back to see you destroying the cage.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You will be living in the hut, not in the cage.@@
<<linkreplace "Continue" t8n>>You aren't sure if she understood what you were saying, but you know that she definitely got the message.<br>
<<linkreplace "Continue" t8n>>She looks dumbfounded, but soon begins to smile, letting you know that the message has been conveyed.<br>
<<linkreplace "Continue" t8n>>You go inside the hut with your slave and mark a spot for her to sleep in.<br>
<<linkreplace "Continue" t8n>>She looks happier than before, hopefully she will be willing to do even more things with you.<br>
<<linkreplace "Continue" t8n>>As you sit down, she comes to you with food, because she had memorized that when you sit down, you usually eat something.<br>
<<linkreplace "Continue" t8n>>You take the food and pat her.<br>
<<linkreplace "Continue" t8n>>You are not sure why she started doing this, @@.speech-u; Could it be that she got attached to me?@@ You wonder to yourself.<br>
<<linkreplace "Continue" t8n>>She goes back to her spot and looks at you with a smile, as if she was rewarded for her actions, so she repaid you for rewarding her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Could this be how obedience affects one's mind?@@ You look at her while thinking to yourself.<br>
<<linkreplace "Continue" t8n>>After finishing eating the food, you go back to what you were doing.<br>
<<linkreplace "Continue" t8n>><b>The slime queen now resides in your hut.</b><br>
<b>The slime queen has leveled up.</b><br>
<<set $slimequeenlvl = 1>>
[[Continue|Hut]]
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Inside.jpg" width="70%"><br>
<<if $Characters.slimequeen.Relation <=6 or $galleryforeplay1_1 == true>>
You call your slave and tell her to sit.<br>
<<linkreplace "Continue" t8n>>She sits down and waits for your command.<br>
<<linkreplace "Continue" t8n>>You put your finger in front of her mouth and tell her to suck it.<br>
<<linkreplace "Continue" t8n>>She puts your finger in her mouth and sucks on it.<br>
<<linkreplace "Continue" t8n>>She keeps using her tongue to lick all over it.<br>
<<linkreplace "Continue" t8n>>You pull your finger out of her mouth and pull your pants down, revealing your cock.<br>
<<linkreplace "Continue" t8n>>She looks surprised, but knows what to do with your cock.<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name licks your cock and then proceeds to suck it.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/bj1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>You instantly push her head against your cock and make her suck your dick that way.<br>
<<linkreplace "Continue" t8n>>It doesn't even take a second for her to get used to it.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/bj2.jpeg" width="55%"><br>
<<linkreplace "Continue" t8n>>However, you have reached your limit sooner than you thought, so this time you roughly push her head against your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/bjc1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>You cum with such force that your cum shoots through her head.<br>
<<linkreplace "Continue" t8n>>You pull your cock out of her mouth and she looks happy that she could serve you.<br>
<<linkreplace "Continue" t8n>>Without you needing to say anything, she cleans the cum up with her body.<br>
<<linkreplace "Continue" t8n>>You can see the cum being absorbed and disappear within her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u;Good girl.@@You pat her head as you say it to her.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|InHut]]
<</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<else>>
You call your slave and tell her to service you using her mouth.<br>
<<linkreplace "Continue" t8n>>She sits down and pulls your cock out and begins to suck it.<br>
<img src="Media/Characters/Slime/Lust/bj1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>Her mouth skills have improved since the last time, so you can't hold it in for much longer.<br>
<<linkreplace "Continue" t8n>>You grab her head, pushing your cock deeper in her throat.<br>
<img src="Media/Characters/Slime/Lust/bj2.jpeg" width="55%"><br>
<<linkreplace "Continue" t8n>>You thrust a few times before cumming.<br>
<<linkreplace "Continue" t8n>>You thrust all the way through her head once again and cum.<br>
<img src="Media/Characters/Slime/Lust/bjc1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You can go now.@@
<<linkreplace "Continue" t8n>>She absorbs your cum and goes back to her spot.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|InHut]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<h2>Skill Tree</h2>
<<if $player.skills.skill == [] and $skill1 == true>>
<<set $skill1 = false>>
<<set $player.stats.sp +=6>>
<</if>>
<<if $skill1 == undefined>>
<<set $skill1 = false>>
<</if>>
<<if $skill2 == undefined>>
<<set $skill2 = false>>
<</if>>
<div class = "skills">
<div class = "skill1">
<<if $player.class == "Mage">>
<<if $skill1 == false and $player.stats.sp >=6>>
<<link "Earth Spike">><<set $skill1 = true>><<set $player.stats.sp -=6>><<set $player.skills.skill.push($Skills.earthspike)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $player.stats.sp <6>>
Earth Spike
<div class ="tooltip">REQ: 6SP</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Warrior">>
<<if $skill1 == false and $player.stats.sp >=6>>
<<link "Heavy Strike">><<set $skill1 = true>><<set $player.stats.sp -=6>><<set $player.skills.skill.push($Skills.heavystrike)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $player.stats.sp <6>>
Heavy Strike
<div class ="tooltip">REQ: 6SP</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Rogue">>
<<if $skill1 == false and $player.stats.sp >=6>>
<<link "Pinpoint Strike">><<set $skill1 = true>><<set $player.stats.sp -=6>><<set $player.skills.skill.push($Skills.pinpointstrike)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $player.stats.sp <6>>
Pinpoint Strike
<div class ="tooltip">REQ: 6SP</div>
<<else>>
Achieved
<</if>>
<</if>>
</div>
<div class = "skill2">
<<if $player.class == "Mage">>
<<if $skill1 == true and $skill2 == false and $player.stats.sp >=10>>
<<link "Heal">><<set $skill2 = true>><<set $player.stats.sp -=10>><<set $player.skills.skill.push($Skills.heal)>><<if $indarktown == true>><<goto DarkHome>><<else>><<elseif $scorchedlands == true>><<goto TempHut>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $skill2 == false and $player.stats.sp <10>>
Heal
<div class ="tooltip">REQ: 10SP and Earth Spike</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Warrior">>
<<if $skill1 == true and $skill2 == false and $player.stats.sp >=10>>
<<link "Armor Up">><<set $skill2 = true>><<set $player.stats.sp -=10>><<set $player.skills.skill.push($Skills.armorup)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $skill2 == false and $player.stats.sp <10>>
Armor Up
<div class ="tooltip">REQ: 10SP and and Heavy Strike</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Rogue">>
<<if $skill1 == true and $skill2 == false and $player.stats.sp >=10>>
<<link "Evasive">><<set $skill2 = true>><<set $player.stats.sp -=10>><<set $player.skills.skill.push($Skills.evasive)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $skill2 == false and $player.stats.sp <10>>
Evasive
<div class ="tooltip">REQ: 10SP and Pinpoint Strike</div>
<<else>>
Achieved
<</if>>
<</if>>
</div>
</div>
</center>
@@.big-name;
<center>
<<if $Characters.elfgirl == undefined>>
<<set $version = 0>>
<</if>>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="75%"><br>
Dark Town<br><br>
<<if $darktown !=true>>
<<goto "DarkTown Intro">>
<</if>>
<<if $Characters.elfgirl.found == false>>
<<link "A citizen wants to talk to you">><<goto elfgirlintro>><</link>><br>
<<else>>
<<if $Characters.elfgirl.Relation == 0>>
<<link "Talk to $Characters.elfgirl.name about the dungeon">><<goto DungeonIntro>><</link>><br>
<<else>>
<<if $Characters.demongirl.enslaved == true and $kujdestarmet !=true>>
<<link "Talk to $Characters.elfprincess.name">>
<<goto "SpiritLand Intro">>
<</link>><br>
<</if>>
<<link "$Characters.elfgirl.name">>
<<script>>
Dialog.wiki(Story.get("Elfgirl").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Dungeon|DungeonOut]]<br>
<</if>>
[[Cabin|DarkHome]]<br>
<</if>>
<<link "Weapon Store">>
<<script>>
Dialog.wiki(Story.get("DarkWeapon").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "Armor Store">>
<<script>>
Dialog.wiki(Story.get("DarkArmor").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "Leave">>
<<set $indarktown = false>>
<<goto "DarkForest">>
<</link>>
<<if $wanzerudefeat == true and $elfgirllvl == 1 and $Characters.elfgirl.Relation >=15>>
<<goto DarkCelebration>>
<</if>>
</center>
@@.big-name;
<center>
You arrive at the town<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/DarkForest/Town/Town.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>However, you don't see anyone in here, you begin to wonder if people still exist in this empty town.<br>
<<linkreplace "Continue" t8n>>But you can see that the houses have lights on, so it's possible that there are residents.<br>
<<linkreplace "Continue" t8n>>As you enter the town, you are stopped by guards<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Stop at once, trespasser!@@ Says the first guard.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't mean no harm, I just wanted to know if this town has people living in it.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Now that you've seen that we sure do live here, turn around and leave!@@ Says the second guard.<br>
<<linkreplace "Continue" t8n>>It's hard to see through their armor, but they look human.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you people human as well?@@
<<linkreplace "Continue" t8n>>@@.speech-text; HUMAN??!!@@ says the first guard.<br> @@.speech-text; If we were human, we wouldn't be in this god forbidden place!@@ he continues.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you guys locked up in here because of the dark triad?@@
<<linkreplace "Continue" t8n>>They look shocked.<br>@@.speech-text; How do you know that name?@@ Second guard asks.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I've encountered one of them, I believe his name was Wanzeru.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Since you've encountered one of them, and have lived to tell the tale. Why don't you join us?@@ Says the first guard. <br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, but what I do gain from that?@@
<<linkreplace "Continue" t8n>>@@.speech-text; Free access to the town of ours.@@ Says the first guard.<br>
<<linkreplace "Continue" t8n>>It doesn't sound like the best deal, but you still accept it.<br> @@.speech-u; Sure, I accept your proposal.@@
<<linkreplace "Continue" t8n>>After that, you are brought into the town, they show you around and the residents have long sharp ears, in other words elves.<br>
<<linkreplace "Continue" t8n>>This town has armor shop, weapon shop and a dungeon near it.<br>
<<linkreplace "Continue" t8n>>They bid you farewell and you go off on your own journey <<set $darktown = true>><br>
<<linkreplace "Continue" t8n>><<goto DarkTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<h2>Weapons</h2>
<<if $player.class == "Warrior">>
<h4>LVL 15</h4>
Iron Sword - 250G <<if $player.level >=15 and $player.gold >=250>> <<link "Buy">><<set $player.Inventory.push($Weapons.ironsword)>><<set $player.gold -= 250>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Knight's Sword - 700G <<if $player.level >=20 and $player.gold >=700>> <<link "Buy">><<set $player.Inventory.push($Weapons.knightsword)>><<set $player.gold -= 700>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 30</h4>
Greatsword - 3500G <<if $player.level >=30 and $player.gold >=3500>> <<link "Buy">><<set $player.Inventory.push($Weapons.greatsword)>><<set $player.gold -= 3500>><<goto DarkTown>><</link>><</if>><br>
<<elseif $player.class == "Rogue">>
<h4>LVL 15</h4>
Iron Dagger - 250G <<if $player.level >=15 and $player.gold >=250>> <<link "Buy">><<set $player.Inventory.push($Weapons.irondagger)>><<set $player.gold -= 250>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Thief's Dagger - 700G <<if $player.level >=20 and $player.gold >=750>> <<link "Buy">><<set $player.Inventory.push($Weapons.thiefdagger)>><<set $player.gold -= 700>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 30</h4>
Rapier - 3500G <<if $player.level >=30 and $player.gold >=3500>> <<link "Buy">><<set $player.Inventory.push($Weapons.rapier)>><<set $player.gold -= 3500>><<goto DarkTown>><</link>><</if>><br>
<<else>>
<h4>LVL 15</h4>
Uncommon Staff - 250G <<if $player.level >=15 and $player.gold >=250>> <<link "Buy">><<set $player.Inventory.push($Weapons.uncommonstaff)>><<set $player.gold -= 250>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Rare Staff - 700G <<if $player.level >=20 and $player.gold >=700>> <<link "Buy">><<set $player.Inventory.push($Weapons.rarestaff)>><<set $player.gold -= 700>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 30</h4>
Apprentice's Staff - 3500G <<if $player.level >=30 and $player.gold >=3500>> <<link "Buy">><<set $player.Inventory.push($Weapons.apprenticestaff)>><<set $player.gold -= 3500>><<goto DarkTown>><</link>><</if>><br>
<</if>><br>
</center>
@@.big-name;
<center>
<h2>Armor</h2>
<h4>LVL 15</h4>
Copper Helmet - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperhelm)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
Copper Chestplate - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperchest)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
Copper Pants - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperpants)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
Copper Boots - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperboots)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Iron Helmet - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironhelm)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
Iron Chestplate - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironchest)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
Iron Pants - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironpants)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
Iron Boots - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironboots)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 25</h4>
<<if $player.class == "Warrior">>
Knight's Helmet - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knighthelm)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Chestplate - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightchest)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Greaves - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightgreaves)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Boots - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightboots)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Gauntlets - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightgauntlets)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
<<elseif $player.class == "Rogue">>
Thief's Hood - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefhood)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Robe - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefrobe)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Pants - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefpants)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Boots - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefboots)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Gloves - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefgloves)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
<<else>>
Apprentice's Hat - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticehat)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Robe - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticerobe)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Pants - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticepants)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Boots - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticeboots)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Gloves - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticegloves)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="50%"><br>
You go up to the girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I heard you have defeated the guardian and met one of the dark triad's leader.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess the news around here travel fast.@@
<<linkreplace "Continue" t8n>>The girl smiles. @@.speech-elfgirl; That it does, I'm $Characters.elfgirl.name, by the way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname. So why did you want to talk to me?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I wanted to welcome you to your own house, while you stay in this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; My house?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Of course.<br> Even though you are a human in an elf's village, we will offer you your own house to live in for your achievements.@@
<<linkreplace "Continue" t8n>>@@.speech-u; My achievements...@@
<<linkreplace "Continue" t8n>>You quietly follow her to your second house.<br>
<<linkreplace "Continue" t8n>>After some time, you both arrive at the lodge.<br>
<img src="Media/Map/DarkForest/Town/Lodge.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>The view is spectacular, you hope that your life here will be peaceful.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; So, what do you think?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It looks nice, at least from the outside.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles and invites you inside.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/DarkForest/Town/LodgeI.png" width="50%"><br>
This is definitely an upgrade from your old hut, you think to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What are you thoughts on this?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I can say with confidence, that my life here will be enjoyable.@@<br>
<<linkreplace "Continue" t8n>>She smiles and begins to leave, @@.speech-elfgirl; If you need anything, I'm always available in the town.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Noted.@@, she closes the door and now you are all alone in your new house.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.elfgirl.found = true>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center><img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
Your home.<br>
<<if $Characters.gobling.enslaved == true>>
<<link "Goblin Girl">>
<<script>>
Dialog.wiki(Story.get("Goblingirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $Characters.dungeongirl.enslaved == true>>
<<link "Dungeon Girl">>
<<script>>
Dialog.wiki(Story.get("Dungeongirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link Sleep>><<set $player.health = $player.maxhealth>><<goto DarkHome>><</link>><br>
[[Stats]]<br>
<<link "Skill Tree">>
<<script>>
Dialog.wiki(Story.get("SkillTree").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Inventory]]<br>
<<link "Cheats">>
<<script>>
Dialog.wiki(Story.get("Codes").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Leave|DarkTown]]
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="50%"><br>
You greet $Characters.elfgirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I ask you to show me the way to the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; The dungeon?@@ she says worringly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, I want to become stronger to defeat The Dark Triads.@@
<<linkreplace "Continue" t8n>>She thinks for a second.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Please?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Fine, come with me.@@
<<linkreplace "Continue" t8n>>You follow her to the dungeon on a rocky trail.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you tell me about the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; The dungeon is a place that keeps constantly changing, not only that but monsters get more aggressive the deeper you go.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does it have something to do with the dungeon's magic?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes. There is a magic crystal in the depths of the dungeon, not a single person has seen it though.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then what makes you so sure it's a magic crystal that affects the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Because we used a magic measuring tool to see if it increases the deeper it goes.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So I'm assuming that it did.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah.@@
<<linkreplace "Continue" t8n>>You both reach the dungeon's entrance.<br>
<img src="Media/Map/Dungeon/Entrance.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Here comes the scout and protector of the dungeon.@@
<<linkreplace "Continue" t8n>>You look forward and see a cloaked person walk towards you two.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Who is this human?@@ you can hear a voice of a girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; A brave warrior, who wants to take on the dungeon.@@
<<linkreplace "Continue" t8n>>The dungeon girl eyes you up and down.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; you don't look like you will get far.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm here to prove you wrong.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Cocky human, you have no clue what lies in this dungeon, yet you claim such a bold statement.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay okay, please stop arguing and can you let him through?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Sure, can't wait to see him come back after clearing few floors.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Thank you.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name wishes you good luck and goes back to the town<br>
<<linkreplace "Continue" t8n>><<set $Characters.elfgirl.Relation +=1>><<goto DungeonOut>><br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center><img src="Media/Map/Dungeon/Entrance.jpg" width="70%"><br>
Outside of Dungeon.<br>
<<if $Characters.dungeongirl.enslaved == false>>
<<link "Dungeon Girl">>
<<script>>
Dialog.wiki(Story.get("Dungeongirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link "Enter">>
<<set $DFloor = 1>><<set $DRoom = 1>><<goto DungeonIn>><</link>><br>
[[Leave|DarkTown]]
</center>
@@.big-name;
<center><img src="Media/Map/Dungeon/Explore.jpg" width="70%"><br>
Dungeon.<br>
<<if $MaxFloor == undefined>>
<<set $MaxFloor = 0>>
<</if>>
Floor: $DFloor<br>
Room: $DRoom/5<br><br>
<<if $DFloor == 3 and $Characters.dungeongirl.Relation == 0>>
<<goto Dungeontrouble>>
<</if>>
<<if $MaxFloor >=3>>
<<link "Enter Roguelite mode">><<goto DungeonRogue>><<set $roguelite = true>><<set $indungeon = false>><</link>><br>
<</if>>
<<if $MaxFloor > $DFloor>>
<<link "Go Higher">>
<<set $DFloor +=1>>
<<set $DRoom = 1>>
<<goto DungeonIn>>
<</link>><br><br>
<</if>>
<<link Fight>>
<<set $indungeon = true>>
<<goto Enemies>>
<</link>><br>
<<link "Leave">>
<<set $indungeon = false>>
<<if $DFloor > $MaxFloor>>
<<set $MaxFloor = $DFloor>>
<</if>>
<<goto DungeonOut>>
<</link>>
</center>
@@.big-name;
<<if $DRoom == 5>>
<<set $Enemy = $Enemies.Boss.Dungeon.Ent>>
<<else>>
<<set _enemy = $Enemies.Dungeon>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<set $Enemy.health = $Enemy.health * (1+0.5*$DFloor)>>
<<set $Enemy.damage = $Enemy.damage * (1+0.5*$DFloor)>>
<<set $Enemy.gold = $Enemy.gold * (1+0.5*$DFloor)>>
<<set $Enemy.exp = $Enemy.exp * (1+0.5*$DFloor)>>
<<goto DungeonFight>>
@@.big-name;
<center>
<<set _imagePath = "Media/Enemies/Dungeon/" + $Enemy.name + ".jpg">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $dungeonfight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</if>>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = _skill.damage>>
You used _skill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <<if $code1 == true>> (2x) <</if>><br>
You gained $Enemy.gold gold<<if $code1 == true>> (2x) <</if>><br>
<<if $DRoom <5>>
<<set $DRoom +=1>>
<<else>>
<<set $DRoom = 1>>
<<set $DFloor +=1>>
<</if>>
[[Next|DungeonIn]]
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $fightround = 1>>
<<set $player.kills[$Enemy.name] +=1>>
<<set $dungeonfight = false>>
<<elseif $player.health > 0>>
<<set $dungeonfight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround +=1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><<goto DungeonFight>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<elseif $player.health <=0>>
<<set $dungeonfight = false>>
You died<br>
<<link "Respawn">><<set $player.health = $player.maxhealth>><<set $fightround = 1>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<goto DarkHome>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
<img src="Media/Characters/Elf/Main.webp" width="70%"><br>
<<if $elfgirllvl == undefined>>
<<set $elfgirllvl = 0>>
<</if>>
Relation: <<print $Characters.elfgirl.Relation>>/<<if $elfgirllvl == 0>>5<<elseif $elfgirllvl == 1>>15<<else>>done<</if>><br>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "Elfgirl Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $elfgirllvl == 0 and $Characters.elfgirl.Relation >=5>>
<<link "Level up">>
<<goto "Elfgirllvl1">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $elfgirllvl >=1>>
<h1>Level 1</h1>
<<link "Foreplay">>
<<goto "Elfgirl Foreplay">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $elfgirllvl >=2>>
<h1>Level 2</h1>
<<link "Titjob">>
<<goto "Elfgirl Foreplay2">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $elfgirllvl == 0 or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
You meet $Characters.elfgirl.name.<br>
<<if $Characters.elfgirl.Relation == 1 or $gallerytalk2 == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.elfgirl.name, may I ask you a question?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Sure, what is it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; How long has this village existed for?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Around 900 years, I believe.@@
<<linkreplace "Continue" t8n>>@@.speech-u; 900 years... Has dark forest always been this dangerous?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; No, this forest wasn't separated like it is now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Was it all connected?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah. However this forest changed 30 years ago, it was a sudden change.@@
<<linkreplace "Continue" t8n>>She continues@@.speech-elfgirl; Darkness took over this side of the forest and animals migrated to the other side.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What about the guardian? Was it always there?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; No, it was forced to guard the forest's entrance by Dark Triad.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why didn't you migrate to the other side as well?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; We couldn't. She wouldn't let us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; She?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; The second dark founder, Mykarah.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's her speciality?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Since she's a demon, she uses a sword that is infused with hellfire.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait. If she was stopping you from migrating, why is Wanzeru so popular around here?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Because he is the leader of this part of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; This part of the forest? Is dark forest divided in 3 sectors?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah. Elf land is owned by Wanzeru, Scorched lands by Mykarah and Spirit land by Kujdestar.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What land did Mykarah destroy?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It was a Beastkin land that was destroyed.<br>
They tried their best to fight against Mykarah and those who ran escaped to the fields.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It's okay though, they haven't tried to do anything to it's residents.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, but you guys have no freedom. I will have to make sure you guys can finally travel.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Just... Be careful when you do that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will, don't worry.@@
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.elfgirl.Relation == 2 or $gallerytalk3 == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, how are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh hey, umm... there are some stuff I'm stuck with.@@
<<linkreplace "Continue" t8n>>@@.speech-u; is there anything I can do to help?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes, actually. The stuff contains your information.@@
<<linkreplace "Continue" t8n>>@@.speech-u; My information? Are you guys trying to figure out who I'am?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah... You are a human, but we have no idea where you came from.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know either, I woke up in this forest and had a weapon next to me.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Is that so?@@ she looks sad<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I can tell you everything else though.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Please do!@@
<<linkreplace "Continue" t8n>>You spend time with her telling stuff about you.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.elfgirl.Relation == 3 or $gallerytalk4 == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, do you need more help?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah I do.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I hope you don't mind if I ask, why do you need information regarding me?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Since I'm a historian, I need information on historical figures that appeared in this town and helped us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, I'm going to be in your history books?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well, we can start now if you want.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles. @@.speech-elfgirl; I'm glad you are eager to help us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How could I not!@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Alright, then let's begin.@@
<<linkreplace "Continue" t8n>>You spend time with her telling stuff about you.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, shall we begin with questions?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh! You are already here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I couldn't wait to start again.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name giggles. @@.speech-elfgirl; If you say so.@@
<<linkreplace "Continue" t8n>>You begin telling more about yourself.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $elfgirllvl == 1 or $gallerytalk6 == true>>
You have a conversation with $Characters.elfgirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.elfgirl.name, can we talk about you this time?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; About me? Umm... I don't have that much of an interesting story as you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It will still be interesting to my ears.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Well... I was born in this town 20 years ago, so year 1734, and have been living in it since.@@
She continues@@.speech-elfgirl; I was a hunter, before The Dark Triad appeared... I'm a virgin.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; No need to sell your information to make me date you.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh sorry, I just don't know what to say about myself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, I already got some interesting pieces of information.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh, okay! Want to know more about me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; About your parents, what happened to them?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; They got killed by Wanzeru and they were this town's lords.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm sorry to hear that.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It's okay...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess that will be it for today.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay, it was nice talking to you about myself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Glad to hear that.@@
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $elfgirllvl == 2 or $gallerytalk7 == true>>
You have a conversation with $Characters.elfgirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.elfgirl.name, do you know what happened before in the history?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Umm... A lot if you think about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm all ears.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Back in 1732, princess of Khettainia had ran away from the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait 1732... When did The Dark Triad come here?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Year 1731, but I wonder what made princess run away from the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does anyone know where she could have ran off to?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I believe she ran to this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait what? Is kingdom that close?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah, this forest is the closest location to Khettainia, so it wouldn't surprise me if she ran here to hide.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you think she had heard the news about your town?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It's possible, but she has no relatives in here, or at least I don't think she has.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, since Khettainia is close to this forest, what area would they be able to enter first?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Umm... Probably Scorched Lands.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I hope she's still alive.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have to get rid of that damn demon bitch as soon as I can then.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah... Please do come back in one piece.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I will make sure to do just that.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay...@@
<<linkreplace "Continue" t8n>>You end the conversation with $Characters.elfgirl.name and go on your way.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == false>>
<<if $dungeongirllvl == 0>>
<img src="Media/Characters/Dungeon/MainH.jpg" width="70%"><br>
<<else>>
<img src="Media/Characters/Dungeon/Main.jpg" width="70%"><br>
<</if>>
<<else>>
<<if $dungeongirllvl == 0>>
<img src="Media/Characters/Dungeon/Lust/home.jpeg" width="55%"><br>
<<else>>
<img src="Media/Characters/Dungeon/Lust/home1.jpg" width="50%"><br>
<</if>>
<</if>>
<<if $dungeongirllvl == undefined>>
<<set $dungeongirllvl = 0>>
<</if>>
Relation: <<print $Characters.dungeongirl.Relation>>/<<if $dungeongirllvl == 1>>15<<if $wanzerudefeat != true>> and defeat Wanzeru<</if>><<elseif $dungeongirllvl == 2>>done<<else>>5<</if>><br>
<<if $Characters.dungeongirl.Relation == 5 and $dungeongirllvl == 0>>
<<link "Level up">>
<<goto "Dungeongirllvl1">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<<if $Characters.dungeongirl.Relation >= 15 and $dungeongirllvl == 1 and $wanzerudefeat == true>>
<<link "Level up">>
<<goto "Dungeongirllvl2">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "Dungeongirl Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $dungeongirllvl >=1>>
<h1>Level 1</h1>
<<link "HJ">>
<<goto "Dungeongirl HJ">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $dungeongirllvl >=2>>
<h1>Level 2</h1>
<<link "BJ">>
<<goto "Dungeongirl BJ">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.Relation == 0>>
You greet Dungeon Girl<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; The hell do you want?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I want to know more about you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, piss off.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Rude.@@
<<linkreplace "Continue" t8n>>You go away.<br>
<<linkreplace "Continue" t8n>><<goto DungeonOut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<if $Characters.dungeongirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.dungeongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
<<if $dungeongirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true>>
<<if $Characters.dungeongirl.Relation == 1 or $gallerytalk1 == true>>
You greet Dungeon Girl<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You look happy in your new home.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Fuck you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've been meaning to ask you something.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's your name?@@
<<linkreplace "Continue" t8n>>Dungeon girl smiles and looks at you. @@.speech-dungeongirl; Do you really think I will tell you my name?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, because you are my slave now. <br>
That's why you should listen to my orders if you want to be free.@@
<<linkreplace "Continue" t8n>>She looks at you with an angry look on her face. @@.speech-dungeongirl; It's $Characters.dungeongirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; $Characters.dungeongirl.name... Very well.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Is that all you wanted to know?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, next time I will ask even better questions.@@
<<linkreplace "Continue" t8n>>You walk away from her.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.dungeongirl.Relation == 2 or $gallerytalk2 == true>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I've been meaning to ask you something.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Make it quick...@@
<<linkreplace "Continue" t8n>>@@.speech-u; How did you end up in here?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Does it really matter?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Will I really be set free?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; There is a town in the fields, a human town, it is close to this part of the forest.@@She continues<br>
@@.speech-dungeongirl; So I wandered inside the forest and became a protector for the dungeon, because I couldn't get out of here and wanted to protect elves.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What did the elves do for you?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; They gave me food and housing in exchange.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So that's why you told me, that I will regret this.@@
<<linkreplace "Continue" t8n>>She nods<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That's absolutely fine, because they won't even lay a hand on me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; They will, if they have to.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Which they don't, because I'm protecting the dungeon now.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; They will soon find out about this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not if I can put a stop to the Dark Triad.@@
<<linkreplace "Continue" t8n>>Her eyes widen.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; So you know of them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've met one of the founders.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name stays silent.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Anyway, see you later.@@ You stand up and walk away.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.dungeongirl.Relation == 3 or $gallerytalk3 == true>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey there.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Can you really put a stop to the Dark Triad?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's a suicide mission.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why do you care about me now?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because what if you are the forest's hero?@@
<<linkreplace "Continue" t8n>>@@.speech-u; A hero... You are right, I'am a hero.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; How are you going to deal with Wanzeru?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Kill him before he can disorient me again.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Again? You truly are something else.@@
<<linkreplace "Continue" t8n>>You clench your fist<br>@@.speech-u; I will make sure to kill those bastards.@@
<<linkreplace "Continue" t8n>>She looks at you<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Why?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I want to get out of this forest. In order to do that, I must kill them.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I guess...@@
<<linkreplace "Continue" t8n>>@@.speech-u; It was nice to talk to you, normally at last.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I sure hope so.@@
<<linkreplace "Continue" t8n>>You stand up and leave.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.dungeongirl.Relation >=4 or $gallerytalk4 == true>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Missed me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's too quiet in here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I know.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; When will you free me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Soon.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; How soon?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just you wait.@@
<<linkreplace "Continue" t8n>>She looks down in sorrow.<br>
<<linkreplace "Continue" t8n>>You continue talking with her for some time and leave.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $dungeongirllvl == 1 or $gallerytalk5 == true>>
You have a conversation with $Characters.dungeongirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you feeling now that you have been freed from your shackles?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I-I feel less restricted, that's all I can say.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that so? Do you want to have the right to walk outside?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No... It's better if I don't get found out by the elves, otherwise they might kick me out of the town.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You won't have to worry about that, since I can at least have them listen to reason.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm still not sure... I'd rather not walk around the town freely for now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, it's okay if you don't want to, but eventually I will force you out of here.@@
<<linkreplace "Continue" t8n>>She looks at you with a sad face, but smiles right after.<br>
<<linkreplace "Continue" t8n>>You leave the room and let her sit in there for now.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $dungeongirllvl == 2 or $gallerytalk6 == true>>
You talk with $Characters.dungeongirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I want to talk to you about the dungeons.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I don't know if I can answer to my utmost abilities, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, I just want to know basic information about it.@@
<<linkreplace "Continue" t8n>>She thinks for a moment. @@.speech-dungeongirl; Hmm... The only information I've had discovered, was that the monsters come from all places, the stronger monsters, naturally, are in deeper places.@@
<<linkreplace "Continue" t8n>>@@.speech-u; From all places? So they can come from Scorched Lands as well?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I believe so, but that's just my speculation, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's good enough, you can relax now.@@
<<linkreplace "Continue" t8n>>She bows and smiles for being useful.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/Dungeon/Entrance.jpg" width="70%"><br>
<<if $dungeongirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true>>
<<if $Characters.dungeongirl.Relation == 1 or $gallerytalk1 == true>>
You greet Dungeon Girl<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, how are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Much better when you weren't here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Aww, come on. I know you enjoy my company.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; The only company I will be enjoying, is the nature's company.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How are your injuries?@@
<<linkreplace "Continue" t8n>>You can see her break her hatred character as you ask her that question.
@@.speech-dungeongirl; ...Thanks to you, it's almost healed up.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, that's good! You will finally be able to guard the dungeon without any problems again.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yeah... Why are you being so friendly towards me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You are the only person who speaks to me, like I'm a normal person.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why would I not speak to you as you were one?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because the elves don't, so it's really strange.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I believe you are scary to them.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Scary? I never wanted to be perceived that way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Maybe you should be more open to people.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Maybe so...@@
<<linkreplace "Continue" t8n>>Both of you continue talking for some time<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.dungeongirl.Relation == 2 or $gallerytalk2 == true>>
You greet Dungeon Girl<br>
<<linkreplace "Continue" t8n>>You see her look at you with a smile on her face under that hood of hers.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You are finally here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's up?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Nothing, I was just waiting for your company.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Did you finally suck up to me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I wouldn't really say that, I just got more tolerant to you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sure... I believe we never introduced ourselves properly.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You are right, we haven't. I'm $Characters.dungeongirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Great! Now we know each other's name.@@ She smiles<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You seem very happy about this.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Why wouldn't I be? I finally know someone's name other than mine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess so.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What do we do now, since we've learnt each other's name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Enjoy ourselves in the dungeon and by chatting.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; In the dungeon, huh.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does it bring bad memories?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I just don't know what would have happened, if you weren't there to save me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I can imagine 2 things. 1, you would have been raped and taken by them. or 2, you would have been brutally killed.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Knowing those damn imps, I bet that would have definitely happened.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... I guess we should avoid the dungeon for some time.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yeah, I think we should.@@ You both laugh and enjoy yourselves.
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
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<<elseif $Characters.dungeongirl.Relation == 3 or $gallerytalk3 == true>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hi, $Characters.dungeongirl.name!@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh hey, what did you come to talk to me about today?@@
<<linkreplace "Continue" t8n>>@@.speech-u; About you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What do you want to know about me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you guarding the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm repaying the elves for what they've done for me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you not an elf yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, but they gave me shelter and food, so I have to repay them by doing this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... So that means you got lost here.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yeah, I wandered into the forest and couldn't get back. Luckily I arrived at the elf town before I collapsed.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you remember where you came from?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Of course I do, I came from a town in the plains.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So there are towns near the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yup, I came from one. However I'm unable to go back, since there is a barrier preventing me from doing so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know who placed the barrier?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm not sure, but I believe it was the first founder, Kujdestar.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So I have to defeat him in order to leave the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yes, but he is the strongest out of all 3.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see.@@
<<linkreplace "Continue" t8n>>You continue talking with her for some time after that.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<<elseif $Characters.dungeongirl.Relation >=4 or $gallerytalk4 == true>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I have a question for you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What's up?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why do you always have a hood over your head?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I want to hide my identity as much as I can, that's why.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because elves hate humans, so if I can act as an elf as much as I can, I will finally be apart of them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You don't need to hide it.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, I have to.@@
<<linkreplace "Continue" t8n>>She looks sad after that talk, so you leave her alone for some time.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $dungeongirllvl == 1 or $gallerytalk5 == true>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Came here to defend the dungeon with me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I bet you would love my company, wouldn't you?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Ha! You wish!@@ She says proudly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Am I wrong to assume that? You always look at me with a smile on your face, when I give you attention.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh, shut up!@@ She hits your shoulder.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you think monsters will attack us from behind?@@
<<linkreplace "Continue" t8n>>She glares at you. @@.speech-dungeongirl; So that you can protect me like a hero you are?@@
<<linkreplace "Continue" t8n>>You smile and glance at her, making both of you laugh.<br>
<<linkreplace "Continue" t8n>>You enjoy having a conversation with her until you leave.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $dungeongirllvl == 2 or $gallerytalk6 == true>>
You walk up to $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Shouldn't you be in the bed?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm okay, I don't need to be in the bed. I'm healthy.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I don't believe it, You fought against a founder of the Dark Triad.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm strong enough to defeat one, plus I'm unharmed.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Fine... If you say so, come here for a second though.@@
<<linkreplace "Continue" t8n>>You walk up to her in fear, she puts her arms out and you get closer to give her a hug.<br>
However, You are met with a smack to the head with her fist.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What was that for?@@ You hold your head.<br>
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name begins to cry. @@.speech-dungeongirl; Don't ever scare me like that again! I was afraid you would have died!@@
<<linkreplace "Continue" t8n>>You go in for a hug and let her cry everything out as you wait for her to finally calm down.<br>
<<linkreplace "Continue" t8n>>After she had calmed down, you stay with her for some time before saying goodbye.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You continue telling about yourself to $Characters.elfgirl.name.<br>
<<linkreplace "Continue" t8n>>You stop and look at her for a second and see her looking at your waist.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you okay?@@
<<linkreplace "Continue" t8n>>She jumps up and looks at you in the eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What? Yeah I'm fine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where were you looking?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I-I was looking at the ground.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Really? Because it looked like you were either looking at my crotch or my waist.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What? absolutely not!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you lying to me now?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I'm not lying!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to see it?@@
<<linkreplace "Continue" t8n>>She looks surprised, yet eager.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; No...@@
<<linkreplace "Continue" t8n>>@@.speech-u; You can ask me anytime for it, I won't judge.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Do... You like me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Not as a friend... but as a woman.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yes I do.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Does that make you better?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to continue with the interview, because we strayed too far off.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Later, I have some things to take care of.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that so?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah, bye!@@
<<linkreplace "Continue" t8n>>She scurries off to her house.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That was interesting.@@
<<linkreplace "Continue" t8n>>you continue @@.speech-u; I guess we have progressed in our relationship now.@@
<<linkreplace "Continue" t8n>><h2>Relationship has risen to level 1</h2><br>
<<linkreplace "Continue" t8n>><<set $elfgirllvl = 1>><<goto DarkTown>><br>
<</linkreplace>>
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</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
<<if $elfgirllvl == 1 or $galleryforeplay1_1 == true or $galleryforeplay1_2 == true>>
You bring $Characters.elfgirl.name to your house.<br>
<<if $Characters.elfgirl.Relation <=6 or $galleryforeplay1_1 == true>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Are we going to do the interview here?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What are we going to do here then?.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will show you want you wanted to see.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What I want to see?@@
<<linkreplace "Continue" t8n>>You pull down your pants in front of her, which makes her close her eyes with her hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You can open your eyes.@@
<<linkreplace "Continue" t8n>>She does just that and awkwardly looks at your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Why are you showing me this?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Didn't you want to see it?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes... But I wasn't expecting to see it like this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We are just going to take a step at a time.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay... I guess I will strip as well.@@
<<linkreplace "Continue" t8n>>She begins to strip down.<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You look amazing.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Thanks...@@ She says with a shy look her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sit down in front of me.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Start by jerking me off.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay.@@
<<linkreplace "Continue" t8n>>She begins to stroke your cock.<br>
<img src="Media/Characters/Elf/Foreplay/hj.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Now put in your mouth.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; In my mouth?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah.@@
<<linkreplace "Continue" t8n>>She puts your cock in her mouth and begins to suck you off.<br>
<img src="Media/Characters/Elf/Foreplay/2.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are a natural at this, keep going.@@
<<linkreplace "Continue" t8n>>She keeps going for a while until you reach your limit.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>You cum in her mouth while she gives you a blowjob.<br>
<img src="Media/Characters/Elf/Foreplay/cum0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>She pulls it out of her mouth and swallows your cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I... I finally did it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, and you did a good job.@@
<<linkreplace "Continue" t8n>>She smiles.<br>
<<linkreplace "Continue" t8n>>You both dress up and $Characters.elfgirl.name leaves.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Can I do it again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>She strips down again.<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; I will never stop admiring your body.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You are embarrassing me here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing to be embarrassed about here.@@
<<linkreplace "Continue" t8n>>She smiles and gets down on her knees, starting off with a handjob.<br>
<img src="Media/Characters/Elf/Foreplay/hj.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You always look pleased when I do it with my hand.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's because you are really good at it.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I assume this is much better than my hand.@@
<<linkreplace "Continue" t8n>>She begins to suck you off.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing truly beats that.@@ you say that as you lean back.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for her to bring you to a climax.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>She keeps pleasuring you until the last moment.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,1)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You look happy.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because it was a beautiful girl that made me cum.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh stop.@@
<<linkreplace "Continue" t8n>>You both dress up once again and she leaves.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
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<</if>>
<<else>>
You bring $Characters.elfgirl.name to your house for another pleasureable experience.<br>
<<linkreplace "Continue" t8n>>She takes off her and your clothes in one full sweep<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>Surprised, you fall onto the bed and she grabs your cock to give you a handjob.<br>
<img src="Media/Characters/Elf/Foreplay/hj.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; I feel like you've gotten better at giving handjobs.@@
<<linkreplace "Continue" t8n>>She smiles and begins to suck you off.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You sit back, relax and enjoy her blowjob.<br>
<<linkreplace "Continue" t8n>>Seeing your expression, she begins to go as hard as she can on you to make you cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Cumming!@@ She doesn't stop no matter what.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,1)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; How was that?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You drained me like a damn succubus.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Hehe. I will take that as a compliment.@@
<<linkreplace "Continue" t8n>>You talk with $Characters.elfgirl.name before she leaves<br>
<<if $galleryforeplay1_3 == true>>
<<link Continue>><<set $galleryforeplay1_3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</if>>
</center>
@@.big-name;
<center>
As you enter the third floor you see the dungeon girl surrounded by imps.<br>
<<linkreplace "Continue" t8n>>You jump in and defeat the imps that were causing her trouble.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I did not need your help.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You clearly did. Can you continue?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Of course I can. Do I look weak to you?@@
<<linkreplace "Continue" t8n>>She begins to limp toward the next room<br>
<<linkreplace "Continue" t8n>>You watch her lose her stamina and fall to the ground.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Would you look at that? Always acting tough, huh?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh, shut the hell up!@@ she says it with anger while panting.<br>
<<linkreplace "Continue" t8n>>She stays still for a second. @@.speech-dungeongirl; Okay... Fine. Please help me get out of here.@@
<<linkreplace "Continue" t8n>><h2>You have a choice.</h2>
<<link "Help her (Love Route)">><<goto DungeontroubleL>><</link>> or <<link "Rape her (Lust Route)">><<goto DungeontroubleS>><</link>>
<</linkreplace>>
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</center>
@@.big-name;
<center>
You get closer to her and pull down her hood.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You... You are human?@@
<<linkreplace "Continue" t8n>>dungeon girl looks angry at you. @@.speech-dungeongirl; What the hell are you doing!?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just getting my reward.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You deserve no reward!@@
<<linkreplace "Continue" t8n>>You pull down your pants and walk up to her.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Hey, what are you doing? Put that thing away!@@
<<linkreplace "Continue" t8n>>She tries to crawl away, but you grab her by the head and make her suck your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Lust/Rape/bj.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Your mouth is amazing... You will be a great toy for me.@@
<<linkreplace "Continue" t8n>>You continue making her suck your cock until you reach your limit<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>You cum deep in her throat, making sure she swallows it all.<br>
<img src="Media/Characters/Dungeon/Lust/Rape/cum.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>You pull your cock out of her and she starts to cough as she sits against the wall naked.<br>
<img src="Media/Characters/Dungeon/Lust/Rape/PostRape.jpg" width="45%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I will make you pay for this...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can't wait to see how you will manage to do that.@@
<<linkreplace "Continue" t8n>>You grab her by her arm and drag her outside the dungeon<br>
<<linkreplace "Continue" t8n>>After dragging her out of the dungeon, she pushes you away.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Leave me here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can't do, you are coming to my house.@@
<<linkreplace "Continue" t8n>>She doesn't have enough strength to resist, so you manage to take her home.<br>
<<linkreplace "Continue" t8n>>After getting home, you shackle her up next to your bed and leave her there.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Where are you going!?.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Planning what to do with you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I hope you know that you messed up.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, the dungeon will be safe even without you there.@@
<<linkreplace "Continue" t8n>>She looks down at the ground as you leave.<br>
<<linkreplace "Continue" t8n>><h2>Dungeon Girl is now your slave.</h2>
<<linkreplace "Continue" t8n>><<set $Characters.dungeongirl.enslaved = true>><<set $Characters.dungeongirl.Relation +=1>><<goto DarkTown>>
<</linkreplace>>
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</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true>>
You approach $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You look as sad as ever.@@
<<linkreplace "Continue" t8n>>She looks at you in sorrow.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; But that's fine.@@
<<linkreplace "Continue" t8n>>You remove the shackles and set her free.<br>
<<linkreplace "Continue" t8n>>She looks at you surprised.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Why now?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's been long enough, plus if you want, you can stay.@@
<<linkreplace "Continue" t8n>>She stands there for a moment and looks at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Follow me.@@
<<linkreplace "Continue" t8n>>You follow her to the outside and go past the dungeon.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I want to take some stuff from my house.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What are you planning to do with them?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm moving in with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What? I thought you didn't want to be there.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Your place is much better than mine, I can have a conversation with someone.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can't you do it normally?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, I feel lonely when you leave me, but when you come back... I feel joy.@@
<<linkreplace "Continue" t8n>>You reach her house and are told to wait outside<br>
<<linkreplace "Continue" t8n>>It takes her a while to collect stuff, once she does, you go back to your house.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you become attached to me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I... I might have.@@
<<linkreplace "Continue" t8n>>Once you reach your house, she places her stuff down and has a conversation with you.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name is now unshackled.</h2>
-She will be staying at your house.
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =1>><<goto DarkHome>>
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<<else>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Can we talk for a moment?@@
<<linkreplace "Continue" t8n>>She looks at you with a shy look on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, what is it?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Will you accept me for who I'am?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've told you before, that I treat everyone the same, so yes I will.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay...@@
<<linkreplace "Continue" t8n>>@@.speech-u; May I ask why?@@
<<linkreplace "Continue" t8n>>She looks at you silently and unsure what to do.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I think I'm ready to accept myself in the town.@@
<<linkreplace "Continue" t8n>>She pulls down her hood and looks at you, but then looks at the ground.<br>
<img src="Media/Characters/Dungeon/Main.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; How do I look?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You look fine to me, I don't get what the problem was.@@
<<linkreplace "Continue" t8n>>She kicks you in the leg.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sorry, sorry. You look beautiful.@@
<<linkreplace "Continue" t8n>>She smiles.<br>@@.speech-dungeongirl; That's all I've wanted to hear, you idiot.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you feeling more confident in walking hoodless now?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Probably.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to hear.@@
<<linkreplace "Continue" t8n>>Both of you happily chat away.<br>
<<linkreplace "Continue" t8n>><h2> $Characters.dungeongirl.name has leveled up</h2><br>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =1>><<goto DungeonOut>>
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<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.dungeongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.dungeongirl.Relation <=6 or $galleryforeplay1_1 == true>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You walk up to $Characters.dungeongirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, I have a request.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What could I help with?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Jerk me off.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Jerk... you off?@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's right.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Umm... I'm not very good at it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's fine, I will train you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay.@@
<<linkreplace "Continue" t8n>>You pull down your pants in front of her and let her grab your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Do I move my hand up and down now?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, and grip it a little bit.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay...@@
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Lust/HJ/2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Is this good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, you are doing good.@@
<<linkreplace "Continue" t8n>>She keeps stroking your cock for quite some time now.<br>
Soon enough, you reach your limit and warn her about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; here it comes!@@
<<linkreplace "Continue" t8n>>As you say that, you cum all over her hand.<br>
<img src="Media/Characters/Dungeon/Lust/HJ/cum1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Did I do good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, but you can improve on it next time.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay.@@ She smiles.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
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<<else>>
You walk up to $Characters.dungeongirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you help me with something?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can you please me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Please you? I-I'm not sure if I can.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, I just want to feel your touch.@@
<<linkreplace "Continue" t8n>>She thinks for a moment.<br>@@.speech-dungeongirl; Ugghhhh, Fine.@@
<<linkreplace "Continue" t8n>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You take her to your house and pull out your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Do I just please you with my hands?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, but I want you to get naked as well.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What, why?@@
<<linkreplace "Continue" t8n>>@@.speech-u; To enhance the experience.@@
<<linkreplace "Continue" t8n>>She doesn't argue about it and does as you say, not long after she begins to stroke your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Love/HJ/0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Am I doing okay?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are doing amazing...@@
<<linkreplace "Continue" t8n>>She looks at you with a smile on her face as she jerks you off.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for you to reach your limit.<br>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>Without a second thought she keeps stroking you until everything is out.<br>
<img src="Media/Characters/Dungeon/Love/HJ/cum0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Your cock was throbbing so much.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because you made me feel really good.@@
<<linkreplace "Continue" t8n>>She smiles.<br> @@.speech-dungeongirl; Ask me again next time.@@
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
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<</if>>
<<else>>
You walk up to $Characters.dungeongirl.name<br>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; Jerk me off again.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Very well.@@
<<linkreplace "Continue" t8n>>She pulls down your pants this time and begins to jerk you off.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/HJ/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You got better at it.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm very happy to hear that.@@ She smiles while jerking you off.<br>
<<linkreplace "Continue" t8n>>After a while, you reach your limit and warn her of it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/HJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I made you cum faster today.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You sure did, still can't believe you are willing to jerk me off.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I just grew attached to you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good that you did.@@
<<linkreplace "Continue" t8n>>She smiles and lays on her bed with your cum in her hand.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to please me again.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-dungeongirl; With pleasure.@@
<<linkreplace "Continue" t8n>>The moment you both got in the house, she didn't even hesitate to strip herself and you.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/HJ/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are very eager to pleasure me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because I can't get enough of it.@@
<<linkreplace "Continue" t8n>>It doesn't take long to cum with her loving hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/HJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You came more than usual.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because your technique was too good.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-dungeongirl; It's only this good because I love doing these things with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You sure do.@@
<<linkreplace "Continue" t8n>>She smiles and leaves the house, bidding you farewell.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You go up to her and carry her on your back.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Truth be told, I wasn't expecting you to fold so quickly.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Shut up... As if I needed your help.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course you didn't.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What? You think I wouldn't be able to take them down myself?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Absolutely not. All you do is act tough, am I right?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Go die!@@ she pouts. <br>
<<linkreplace "Continue" t8n>>@@.speech-u; Not after I'm done escorting a "gentle" and "elegant" girl like you, outside the dungeon.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm glad you know how great you are now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It was a sarcasm.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Damn you!@@ She hits you lightly.<br>
<<linkreplace "Continue" t8n>>You argue all the way through the dungeon, until you reach the entrance<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/Dungeon/Entrance.jpg" width="50%"><br>
@@.speech-u; Here we are.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Keep carrying me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What? Can you at least stand?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, my legs hurt too much to stand.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where do you live?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Between the dungeon and the elf village.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That can be anywhere.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Just go towards the village will you!@@
<<linkreplace "Continue" t8n>>You do as she says and end up reaching her house with her guidance.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It is closer to the dungeon than I thought it would be.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Well, I do need to always guard it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; True, can you get inside by yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I think so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, just be careful.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Stop worrying about me so much, you are not my guardian!@@
<<linkreplace "Continue" t8n>>You smile.<br> @@.speech-u; At this point, you can consider me one.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; In your dreams!@@
<<linkreplace "Continue" t8n>>She stomps inside her house, all grumpy.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; She can definitely walk just fine.@@
<<linkreplace "Continue" t8n>><<set $Characters.dungeongirl.Relation =1>><<goto DarkTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You walk around the dark forest and see someone sitting on a tree trunk<br>
<<linkreplace "Continue" t8n>>You look at her closely and notice that it's a goblin girl, all by herself.<br>
<img src="Media/Characters/Goblin/Found.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>You approach the goblin girl and she looks frightened seeing a human for the first time.<br>
<<linkreplace "Continue" t8n>>There are 2 things you can do.<br>
<<link "Draw your weapon (Lust Route)">><<goto GoblinMeetS>><</link>> or <<link "Slowly approach her (Love Route)">><<goto GoblinMeetL>><</link>><br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You draw your $player.equipment.weapon.name and point it towards her.<br>
<<linkreplace "Continue" t8n>>She looks at you with fierce look in her eyes and lunges at you.<br>
<<linkreplace "Continue" t8n>>Being used to dark forest, you easily overwhelm and in`capacitate her.<br>
<<linkreplace "Continue" t8n>>You drag her to your house in the town, to keep her as your slave.<br>
<<linkreplace "Continue" t8n>>As you arrive at the town, the guards question your intentions with the incapacitated goblin girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Are you going to use that goblin girl for harmful purposes to our town?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, I'm going to use her for personal pleasure.@@
<<linkreplace "Continue" t8n>>They think for a moment and let you in with the goblin girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I guess the hatred for goblins goes deep.@@ you think to yourself.<br>
<<linkreplace "Continue" t8n>>You bring the girl in your house and shackle her down.<br>
<<linkreplace "Continue" t8n>>She looks at you and accepts her position.
<<linkreplace "Continue" t8n>><h2> You have enslaved a goblin girl.</h2><br>
<h3>This will have consequences.</h3><br>
<<linkreplace "Continue" t8n>><<set $Characters.gobling.found = true>><<set $Characters.gobling.enslaved = true>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You slowly approach the goblin girl with your hands up.<br>
<<linkreplace "Continue" t8n>>Her still being cautious, she has her guard up and holds her ground.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know if you can understand me, but I'm not here to hurt you.@@
<<linkreplace "Continue" t8n>>Having said that, you stop walking towards her and watch her actions.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you understand what I said?@@
<<linkreplace "Continue" t8n>>She nods and is still being cautious.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Since you are here, do you have a village nearby?@@
<<linkreplace "Continue" t8n>>She shoots an arrow at you, making you dodge, however, it grazed your arm.<br>
You dash towards her, smash her head into the ground and incapacitate her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't want to do this, can you please stop being on guard?@@
<<linkreplace "Continue" t8n>>She stops resisting and seemingly drops her guard.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you calm now?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Will you attack me if I release you?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; No...@@
<<linkreplace "Continue" t8n>>You release her and let her stand up.<br>
She brushes off the dirt from her clothes and looks at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you guide me to your village?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Chief will not be happy about this, but I will do it.@@
<<linkreplace "Continue" t8n>>You follow her to the village.<br>
You both Go through the hidden passage, that goes from Dark Forest to the Forest.<br>
<<linkreplace "Continue" t8n>>You finally reach the Goblin Village, it is the smallest village you've seen.<br>
<img src="Media/Map/GoblinV/Village.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>Goblins stop you from entering the village.<br>
@@.speech-goblingirl; Ishe ngaapinde.@@
<<linkreplace "Continue" t8n>>They look at each other and let you in the village.<br>
<<linkreplace "Continue" t8n>>You run up to her and ask her a question.<br>
@@.speech-u; What did you tell them?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Nothing.@@
<<linkreplace "Continue" t8n>>You follow her into the hut, it was not her hut, it was the village chief's hut.<br>
<<linkreplace "Continue" t8n>>The pressure is much denser than when you had met Wanzeru before.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Akandirova, mvumo yekupinda pachena.@@
<<linkreplace "Continue" t8n>>@@.speech-text; You.@@ The Chief's voice startles you.<br>
@@.speech-text; You have the permission to enter our village freely.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What... Why?@@
<<linkreplace "Continue" t8n>>@@.speech-text; You've defeated my daughter, she is your woman now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't get it.@@
<<linkreplace "Continue" t8n>>@@.speech-text; We have a custom when a battle is won, if an opponent is a woman, she becomes yours, if a man then you have the right to publicly execute him.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I will take a good care of her.@@
<<linkreplace "Continue" t8n>>The Chief smiles.<br>
@@.speech-text; I hope you do, otherwise I would have killed you on spot.@@
<<linkreplace "Continue" t8n>>He stands up and seems as big as a giant due to his pressence.<br>
<<linkreplace "Continue" t8n>>He puts his hand on your shoulder and speaks.<br>
@@.speech-text; Want to go drinking?@@
<<linkreplace "Continue" t8n>>You are confused.<br>
@@.speech-u; No... Thank you.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Oh well, I tried. Before you go, I hope you can help our village by fulfilling tasks on the board.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yes, Sir.@@ You instinctively bow.<br>
<<linkreplace "Continue" t8n>>The Chief laughs.<br>
@@.speech-text; No need to bow, young man.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well.@@
<<linkreplace "Continue" t8n>>You leave and the goblin girl follows you.<br>
@@.speech-goblingirl; My hut is there.@@she points at the hut near the entrance<br>
@@.speech-goblingirl; Come when you feel good.@@ She walks to her hut.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What a mess...@@ You stand in the middle of the village<br>
<<linkreplace "Continue" t8n>><h2>You can now visit the village from the Forest.</h2>
<<linkreplace "Continue" t8n>><<set $Characters.gobling.found = true>><<goto "Goblin Village">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == false>>
<img src="Media/Characters/Goblin/Main.jpg" width="70%"><br>
<<else>>
<img src="Media/Characters/Goblin/Slave.jpg" width="40%"><br>
<</if>>
<<if $goblinglvl == undefined>>
<<set $goblinglvl = 0>>
<</if>>
Relation: <<print $Characters.gobling.Relation>>/<<if $goblinglvl == 1>>15<<elseif $goblinglvl == 2>>done<<else>>5<</if>><br>
<<if $Characters.gobling.enslaved == false>>
<<if $Characters.gobling.Relation >= 15 and $goblinglvl == 1 and $Characters.demongirl.enslaved == true>>
<<if $tasks <10>>
You need to do 10 tasks in total and defeat Mykarah to level up.<br>
<<else>>
<<link "Level up">>
<<goto "Goblinglvl2">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<</if>>
<<if $Characters.gobling.Relation == 5 and $goblinglvl == 0>>
<<if $tasks <3>>
You need to do 3 tasks in total to level up.<br>
<<else>>
<<link "Level up">>
<<goto "Goblinglvl1">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<</if>>
<<else>>
<<if $Characters.gobling.Relation >= 15 and $goblinglvl == 1 and $kujdestarmet == true>>
<<link "Level up">>
<<goto "Goblinglvl2">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<<if $Characters.gobling.Relation == 5 and $goblinglvl == 0>>
<<link "Level up">>
<<goto "Goblinglvl1">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<</if>>
<h1>Level 0</h1>
<<if $Characters.gobling.enslaved == true>>
<<link "Train">>
<<goto "Gobling Train">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<else>>
<<link "Talk">>
<<goto "Gobling Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $goblinglvl >=1>>
<h1>Level 1</h1>
<<link "Blowjob">>
<<goto "Gobling Service">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $goblinglvl >=2>>
<h1>Level 2</h1>
<<link "Titjob">>
<<goto "Gobling Service2">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $goblinglvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<<if $Characters.gobling.Relation == 0 or $gallerytalk1 == true>>
You commence the training for the girl to make her more obedient.<br>
<<linkreplace "Continue" t8n>>You decide to be very harsh with her, pulling her by the hair to make her stand.<br>
<<linkreplace "Continue" t8n>>Unsure if she understands human language, you speak to her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Lay on the bed.@@ You release her hair to see if she will do as you command her to.<br>
<<linkreplace "Continue" t8n>>The goblin girl does as you tell her and lays on the bed without a second thought.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So you do understand human language.@@
<<linkreplace "Continue" t8n>>She nods and doesn't seem to try doing anything else.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What is your name?@@ You look into her eyes as you ask that question.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; $Characters.gobling.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; When you answer a question, address me as "Master".<br> Do you understand?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>You continue the training a little bit longer, before shackling her back to her place.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.gobling.Relation == 1 or $gallerytalk2 == true>>
You tell $Characters.gobling.name stand up.<br>
<<linkreplace "Continue" t8n>>She listens to your orders obediently.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Answer me this, why are you so obedient?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; It's because of our customs, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What are the customs?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; When a battle is lost, females become the winner's slave and males are executed by the winner, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see, so it's a reward I got for defeating you.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will still train you to be more obedient, so get in the bed.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>She lays in the bed and you become your harsh training with her.<br>
<<linkreplace "Continue" t8n>>Loud screams can be heard outside the house, sometimes even whimpers.<br>
<<linkreplace "Continue" t8n>>You will begin this training a few more times before doing other things with her.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You begin your training on $Characters.gobling.name.<br>
<<linkreplace "Continue" t8n>>You do the same harsh training you've done to her before.<br>
<<linkreplace "Continue" t8n>>She grows more resistant and obedient for each training you do.<br>
<<if $gallerytalk3 == true>>
<b>This variation is displayed if $Characters.dungeongirl.name is enslaved and level 1.</b><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Thank god I didn't have to go through that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because you are not a masochist like her.@@
<<linkreplace "Continue" t8n>>You can see her cum from the training, however you keep going.<br>
<b> This variation is displayed otherwise.</b><br>
<<linkreplace "Continue" t8n>>You can see her start to enjoy it as well, but that doesn't stop you from proceeding with the training.<br>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<if $Characters.dungeongirl.enslaved == true and $dungeongirllvl >=1>>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Thank god I didn't have to go through that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because you are not a masochist like her.@@
<<linkreplace "Continue" t8n>>You can see her cum from the training, however you keep going.<br>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>You can see her start to enjoy it as well, but that doesn't stop you from proceeding with the training.<br>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</linkreplace>>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $goblinglvl == 1 or $gallerytalk4 == true>>
You call $Characters.gobling.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; How may I help you, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Tell me about your village.@@
<<linkreplace "Continue" t8n>>She looks at you in surprise. @@.speech-goblingirl; It's a small village compared to this town, and people were too nice to me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Too nice? Why is that?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Because I'm a goblin chief's daughter.@@
<<linkreplace "Continue" t8n>>Your eyes widen upon hearing that. @@.speech-u; Since it's a custom in your village, your father shouldn't complain about your situation.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I don't know about that, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What makes you so unsure?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; My defeat happened suddenly... Usually these things are made official with the village.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How about this, let's go to your village and make it official, if I have to kill everyone in that village... I will do it.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Please, don't kill my father...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will think about it.@@ You leave her alone to think about future actions.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You call $Characters.gobling.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So, tell me what happened at the village.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; My father was opposed to me being your slave, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Since you are here, I assume he made a proposal for me.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes... Defeat him in the battle and the whole village and I, the daughter of goblin village's chief, become yours.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Doesn't sound too bad.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, but he wants it done as soon as possible.@@
<<linkreplace "Continue" t8n>>You laugh.<br> @@.speech-u; Your father sure sounds impatient, can't wait to fight him.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Please... Don't kill him, he is not a bad person.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I said it once and I will say it again, I will think about it.@@
<<linkreplace "Continue" t8n>>She sits with a sad expression on her face, knowing that her father's life depends on you.<br>
<<linkreplace "Continue" t8n>>You let her be and prepare yourself for future.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true>>
After you are done with her training, you tell her to clean up after her.<br>
<<linkreplace "Continue" t8n>>As she cleans up the floor, you go to sleep to prepare for the next day.<br>
<<linkreplace "Continue" t8n>>You fall asleep, but are woken up by movements and sensual pleasure that's coming from under your blanket.<br>
<<linkreplace "Continue" t8n>>You cum almost instantly and decide to pull up your blanket.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/lvlup.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>$Characters.gobling.name is laying there with your cock in her mouth and cum oozing out of it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's this?@@
<<linkreplace "Continue" t8n>>She pulls your cock out and swallows the cum before answering.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I wanted to wake up Master by giving pleasure.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What brought this on?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I want to reward Master back.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see how it is, so you are willing to make me cum whenever I have the urge?@@
<<linkreplace "Continue" t8n>>She nods.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Good girl, I will be using you more than ever now.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>><h2> $Characters.gobling.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 1>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You go and kiss $Characters.gobling.name<br>
<<linkreplace "Continue" t8n>>At start she was surprised, but later she closed her eyes and continued kissing you as well.<br>
<<linkreplace "Continue" t8n>>You pick her up and grab her by her ass while kissing her.<br>
<<linkreplace "Continue" t8n>>She begins to moan a little bit, but you can feel her juices dripping down your finger.<br>
<<linkreplace "Continue" t8n>>You can tell she is pent up and probably by having her pleasure you will make her pent up lust go away.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Want to continue this next time?@@
<<linkreplace "Continue" t8n>>She puts her head on your chest and thinks about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay.@@
<<linkreplace "Continue" t8n>>she is also willing to go further.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Next time, please let me pleasure you.<br>
I want to be useful as your wife.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I will make sure to let you do that.@@
<<linkreplace "Continue" t8n>>She smiles and you put her down. There is a puddle of her juice on the floor.<br>
<<linkreplace "Continue" t8n>><h2> $Characters.gobling.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 1>><<goto "Goblin Girl Hut">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true and $galleryrouteL == true>>
<<set $Characters.gobling.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.gobling.Relation <=6 or $galleryforeplay1_1 == true>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You grab $Characters.gobling.name by her shackles.<br>
<<linkreplace "Continue" t8n>>She looks shocked and looks at you blankly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Pleasure me.@@
<<linkreplace "Continue" t8n>>She looks down and sees you being visibly aroused.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for her to come back to her senses and pull down your pants with a smile on her face.<br>
<<linkreplace "Continue" t8n>>She grabs your cock and begins to suck on it.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that, keep going.@@
<<linkreplace "Continue" t8n>>She increases her speed and suction to make you cum faster.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for $Characters.gobling.name to make you cum with her small mouth.<br>
<<linkreplace "Continue" t8n>>So you cum inside her mouth and pull her head away from your cock to see all that cum inside her mouth.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/cum1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are an amazing toy, be proud.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name swallows your cum with your permission.<br>
<<linkreplace "Continue" t8n>>With that, both you and $Characters.gobling.name are satisfied.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You call $Characters.gobling.name to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you ready to pleasure me?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes...@@
<<linkreplace "Continue" t8n>>She strips you and herself down, you sit on the bed and let her do her own thing.<br>
<<linkreplace "Continue" t8n>>She seems very hesitant, but looking at your perked up member, she becomes confident.<br>
<<linkreplace "Continue" t8n>>She grabs your cock and begins to deepthroat it.<br>
<img src="Media/Characters/Goblin/Love/Foreplay/3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Holy shit! I almost came from you suddenly doing that.@@
<<linkreplace "Continue" t8n>>You can see her being happier as she confidently deepthroats your cock.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for your goblin wife to make you cum with her loving small mouth.<br>
<<linkreplace "Continue" t8n>> You warn her before cumming. @@.speech-u; I'm going to cum!@@<br>
<<linkreplace "Continue" t8n>> She doesn't stop and lets you cum inside her throat.<br>
<img src="Media/Characters/Goblin/Love/Foreplay/cum3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She looks at you with a smile of accomplishment.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You were really good, Honey.@@
<<linkreplace "Continue" t8n>> She giggles. @@.speech-goblingirl; I will be more confident next time.@@
<<linkreplace "Continue" t8n>>With that, your goblin wife is happy that she could be of use to you.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
You grab $Characters.gobling.name by her shackles.<br>
<<linkreplace "Continue" t8n>>Knowing what to do, she pulls down your pants and begins to pleasure you with her mouth.<br>
<<set _blowjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Blowjob/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going.@@
<<linkreplace "Continue" t8n>>She speeds up once again and makes you cum with her technique and the size of her mouth.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Blowjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You give her the permission to swallow and go on your way.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You call $Characters.gobling.name to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to pleasure me again.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Okay~!@@
<<linkreplace "Continue" t8n>>She strips both you and herself once again before pleasuring you.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that.@@
<<linkreplace "Continue" t8n>>As usual, she feels happiness from being able to pleasure you.<br>
Therefore, her movements have passion in them.<br>
<<linkreplace "Continue" t8n>>You are reaching your limits from your goblin wife's passion.<br>
<<linkreplace "Continue" t8n>> @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>> She keeps going until you cum.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She looks at you with a huge smile on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Thanks again, Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Anytime~@@
<<linkreplace "Continue" t8n>>Your goblin wife hops away with happiness and you walk away with satisfaction.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/GoblinV/Village.jpg" width="70%"><br>
Goblin Village.<br><br>
[[Girl's hut|Goblin Girl Hut]]<br>
<<link "Task Board">>
<<script>>
Dialog.wiki(Story.get("TaskBoard").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Leave|Forest]]
</center>
@@.big-name;
<center>
<h1>Task Board</h1>
<<if $Tasks == undefined>>
<<set $Tasks = []>>
<<set $tasks = 0>>
<</if>>
<<for _i = 0; _i < $Tasks.length; _i++>>
<<capture _i>>
<<set _task = $Tasks[_i]>>
Kill _task.kill <<print _task.target>>(s)<br>
Gold: <<print _task.reward_gold>><<if $code1 == true>>(2x)<</if>><br>
EXP: <<print _task.reward_exp>><<if $code1 == true>>(2x)<</if>><br>
<<if _task.kill >0>>
<<link "Abandon Quest">>
<<set $Tasks.splice(_i,1)>>
<<script>>
Dialog.close()
<</script>>
<</link>>
<<else>>
<<link "Get Rewards">>
<<set _rewards to $rewards ($Tasks[_i].reward_gold, $Tasks[_i].reward_exp)>>
<<set $tasks +=1>>
<<set $Tasks.splice(_i,1)>>
<<script>>
Dialog.close()
<</script>>
<<goto "Goblin Village">>
<</link>>
<</if>><br><br>
<</capture>>
<</for>>
<<if $Tasks.length <2>>
<<link "Get Quests">>
<<goto Tasks>>
<</link>>
<</if>>
</center>
@@.big-name;
<<set _amount = 1>>
<<for _i = 0; _i < _amount; _i++>>
<<set _task = {
target: either("Orc","Slime","Wolf","Shroomer","Fairy","Rabbit","Fire Spirit","Imp","Scorched Ent","Scorched Skeleton"),
kill: 5,
}>>
<<if _task.target == "Rabbit">>
<<set _task.reward_gold = random(40,100)>>
<<set _task.reward_exp = random(100,200)>>
<<elseif _task.target == "Wolf">>
<<set _task.reward_gold = random(150,250)>>
<<set _task.reward_exp = random(300,550)>>
<<elseif _task.target == "Shroomer">>
<<set _task.reward_gold = random(200,300)>>
<<set _task.reward_exp = random(350,600)>>
<<elseif _task.target == "Slime">>
<<set _task.reward_gold = random(60,120)>>
<<set _task.reward_exp = random(140,250)>>
<<elseif _task.target == "Fairy">>
<<set _task.reward_gold = random(300,425)>>
<<set _task.reward_exp = random(425,650)>>
<<elseif _task.target == "Orc">>
<<set _task.reward_gold = random(500,700)>>
<<set _task.reward_exp = random(900,1250)>>
<<elseif _task.target == "Fire Spirit">>
<<set _task.reward_gold = random(1400,2000)>>
<<set _task.reward_exp = random(2000,2750)>>
<<elseif _task.target == "Imp">>
<<set _task.reward_gold = random(800,1100)>>
<<set _task.reward_exp = random(1400,1900)>>
<<elseif _task.target == "Scorched Ent">>
<<set _task.reward_gold = random(1700,2400)>>
<<set _task.reward_exp = random(3000,3400)>>
<<elseif _task.target == "Scorched Skeleton">>
<<set _task.reward_gold = random(1600,2250)>>
<<set _task.reward_exp = random(2800,3200)>>
<</if>>
<<set $Tasks.push(_task)>>
<</for>>
<<goto "Goblin Village">>
<<script>>
Dialog.close()
<</script>>
@@.big-name;
<center>
<img src="Media/Map/GoblinV/gobling.jpg" width="70%"><br>
Goblin girl's hut.<br><br>
<<link "Goblin girl">>
<<script>>
Dialog.wiki(Story.get("Goblingirl").processText());
Dialog.open()
<</script>>
<</link>><br>
[[Leave|Goblin Village]]
</center>
@@.big-name;
<center>
<<if $goblinglvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
<<if $Characters.gobling.Relation == 0 or $gallerytalk1 == true>>
You greet the goblin girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, since you are my woman now. <br>Could you tell me more about yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Umm... My name is $Characters.gobling.name, I'm Chief's only daughter and I love learning.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That sounded like an interview@@ you think to yourself.<br>
<<linkreplace "Continue" t8n>>She looks happy seeing you in her hut, which makes you question some things.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you happy to see me?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; You are a strong warrior.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that why you are happy seeing me?@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name nods. @@.speech-u; Does that make us wife and husband?@@
<<linkreplace "Continue" t8n>>She blushes and looks away. @@.speech-goblingirl; You see me that way?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that makes you happy, then I will see you as my wife, not as any other woman.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name smiles and gives you a kiss on the lips.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I'm very happy, husband.@@
<<linkreplace "Continue" t8n>>You both spend time learning about each other for a while.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.gobling.Relation == 1 or $gallerytalk2 == true>>
You greet $Characters.gobling.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, $Characters.gobling.name.@@
<<linkreplace "Continue" t8n>>She looks at you with an angry face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@
<<linkreplace "Continue" t8n>>She hits you with a spoon on the forehead.@@.speech-goblingirl; Call me wife next time!@@
<<linkreplace "Continue" t8n>>@@.speech-u; That hurt.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; That's what you get!@@
<<linkreplace "Continue" t8n>>You see her smile as she turns around.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Very good, I have a husband.@@ She looks at you with a smile on her face.<br>
<<linkreplace "Continue" t8n>>Seeing her smile makes you happy as well. @@.speech-u; I'm glad to hear that.@@
<<linkreplace "Continue" t8n>>You help her around the house for today.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.gobling.Relation == 2 or $gallerytalk3 == true>>
You greet your wife, $Characters.gobling.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, Honey.@@
<<linkreplace "Continue" t8n>>She looks at you dumbfounded. @@.speech-goblingirl; Honey...?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... Since you are my wife, I will start calling you by a nickname.@@
<<linkreplace "Continue" t8n>>She starts jumping around in joy and asks you a question.@@.speech-goblingirl; Can I call you Honey too?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course you can, Honey.@@
<<linkreplace "Continue" t8n>>She has a wide smile on her face. @@.speech-goblingirl; I love you, Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I love you too, Honey.@@
<<linkreplace "Continue" t8n>>She can't stop her excitement, so she jumps at you and makes you both fall on the floor.<br>
<<linkreplace "Continue" t8n>>She is sitting on your crotch, looking at your eyes.<br>
<img src="Media/Characters/Goblin/Love/Happy.webp" width="40%"><br>
<<linkreplace "Continue" t8n>>You have a hard on, which surprises her and makes her get up.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I'm sorry.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, my member was just happy to feel you.@@
<<linkreplace "Continue" t8n>>She giggles.@@.speech-goblingirl; I'm happy to hear that.@@
<<linkreplace "Continue" t8n>>You both go on your way after this event.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.gobling.Relation == 3 or $gallerytalk4 == true>>
You look around the house.<br>
<<linkreplace "Continue" t8n>>You see her under the bed reaching for something.<br>
<<linkreplace "Continue" t8n>>You walk up to her and grope her ass, she gets startled and hits her head against the bed frame.<br>
<<linkreplace "Continue" t8n>>When she gets out, she looks angry at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, I'm sorry, Honey, I couldn't resist your butt.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name sighs. @@.speech-goblingirl; Next time announce yourself.@@
<<linkreplace "Continue" t8n>>You are surprised by what she said. @@.speech-u; Next time? That means I can touch your ass when you are in the same situation?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; We are wife and husband, so yes, my body is yours to use however you want.@@
<<linkreplace "Continue" t8n>>She looks angry, but cute at the same time.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; What's wrong, Honey?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing, you just look very cute right now.@@
<<linkreplace "Continue" t8n>>She is unable to accept compliments, so she blushes and looks away each time you do so. @@.speech-goblingirl; Thank you...@@
<<linkreplace "Continue" t8n>>You help her around the house before going away.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You greet $Characters.gobling.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Hi! My dad was curious about your progress on helping the village.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm working on it.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Really? I hope you are not too busy with me, Honey.@@
<<linkreplace "Continue" t8n>>She has that wifey evil grin. @@.speech-u; No, No. I'm definitely working on it.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Okay~! I believe you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess the fear wives put in husbands, through the grin, is universal.@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why was he asking? Is it something urgent?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Well, the forest is not as safe as it was before, so he would be happy if you helped out the village by making the forest safer.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; That's why it's important for you to help us out, and help out your father-in-law.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Will do.@@
<<linkreplace "Continue" t8n>>You help out your wife a little bit, before helping out the village.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $goblinglvl == 1 or $gallerytalk6 == true>>
You kiss $Characters.gobling.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you doing, Honey?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Very horny for your cock, but also happy seeing you here.@@
<<linkreplace "Continue" t8n>>You smile.@@.speech-u; You are such an insatiable wife.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I wonder who made me that way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Definitely not me... I'm definitely lying about that.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Good to know that it's not only my race in play here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Any requests from your father?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; No, It appears that he is happy with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Thank god, your father can be as terrifying as her daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Now what is that supposed to mean?@@ She grabs a wooden hammer.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Exactly that. Both of you are just the same.@@
<<linkreplace "Continue" t8n>>You both laugh and enjoy each other's company for a little bit longer.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You talk with $Characters.gobling.name about future.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I've been wondering to ask since your father left our house.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; About what exactly, Honey?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to have kids sometime in the future?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I...I'm not sure, I don't think I'm ready for kids.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, but when you want kids, we can get much more intimate in bed together.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-goblingirl; I'm glad that you aren't trying to force me to have kids.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Neither I nor your dad would be happy forcing you to have kids.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I know...@@ She kisses you. @@.speech-goblingirl; I hope I will change my mind much sooner.@@
<<linkreplace "Continue" t8n>>You help out $Characters.gobling.name with house chores beforing leaving.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
You walk up to $Characters.slimequeen.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey there, slave.@@
<<linkreplace "Continue" t8n>>She bows and looks at you with expectation in her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What is it that you are expecting from me?@@ you ask as you crouch in front of her.<br>
<<linkreplace "Continue" t8n>>She looks up and points at your crotch<br>
<<linkreplace "Continue" t8n>>You smile @@.speech-u; You are one horny slave, huh?@@
<<linkreplace "Continue" t8n>>It appears she is thirsty for your cock, @@.speech-u; Has my training made her that way?@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you willing to please me more than before?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yes, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then I will be sure to ask more of you from now on.@@
<<linkreplace "Continue" t8n>>You see her follow you around the hut, however, you don't want her to follow you, so you have her sit down.<br>
<<linkreplace "Continue" t8n>>You can see her being more obedient than before, so you leave your hut before you progress with her any further.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Farewell, Master.@@ She bows as you leave.<br>
<<linkreplace "Continue" t8n>><b>$Characters.slimequeen.name has leveled up</b><br>
<<set $slimequeenlvl = 2>>
<<linkreplace "Continue" t8n>><<goto Hut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $Characters.slimequeen.enslaved == true and $galleryrouteL == true>>
<<set $Characters.slimequeen.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.slimequeen.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.slimequeen.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/Hut/Inside.jpg" width="70%"><br>
You call $Characters.slimequeen.name.<br>
<<linkreplace "Continue" t8n>>She comes to you and waits for your orders.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Pleasure me with your boobs.@@ You point to her boobs, so she can understand better.<br>
<<linkreplace "Continue" t8n>>She scoots inside your legs and puts your cock in her tits.<br>
<img src="Media/Characters/Slime/Lust/bbj0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her slimy boobs bring you so much pleasure, that you are unable to speak.<br>
<<linkreplace "Continue" t8n>>Based on your reactions, she increases her speed to make you cum faster.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that...@@
<<linkreplace "Continue" t8n>>She squishes her boobs even harder, making you cum much faster than anticipated<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<img src="Media/Characters/Slime/Lust/bbjc1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She looks very happy and absorbs your cum, that's on her tits.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Your tits felt amazing.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Thank you, Master.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|InHut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<img src="Media/Map/SCave/bedroom.jpg" width="55%"><br>
You call $Characters.slimequeen.name to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey Lover, can you massage me with your boobs?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; With my boobs?@@ She looks at her boobs.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Okay!@@ She pulls down your pants and puts your cock between her boobs.<br>
<<linkreplace "Continue" t8n>>She looks confused on what to do. @@.speech-u; Lay down on the bed.@@
<<linkreplace "Continue" t8n>>She lays on the bed and you begin to titfuck her.<br>
<img src="Media/Characters/Slime/Love/bbj0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You can squeeze your boobs like that to make it feel better and lick it as well.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Okay!@@ She makes it tighter for you.<br>
<<linkreplace "Continue" t8n>>As you keep thrusting, you see her face become red.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit @@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>> You do your final thrusts until you cum.<br>
<img src="Media/Characters/Slime/Love/bbjc0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; How did it feel for you?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; I feel very hot down there.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Maybe next time, we will move onto the next step.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-slimequeen; Okay!@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|slimecave]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $Characters.slimequeen.enslaved == true or $galleryrouteS == true>>
You ask $Characters.slimequeen.name for a titjob.<br>
<<linkreplace "Continue" t8n>>She goes up to your cock and puts it in her tits.<br>
<<set _boobjob = random(0,1)>>
<<set _imagePath = "Media/Characters/Slime/Lust/bbj" + _boobjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She moves her tits seductively, to make you feel better.<br>
<<linkreplace "Continue" t8n>>Because of that, it took less time to make you cum for her.@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Lust/bbjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You pat her head and tell her to go back to her spot.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|InHut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<img src="Media/Map/SCave/bedroom.jpg" width="55%"><br>
You call $Characters.slimequeen.name to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you pleasure me with your boobs again?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Of course, Lover!@@
<<linkreplace "Continue" t8n>>She begins to please you with her boobs.<br>
<<set _bbj = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Love/bbj" + _bbj + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It feels as great as before...@@
<<linkreplace "Continue" t8n>>It doesn't take long for you reach your limit once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps pleasuring you until the very last moment.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Love/bbjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are amazing.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-slimequeen; You flatter me.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name hop on her feet and helps you dress back up.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|slimecave]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
$Characters.slimequeen.name runs up to you with a mini slime to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Look! It's so cute!@@
<img src="Media/Characters/Slime/Love/Story/minislime.webp" width="30%"><br>
<<linkreplace "Continue" t8n>>You laugh @@.speech-u; It truly is.@@
<<linkreplace "Continue" t8n>>She looks so happy carrying that small slime. @@.speech-slimequeen; Is anything wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, I'm just happy seeing you like this.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name smiles.@@.speech-slimequeen; I'm happy I can talk to someone.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm just wondering if we can go further, sexually.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Sexually? Of course!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Really?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yeah... I've always been wanting to do more stuff.@@ She continues to pet the slime while she's talking.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That's great to hear... Can I pet it?@@
<<linkreplace "Continue" t8n>>She hands you the mini slime, it is very soft, you could fall asleep petting it.<br>
<<linkreplace "Continue" t8n>><b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 2>>
<<linkreplace "Continue" t8n>><<goto slimecave>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ForestGate.jpg" width="75%"><br><br>
You approach the girl who is just standing there.<br>
<img src="Media/Characters/Human/Meet.webp" width="40%"><br>
<<linkreplace "Continue" t8n>>When she sees you, she looks shook.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Did you do this?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do what?@@ you ask her puzzled.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Defeat the guardian who was here.@@
<<linkreplace "Continue" t8n>>It catches you off guard, so you ask her about it @@.speech-u; How do you know there was a guardian here?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; There are still faint magicules surrounding this area, and signs of battle.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, what about it?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; It was the only thing, that wasn't letting me access this part of the forest, so thank you.@@ she bows down.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm confused about something.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What is it that you're confused about?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are a human, right?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes...@@
<<linkreplace "Continue" t8n>>@@.speech-u; How did you get to this forest and why can you see magicules?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; As every human, we enter this place through the fields, and the reason for my ability to see magicules, is because I'm a natural born mage.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's the difference between natural born mage and a normal mage?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't want to get into the nitty-gritty here, but essentually we have more mana and special abilities compared to your average mage.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see, so you are more powerful than them.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No... I'm weaker, because I've been slacking off.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you strong enough to beat me?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't know, let me check.@@ She stares at you intensily.<br>
<<linkreplace "Continue" t8n>><<if $player.class == "Mage">>
She begins to puke and is overwhelmed by fear.<br>
<<elseif $player.class == "Warrior">>
She falls on her back and starts crawling away from you, overwhelmed by fear.<br>
<<else>>
She freezes up and looks at you, with overwhelming fear.<br>
<</if>>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What the fuck are you?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@ You approach her.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; STAY THE HELL AWAY FROM ME!@@
<<linkreplace "Continue" t8n>>You are not sure why she is afraid of you, but you do know one thing, you can use this to your advantage.<br>
<<linkreplace "Continue" t8n>><b>What will you do with the power?</b><br>
<<link "Keep pressuring her">><<goto WanderingMetS>><</link>> or <<link "Calm her down">><<goto WanderingMetL>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You keep approaching the girl, who is crawling away in fear.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Please spare me!@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you see?@@
<<linkreplace "Continue" t8n>>You crouch down in front of her and watch her pass out.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I guess I will continue questioning her back at my hut.@@ ,you think to yourself.<br>
<<linkreplace "Continue" t8n>>You carry her to your hut and make sure to keep her unconscious.<br>
<<linkreplace "Continue" t8n>>You notice the softness of her chest and get distracted while walking to your hut.<br>
<<linkreplace "Continue" t8n>>You go inside your hut and chain her down to the wall<<if $slimequeenlvl == 2>>, and $Characters.slimequeen.name helps you doing it.<<else>>.<</if>><br>
<<linkreplace "Continue" t8n>>You see her slowly wake up, so you sit down in front of her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Rise and shine, sunshine!@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Please... Don't kill me!@@
<<linkreplace "Continue" t8n>>You sigh @@.speech-u; Why would I do that? I can make a better use of you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What?@@ She looks confused.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why don't you become my slave?@@
Things will work out in your favor once you do so.<br>
<<linkreplace "Continue" t8n>>She hesitantly agrees to your offer.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Now, what did you see back then?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't want to see it again...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I didn't ask what you do or don't want to see again, answer me.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I saw, a corrupting aura surrounding you... Aura, that shouldn't exist in this world, aura, that is a poison to us...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that why you had that reaction back then?@@
<<linkreplace "Continue" t8n>>She nods.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What is your name?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; $Characters.humangirl.name...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, rest up and we'll talk later, $Characters.humangirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Okay.@@
<<linkreplace "Continue" t8n>>You let her ease up<<if $slimequeenlvl == 2>> and have $Characters.slimequeen.name watch over her, so she doesn't try anything shady.<<else>>, so you can continue tomorrow.<</if>><br>
<<linkreplace "Continue" t8n>><<set $Characters.humangirl.enslaved = true>><<set $Characters.humangirl.found = true>><<goto InHut>><
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You keep distance and try to calm her down.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm not going to approach you, so please calm down.@@
<<linkreplace "Continue" t8n>>She begins to hyperventilate, which makes you go up to her hug her to calm her down.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay...@@ You begin patting her head. @@.speech-u;... I'm not going to hurt you@@
<<linkreplace "Continue" t8n>>The girl calms down and falls asleep in your arms.<br>
<<linkreplace "Continue" t8n>>You carry her away from the forest gate.<br>
<<linkreplace "Continue" t8n>>As you keep carrying her, you see her wake up.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Have you calmed down?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah... Thank you for that.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I'm happy to help, by the way, what did you see?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Before I tell you, can you tell me who you are?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No clue, I woke up in the middle of the forest with no memories of the past, but my name.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; That's strange.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How so?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; In the legends, it was said that people with your aura are born as "Abyss Lords".@@
<<linkreplace "Continue" t8n>>@@.speech-u; "Abyss Lord"?@@ you laugh. @@.speech-u; There is no way I'm one of them.@@
<<linkreplace "Continue" t8n>>She looks at you with a serious look on her face.@@.speech-humangirl; I'm not joking about this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm sorry... What's your name by the way?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Oh, I'm $Characters.humangirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname, sorry that it was so sudden.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; It's okay. Where are we going?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Out of the gate's vicinity.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Okay!@@
<<linkreplace "Continue" t8n>>You carry her in silence to the middle of the forest and bid farewell.<br>
<<linkreplace "Continue" t8n>><b>$Characters.humangirl.name can be found in the Forest.</b><br>
<<linkreplace "Continue" t8n>><<set $Characters.humangirl.found = true>><<goto Forest>><
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $humangirllvl == undefined>>
<<set $humangirllvl = 0>>
<</if>>
<<if $Characters.humangirl.enslaved == true>>
<img src="Media/Characters/Human/Lust/thumb.webp" width="45%"><br>
<<else>>
<img src="Media/Characters/Human/Love/thumb.jpg" width="55%"><br>
<</if>>
<<if $humangirllvl == 0 and $Characters.humangirl.Relation >=5>>
<<link "Level up">><<goto Humanlvl1>>
<<script>>
Dialog.close()<</script>><</link>><br>
<</if>>
<<if $humangirllvl == 1 and $Characters.humangirl.Relation >=15 and $Characters.elfgirl.found == true>>
<<link "Level up">><<goto Humanlvl2>>
<<script>>
Dialog.close()<</script>><</link>><br>
<</if>>
Relation: <<print $Characters.humangirl.Relation>>/<<if $humangirllvl == 0>>5<<elseif $humangirllvl == 1>>15 and find princess<<else>>done<</if>><br>
<h3>Level 0</h3>
<<link "Talk">><<script>> Dialog.close()<</script>><<goto HumanTalk>><</link>>
<<if $humangirllvl >= 1>>
<h3>Level 1</h3>
<<link "Service">><<script>>Dialog.close()<</script>><<goto HumanService>><</link>>
<</if>>
<<if $humangirllvl >= 2>>
<h3>Level 2</h3>
<<link "Service 2">><<script>>Dialog.close()<</script>><<goto HumanService2>><</link>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.humangirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
<<if $humangirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
<<if $Characters.humangirl.Relation == 0 or $gallerytalk1 == true>>
You speak with $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you get a good rest?@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name nods.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Then let's continue our little conversation, shall we?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What...?@@ She asks with nervousness.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What did you mean by my aura being corrupted, and it shouldn't exist in this world?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You have the same aura as... "Abyss Lords".@@
<<linkreplace "Continue" t8n>>@@.speech-u; "Abyss Lords"? The hell is that?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; They are beings that come from the depths of earth, to exterminate living beings... Is what I've read from the book about legends.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; So, I have the same aura as them?@@
<<linkreplace "Continue" t8n>>She nods. @@.speech-humangirl; I believe so...@@
<<linkreplace "Continue" t8n>>You lean closer to her. @@.speech-u; I can say one thing for sure, I won't exterminate you if you are obedient.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes... Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will talk to you later again.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.humangirl.Relation == 1 or $gallerytalk2 == true>>
You continue talking with $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's talk about you now.@@
<<linkreplace "Continue" t8n>>She looks at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why did you come to this forest in the first place?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I've heard that were was a cult called "The Dark Triad".@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know anything about them?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No...@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what were you going to do with them?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Defeat them...@@
<<linkreplace "Continue" t8n>>You laugh. @@.speech-u; Defeat them? You can't even mentally resist my aura after seeing it.@@
<<linkreplace "Continue" t8n>> She is silent.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; And who's to say that one of them isn't an "Abyss Lord"?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Then... Why are you here, lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Unlike you, I woke up in this forest, with no memory of my past.@@
<<linkreplace "Continue" t8n>>Her eyes widen. @@.speech-humangirl; Woke up...?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, why?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; N-Nothing, lord.@@
<<linkreplace "Continue" t8n>>You continue your conversation with her for some time.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.humangirl.Relation == 2 or $gallerytalk3 == true>>
You continue where you left off with $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you come from a human town?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No... I came from a kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord...@@
<<linkreplace "Continue" t8n>>@@.speech-u; What is the name of your kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Khettainia.@@
<<linkreplace "Continue" t8n>>you smile. @@.speech-u; Khettainia... What a nice name for a kingdom.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name looks frightened. @@.speech-humangirl; What are you going to do with the kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing, if you obey me.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I will, lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You better.@@
<<linkreplace "Continue" t8n>>You keep talking with her for a while.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.humangirl.Relation == 3 or $gallerytalk4 == true>>
You continue where you left off with $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Speaking of your kingdom, what was your role in it?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Why, lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I just want to know, to see if you are worth keeping alive.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; M-My role is to guard the princess...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh? So you're a royal guard?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No lord, I'm a personal guard.@@
<<linkreplace "Continue" t8n>>you grin. @@.speech-u; Can't wait to visit your kingdom with you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I hope you will keep me alive...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, you are a worthy slave.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you, lord.@@
<<linkreplace "Continue" t8n>>You are already making plans for future when you get out of the forest.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You talk with $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So, $Characters.humangirl.name, how far are you willing to go?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; How far am I willing to go? What do you mean, lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; How far are you willing to obey my orders?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't know, lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well, I will ask you the same question later.@@
<<linkreplace "Continue" t8n>>You leave her wondering.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $humangirllvl == 1 or $gallerytalk6 == true>>
You sit next to $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Tell me your actual reason for being here.@@
<<linkreplace "Continue" t8n>>She sits and thinks for a second. @@.speech-humangirl; I... I'm here to find the princess.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Did you get separated when you both got here?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, the last I've seen her was near the dark forest gate.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, if I find her-@@ You grab her by her mouth. @@.speech-u; -go further with me, sexually?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes I will, Lord.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; Good, I will give you amazing news later.@@
<<linkreplace "Continue" t8n>>You walk away leaving her sitting on the bed.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $humangirllvl == 2 or $gallerytalk7 == true or $gallerytalk8 == true>>
<<if $Characters.demongirl.enslaved == true and $gallerytalk7 == true>>
<<set $Characters.demongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.demongirl.enslaved == true or $gallerytalk8 == true>>
You walk up to $Characters.humangirl.name and stare at her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know if it's my lack of judgment or not, but I never thought that you would actually have affection for me.@@
<<linkreplace "Continue" t8n>>She looks down at her knees. @@.speech-humangirl; It's just... Even if you are being harsh to me and make me do stuff that I didn't want to do.@@ She sighs before she continues. @@.speech-humangirl; You made me feel wanted and happy.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So you didn't want another person, that wants you, to die?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@ You look at her and smile.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to know, I will leave you alone for now, so you can think what you want to do since princess is back.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I already know what I want to do.@@ She looks at you in the eyes. @@.speech-humangirl; I want to stay with you in this forest.@@
<<linkreplace "Continue" t8n>>You smile @@.speech-u; If that's what you want, then princess will agree with you.@@
<<linkreplace "Continue" t8n>>You walk out of the room with a high spirit.<br>
<<if $gallerytalk8 == true>>
<b>This is after Mykarah has been defeated.</b><br>
<<link Continue>><<set $gallerytalk8 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You sit down next to $Characters.humangirl.name.<br>
<<linkreplace "Continue" t8n>>She looks down without trying to look at your eyes, you pull her by her hair and make her look up. @@.speech-u; Why do you keep your head low?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I'm afraid it will anger you, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You don't have to be, however, I wanted to ask what will you do after princess is rescued?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't know... I will probably stay with you, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that your honest opinion, or do you want to satisfy me with your answer?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I believe it's the truth, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You seem unsure. I will let you think about it, until she is rescued.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you, Lord. I will give it a deep thought.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You don't need to, just say what you want to say, from your chest.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<linkreplace "Continue" t8n>>You leave her alone to let her think about her future actions.<br>
<<if $gallerytalk7 == true>>
<b>This is before Mykarah has been defeated.</b><br>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteS = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $humangirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true or $gallerytalk6 == true>>
<<if $Characters.humangirl.Relation == 0 or $gallerytalk1 == true>>
You have a chat with $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, how are you?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thanks to you, I've calmed down.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to hear. Just asking, where exactly did you come from?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Umm... I came from a kingdom called Khettainia.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is it a human kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, It's a mixed race kingdom. Even the princess is a beastkind.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Only the princess?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, the queen as well, it's just that I guard the princess of Khettainia, that's why I only mentioned her.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait, if you are guarding her, then where is she now?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No clue.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?!@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; We lost each other in this forest, that's why I was investigating the forest gate.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't think she is in this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, I figured. Can you help me finding her?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sure.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you so much.@@ She bows.<br>
<<linkreplace "Continue" t8n>>You have a conversation with a for a little while before you leave.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.humangirl.Relation == 1 or $gallerytalk2 == true>>
You greet $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, you look troubled.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Oh hey, and yeah I'am.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's the issue?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Remember how I told you, I went to the forest with the princess?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... Did you find out what happened to her?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Kind of, do you know where the "Scorched Lands" are?@@
<<linkreplace "Continue" t8n>>@@.speech-u; All I know is that it's near the dark forest, why? Is she there?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I believe so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Sadly, we can't go to the "Scorched Lands", due to that damn barrier.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is a barrier?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, placed by Dark Triad member himself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; By Wanzeru?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Since you know of him, it makes things easier.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, because he is my target.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Perfect! Are you going to hunt the others as well?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, I want to free this forest of it's oppressors.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-humangirl; You are one good guy.@@
<<linkreplace "Continue" t8n>>You continue talking with her for some more time.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<<elseif $Characters.humangirl.Relation == 2 or $gallerytalk3 == true>>
You talk with $Characters.humangirl.name about her princess.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So, I wanted to ask about your princess.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Ask right away.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is your princess alive in this forest?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Well... I can still sense her aura, whether she's alive or not is hard to say.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does aura come only from living beings?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, it comes from undeads as well.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Undeads? Like zombies and skeletons?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, but I'm only speculating by the land's name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... Let's hope for the best then.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, let's hope.@@
<<linkreplace "Continue" t8n>>You continue talking with her, before leaving.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<<elseif $Characters.humangirl.Relation == 3 or $gallerytalk4 == true>>
You greet $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, I want to talk with you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Sure, about what?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You said, you are a natural born mage, were you born in a royal family?@@
<<linkreplace "Continue" t8n>>She giggles. @@.speech-humangirl; I wish, but no I was born in a commonfolk family and luckily enough, got accepted in the royal academy.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Won't you get bullied in the academy by the royalties, if you're a commonfolk?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Not at all, if you got skills to back yourself up, then no one will try to bully you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So in short, you whooped their asses with your strength.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name laughs.@@.speech-humangirl; Exactly, they ran away from my extraordinary powers.@@ She stands proudly.<br>
<<linkreplace "Continue" t8n>>You smile.@@.speech-u; It sounds like you had a great time in the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; If only you were there to witness it.@@ She puts her hand in front of her mouth, hoping you didn't hear that.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Is that an invitation?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, forget about it!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Now I can't get it out of my head.@@
<<linkreplace "Continue" t8n>>She begins to sulk.@@.speech-humangirl; Fine!@@
<<linkreplace "Continue" t8n>>You both laugh and enjoy your time.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
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<<elseif $Characters.humangirl.Relation == 4 or $gallerytalk5 == true>>
You continue chatting with $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, what are your special abilities, other than being able to detect aura?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You remember that, huh?<br>
Let's see, Clairvoyance, Magic enhancement, Dual spell cast and Chantless casting.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Aren't you able to learn those abilities?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes you can, however, we have these abilities at birth.<br>
Not only that, but ,as a non-natural born, you can only do Chantless casting and Dual spell cast, if you've mastered the spells.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, I see.@@
<<linkreplace "Continue" t8n>>She smiles while giving you a side eye@@.speech-humangirl; I'm strong aren't I?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Having those abilities don't make you strong.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Oh, shut up! You sound like my academy teacher.@@
<<linkreplace "Continue" t8n>>You laugh.@@.speech-u; Sorry, sorry, it's true though!@@
<<linkreplace "Continue" t8n>>She pouts and turns away, however, you can see her smile.<br>
You both bid goodbyes.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
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<<else>>
You greet $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, how are you feeling lately?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Much better because of you being here for me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that a romantical affection that I'm feeling from you?@@ You smile.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I'm about to show you romantical affection!@@ She clenches her fists, flame in the left hand and wind in the other.<br>
<<linkreplace "Continue" t8n>>You step back.@@.speech-u; Wait, isn't that a bit dangerous?@@
<<linkreplace "Continue" t8n>>She launches her punch, but removes the elements from her fists, right before she lightly punches your shoulder.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You idiot...@@ $Characters.humangirl.name puts her head on your shoulder and hugs you.<br>
<<linkreplace "Continue" t8n>>You are unable to mutter a single word, so you hug her back.<br>
<<linkreplace "Continue" t8n>>You both stay like that a little bit longer, before going on your way.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
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<</if>>
<<elseif $humangirllvl == 1 or $gallerytalk7 == true>>
You surprise $Characters.humangirl.name with a kiss her on the cheek.<br>
<<linkreplace "Continue" t8n>>She jumps back and covers her cheek. @@.speech-humangirl; I thought a slime jumped on me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wow... Was it that sloppy?@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-humangirl; Absolutely, that is not how you do it.@@ She leans in and kisses you on the lips.<br>
<<linkreplace "Continue" t8n>>You widen your eyes. @@.speech-u; Wasn't expecting that from you that soon.@@
<<linkreplace "Continue" t8n>>She giggles and holds her arm behind her back. @@.speech-humangirl; You never make the very first move when you have to, so I did it first.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess you are right... Do you want me to make first moves from now on?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, because you don't need my confirmation to do it, do you?@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what if you don't like it?@@
<<linkreplace "Continue" t8n>>She shrugs. @@.speech-u; You sure are confusing.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You never know what will happen if you never try.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Fine, I will try next time.@@
<<linkreplace "Continue" t8n>>She blows a kiss as you walk away.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
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<<elseif $humangirllvl == 2 or $gallerytalk8 == true or $gallerytalk9 == true>>
<<if $Characters.demongirl.enslaved == true and $gallerytalk8 == true>>
<<set $Characters.demongirl.enslaved = false>>
<<set $enslaveddisabled2 = true>>
<</if>>
<<if $Characters.demongirl.enslaved == true or $gallerytalk9 == true>>
You have a talk with $Characters.humangirl.name about her decision.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So, what will you do?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I had a talk with princess and she told me to stay, that I don't need to protect her anymore.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Doesn't surprise me, that she decided that herself, after seeing my strength with her eyes.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I guess it finally puts pressure away from my heart, meaning I can stay here and enjoy my life with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, but I won't be here for a long time, will that be okay?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Of course, keep her safe. She will need all the help she can get from you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does she always get in trouble?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; All the time, even after I take my eyes off of her, she gets herself into a trouble.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sounds like a fun girl.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah... Which is why I don't want you to make a move on her, if she shows her weakness.@@ She gives you a piercing gaze.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I won't, I won't. Unless I get your permission.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; There will be no permission as such, unless she falls for you herself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does that mean...@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, you can have a harem with her and me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that ever happens, I will try my best to enjoy both of you.@@
<<linkreplace "Continue" t8n>>She slaps your shoulder and gives you an angry look.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Is that a no?@@ @@.speech-humangirl; Don't talk about it, as if it will happen right after you leave the forest!@@
<<linkreplace "Continue" t8n>>She nags you until the next day about your harem status with her and the princess.<br>
<<if $gallerytalk9 == true>>
<<link Continue>><<set $gallerytalk9 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
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<<else>>
You greet $Characters.humangirl.name and see her in deep thought.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey Cutie, what are you up to?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Cut-CUTIE?! Don't call me that!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sorry, you just looked a bit too deep in thought.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah... I was thinking on what to do after we get princess out of there.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well... Don't think too hard about it.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; How could I not? I have to decide if I want to stay with you or with her.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How about this? After she gets rescued, have a talk with her and decide after she gives you her thoughts.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Okay... Thank you.@@ She kisses you with a smile on her face.<br>
<<if $gallerytalk8 == true>>
<<link Continue>><<set $gallerytalk8 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<if $enslaveddisabled2 == true>><<set $enslaveddisabled2 = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.humangirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
<<if $Characters.humangirl.Relation <=6 or $galleryforeplay1_1 == true>>
You go up to $Characters.humangirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Slave, are you ready to obey your first order?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord.@@
<<linkreplace "Continue" t8n>>You pull your pants down, revealing your cock.@@.speech-u; Suck me off.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Y-Yes, lord.@@
<<linkreplace "Continue" t8n>>She grabs your cock and hesistantly puts it in her mouth, you already knowing that she will have no work done, push it deeper in the throat and begin to fuck her.<br>
<img src="Media/Characters/Human/Lust/bj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tongue more.@@
<<linkreplace "Continue" t8n>>She begins using her tongue to make you cum faster, you increase your speed to see if she can keep up.<br>
<<linkreplace "Continue" t8n>>You are getting close to your limit, so you do your last thrusts before cumming inside her throat.<br>
<img src="Media/Characters/Human/Lust/bjc2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She begins to choke on your cum. @@.speech-u; See, that wasn't so bad, at least now you know how to use your mouth to pleasure me next time.@@
<<linkreplace "Continue" t8n>>You leave her in the hut, after being done getting serviced by her.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=2>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
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<<else>>
You command $Characters.humangirl.name for another service<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Give me your mouth.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord.@@
<<linkreplace "Continue" t8n>>You pull your pants down, grab her head and start face fucking her.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are now better at using your mouth.@@
<<linkreplace "Continue" t8n>> Thanks to her improved tongue work, you begin to cum down her throat.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Thanks for the service, slave.@@
<<linkreplace "Continue" t8n>>She nods and you leave her with your cum.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=2>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $Characters.humangirl.Relation <=6 or $galleryforeplay1_1 == true>>
You greet $Characters.humangirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, can I ask of you for something?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What's up?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can you use your mouth to service me?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; U-Umm...@@ She thinks for a moment. @@.speech-humangirl;...Sure.@@
<<linkreplace "Continue" t8n>>You both enter your hut, she pulls down your pants and puts your cock in her mouth, starting to give you a blowjob.<br>
<img src="Media/Characters/Human/Love/bj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That feels really good.@@
<<linkreplace "Continue" t8n>>Hearing that, she begins to be more confident in pleasuring you and increases her speed.<br>
<<linkreplace "Continue" t8n>>You reach your limit not long after and warn her. @@.speech-u; I'm going to cum!@@ You pull your cock out of her mouth and cum on her.<br>
<img src="Media/Characters/Human/Love/bjc2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You were amazing.@@
<<linkreplace "Continue" t8n>>She smiles with your cum on her face. @@.speech-humangirl; I'm happy to give you pleasure.@@ You both leave the hut and go on your way.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
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<<else>>
You ask $Characters.humangirl.name for another blowjob.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, I'm feeling horny seeing you right now.@@
<<linkreplace "Continue" t8n>>She smiles and guides you to your hut, where she pulls down your pants and begins to give you a blowjob.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that...@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name begins to suck you off faster, which makes you cum.<br>
You pull your cock out of her mouth and cum all over her face.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't think I will ever get used to your mouth.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I could say the same for your cock.@@ She smiles.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true>>
You ask $Characters.humangirl.name the same question you have always asked her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So $Characters.humangirl.name, are you willing to obey my orders?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that so? Then how about this, I will kill your princess, when we get out of here.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No! Anything but that!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then obey my orders and I will make sure she is safe and sound.@@
<<linkreplace "Continue" t8n>>She is still hesitant to accept your proposal, but nothing else can be done. @@.speech-humangirl; I'm willing to obey your orders, lord.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Great! I will make sure that you obey my orders until the day you die.@@
<<linkreplace "Continue" t8n>>She sits on her knees in disappointment in herself, but also in relief.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I will order you to do something a bit later, to see if you still remember the agreement.@@
<<linkreplace "Continue" t8n>>You walk away from her wtih an evil grin on your face.<br>
<<linkreplace "Continue" t8n>><b> $Characters.humangirl.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 1>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You go to $Characters.humangirl.name's usual spot, but she is nowhere to be seen.<br>
<<linkreplace "Continue" t8n>>You walk around and see her sleeping next to a tree.<br>
You walk up to her and she opens her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Please sit down.@@
<<linkreplace "Continue" t8n>>You sit next to her.@@.speech-u; What's wrong? You aren't usually like this.@@
<<linkreplace "Continue" t8n>>She puts her head on your shoulder.@@.speech-humangirl; I've been thinking for a while, and I don't want you to leave me after we get out of this forest.@@
<<linkreplace "Continue" t8n>>You keep listening to what she has to say. @@.speech-humangirl; I know we have just met, but you were the only one who was nice to me other than the princess.@@
<<linkreplace "Continue" t8n>>You see her fiddling her fingers.@@.speech-humangirl; So please...@@ She makes eye contact with you, but before being able to mutter a word, you kiss her on the lips.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You don't have to say anything else, I will be there when you need me.@@
<<linkreplace "Continue" t8n>>She smiles, puts her head on your shoulder and falls asleep.<br>
<<linkreplace "Continue" t8n>>You pat her head, seeing her smile while you do so.<br>
<<linkreplace "Continue" t8n>><b> $Characters.humangirl.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 1>><<goto Forest>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $wanzerudefeat == undefined>>
<<set $wanzerudefeat = false>>
<</if>>
<<if $wanzerumet == undefined>>
<<set $wanzerumet = false>>
<</if>>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
<<if $wanzerumet == false>>
<<goto ElfGate1>>
<</if>>
<<if $wanzerudefeat == false>>
Wanzeru is waiting for you. (LVL 18+)<br>
<<if $player.level >=18>><<link "Fight him">><<goto ElfGate2>><<set $wanzerufight = true>><<set $dungeonfight = false>><<$fight = false>><</link>><br><br><</if>>
<<else>>
The historical place of battle for the land of elves.<br><br>
<</if>>
[[Leave|DarkForest]]
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
You approach the Elf Gate, however, a familiar figure stands in front of you.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Well, well, well, who do we have here?@@ The figure slowly approaches you.<br>
<<linkreplace "Continue" t8n>>The figure got close enough, just enough for you to see who it is. @@.speech-u; Wanzeru...@@ You grip your $player.equipment.weapon.name tightly.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; I have to applaud you, I wasn't expecting you to get here so fast.@@ He claps his hands.<br>
<<linkreplace "Continue" t8n>>He continues. @@.speech-wanzeru; The almighty hero, the one who wants to rid elves and lost humans of their shackles.<br>
The hero who appeared out of thin air, in the very same forest.<br>
However, no one truly knows who you are, isn't that right, $uname?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What are your goals?@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Goals? That's the same question I have for you.<br>
Why do you try so hard to save these people by taking us down?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because of you, I can't leave this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You can't, or you just don't want to?@@
<<linkreplace "Continue" t8n>>You look at him intensily. @@.speech-u; What do you mean, I don't want to?@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You could have gotten out of this forest any time you wanted, because you are an anomaly in this world,
our restraining laws and orders don't apply to you, strange isn't it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Have you ever tried leaving the forest?<br>
Do you even realise what aura you have?<br>
Better yet, are you even of this world?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't get what you mean, by what aura I have and if I'm out of this world.@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You are so thick-headed, you have never even given a thought about why you're here, or what you are.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What... I'am...?@@ You begin to wonder to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; That's right. I doubt you even realise the strength you have.@@
<<linkreplace "Continue" t8n>>You look at both of your palms and get lost in thought, however- @@.speech-u; No... Shut the fuck up!@@ You catch on him trying to manipulate you.<br>
<<linkreplace "Continue" t8n>>You continue. @@.speech-u; I'm not going to fall for your mind games.<br>
I know who I'am, I know why I'm here, and I know what my duty is in this world.<br>
...It's to dispose of filth like you.@@
<<linkreplace "Continue" t8n>>Wanzeru looks at you annoyed. @@.speech-wanzeru; Is that so... How about you return later, so we can settle this once and for all, $uname?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will have you free people of their shackles, once we are done.@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Don't get cocky, kid.@@
<<linkreplace "Continue" t8n>> You head outside of the gate, to prepare for the fight.<br>
<<linkreplace "Continue" t8n>><<set $wanzerumet = true>><<goto ElfGate>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
You meet Wanzeru in the same place you had met him before.<br>
<<linkreplace "Continue" t8n>>Without a word or hesitation, Wanzeru uses his aura that had pressured you before.<br>
<<linkreplace "Continue" t8n>>However, you stand firm and start walking towards him.<br>
<<linkreplace "Continue" t8n>>He smiles.@@.speech-wanzeru; GOOD! Now I know I can go ALL OUT!@@
<<linkreplace "Continue" t8n>>Wanzeru raises his arms and casts a spell. @@.speech-wanzeru; So, Almighty Hero, SURVIVE THIS ATTACK!@@ A barrage of magic arrows are flying toward you.<br>
<<if $player.class == "Mage">>
<<linkreplace "Continue" t8n>>
You cast magic arrows as well, to outbarrage him with everything you got.<br>
<<linkreplace "Continue" t8n>>Wanzeru is outperforming you, so you begin to strategize by having half of your magic arrows shooting at him and others split in both ways to hit him.<br>
<<linkreplace "Continue" t8n>>He casts a magic barrier to block your magic arrows.<br>
The moment you notice the barrier, you cast a massive fire ball at him, destroying his barrier.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Not bad.@@ He stands unharmed. @@.speech-wanzeru; How about we go at it seriously?@@
<<linkreplace "Continue" t8n>>You engage in a fight.<br>
<<linkreplace "Fight" t8n>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $player.class == "Warrior">>
<<linkreplace "Continue" t8n>>
You rush towards him with your sword, slashing every magic arrow coming towards you.<br>
<<linkreplace "Continue" t8n>>Even though you get hit by a magic arrow, you don't stop rushing towards him, you don't feel pain.<br>
<<linkreplace "Continue" t8n>>You can see Wanzeru smiling as he dashes backwards, you try to slash him, but missed, only slashing his robe.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You have to try harder than that, $uname.<br>
THEREFORE I WILL STAND MY GROUND AND CAST SPELLS AT YOU!@@
<<linkreplace "Continue" t8n>>Wanzeru readies his staff, so you ready your sword, preparing for a fight.<br>
<<linkreplace "Fight" t8n>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>
You run around his spells, sometimes even dashing behind him.<br>
<<linkreplace "Continue" t8n>>He predicts your movements and acts accordingly, by dodging your attacks and casting spells at close range.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Come on! Be faster than that.<br>
<<linkreplace "Continue" t8n>>Wanzeru points his staff and then dashes toward you, it's a sign... No more sneak attacks.<br>
<<linkreplace "Continue" t8n>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<<set $Wanzerustages = {
"Wanzeru": {
"name": "Wanzeru",
"health": 180,
"damage": 15,
"agi": 7,
"exp": 0,
"gold": 0
},
"Wanzeruawk": {
"name": "Wanzeru (Awakened)",
"health": 320,
"damage": 40,
"agi": 9,
"exp": 2500,
"gold": 1050
}
}>>
<<if $wanzeruawk == true>>
<<set $Enemy = $Wanzerustages.Wanzeruawk>>
<<else>>
<<set $Enemy = $Wanzerustages.Wanzeru>>
<</if>>
<<goto WanzeruFighting>>
@@.big-name;
<center>
<<set _imagePath = "Media/Characters/Dark Triad/Wanzeru/" + $Enemy.name + ".jpg">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $wanzerufight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $useskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <<if $code1 == true>> (2x) <</if>><br>
You gained $Enemy.gold gold<<if $code1 == true>> (2x) <</if>><br>
<<if $wanzeruawk == true>>
[[Next|ElfGate4]]
<<else>>
[[Next|ElfGate3]]
<</if>>
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $fightround = 1>>
<<elseif $player.health > 0>>
<<set $wanzerufight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround += 1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><<goto WanzeruFighting>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<elseif $player.health <=0>>
<<set $wanzerufight = false>>
You died<br>
<<link "Respawn">><<set $player.health = $player.maxhealth>><<set $fightround = 1>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<goto DarkHome>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
You both reach your limits.<br>
<<linkreplace "Continue" t8n>>Wanzeru starts to laugh. @@.speech-u; What's so funny?@@
<<linkreplace "Continue" t8n>>He points at you. @@.speech-wanzeru; You are...@@
<<if $humangirllvl >=1>>
<<if $Characters.humangirl.enslaved == true>>
<<linkreplace "Continue" t8n>>He smiles.@@.speech-wanzeru; Because, look who I found wandering in this forest!@@ he opens a portal and reaches for it, bringing out none other than $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; WHAT THE FUCK WERE YOU DOING HERE!!??@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name looks disappointed in herself @@.speech-humangirl; I'm sorry lord...@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Now, now... I just want to see what will happen, if I do this.@@ He brings out a magic arrow in his hand while holding $Characters.humangirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What are you going to do?@@
<<linkreplace "Continue" t8n>>He stares at you with a grin on his face as he launches magic arrow through her chest. @@.speech-wanzeru; This.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name falls on the ground with a hole in her chest, all you could do was just watch.<br>
<<linkreplace "Continue" t8n>>Your rage begins to bubble up inside you, You lose your sense of reason, and release your inner aura.<br>
<<linkreplace "Continue" t8n>>Wanzeru laughs as he witnesses this. @@.speech-wanzeru; Yes... YES!!! BRING OUT YOUR HATRED AND THAT DAMNED ABYSS LORD AURA OF YOURS!@@
<<linkreplace "Continue" t8n>>@@.speech-u; WANZERU!!!@@ You lunge towards him as you scream.<br>
<<linkreplace "Continue" t8n>>Of course, Wanzeru was hiding his true power as well, just long enough to fight your enraged self. @@.speech-wanzeru; BRING IT ON!@@
<<linkreplace "Continue" t8n>>You continue to fight to death.<br>
<<linkreplace "Fight" t8n>><<set $wanzeruawk = true>><<set $player.health = $player.maxhealth>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You can barely move, and you are within my range.@@ He charges up a magic arrow, one that can go through your guard without a problem.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Shit!@@ You try to move, but your body is not listening to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; DIE!@@ He launches the charged up magic arrow at you.<br>
<<linkreplace "Continue" t8n>>Someone pushed you out of the way before the magic arrow reached you, while you are on the ground, you look at who it was.<br>
<<linkreplace "Continue" t8n>>It was $Characters.humangirl.name, she looks at you with a smile on her face and a hole in the middle of her chest. @@.speech-u; Why are you here?!@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Because... I love you...@@ She falls to the ground.<br>
<<linkreplace "Continue" t8n>>You run up to her. @@.speech-u; DON'T DIE!@@ You shake her body. @@.speech-u; YOU HEAR ME??!!@@ Your tears fall on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; How touching.@@ He says it laughably.<br>
<<linkreplace "Continue" t8n>>Hearing that he has no remorse, you feel something bubbling inside of you, you stand up and understand what it is that bubbles inside of you... It's rage.<br>
<<linkreplace "Continue" t8n>>You let your anger overwhelm your body, releasing aura that was dwelling deep inside you.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; THERE IT IS, THERE IS THAT ABYSS LORD AURA OF YOURS, THAT I'VE BEEN SEEING.@@
<<linkreplace "Continue" t8n>>You launch an attack, but not before wanzeru releases his true power that he's been hiding. @@.speech-wanzeru; BRING IT ON!@@ And so you begin the final battle.<br>
<<linkreplace "Fight" t8n>><<set $wanzeruawk = true>><<set $player.health = $player.maxhealth>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You are still hiding that damn aura of yours!@@
<<linkreplace "Continue" t8n>>@@.speech-u; My aura?@@ You try to stand up straight, but you can't.<br>
<<linkreplace "Continue" t8n>>Wanzeru smiles upon seeing that. @@.speech-wanzeru; Yes... Your aura.@@ he prepares a charged magic arrow to shoot at you with.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; One that I will BRING OUT OF YOU!@@ He launches the charged magic arrow towards you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Shit, I can't move!@@ You are trying your best to avoid the attack, but you are unable to do so.<br>
<<linkreplace "Continue" t8n>>The magic arrow pierces through your chest, bringing you to the death's door.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Let me see it.@@ He walks up to you.<br>
<<linkreplace "Continue" t8n>>Your conciousness is fading away, but you are not ready to die yet.<br>
<<linkreplace "Continue" t8n>>Mysterious power overtakes your body, making you float and heal up the wounds.<br>
<<linkreplace "Continue" t8n>>Wanzeru smiles. @@.speech-wanzeru; There it is...@@ He chuckles to himself.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; TIME TO FIGHT AT OUR TRUE STRENGTH!!!@@ He goes full power, to fight you on even grounds.<br>
<<linkreplace "Fight" t8n>><<set $wanzeruawk = true>><<set $player.health = $player.maxhealth>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
Wanzeru falls to the ground.<br>
<<if $humangirllvl >=1>>
<<linkreplace "Continue" t8n>>You drop your weapon and get on top of him.<br>
<<linkreplace "Continue" t8n>>He smirks. @@.speech-wanzeru; Go ahead... Kill me!@@
<<linkreplace "Continue" t8n>>You begin to pummel him with your fists with anger.<br>
<<linkreplace "Continue" t8n>>You keep punching and punching and punching... and punching, for minutes.<br>
<<linkreplace "Continue" t8n>>Wanzeru is unresponsive, but you don't care or see it, so you keep punching him.<br>
<<linkreplace "Continue" t8n>>You come back to it and see Wanzeru's face all messed up, to the point you can see his skull.<br>
<<linkreplace "Continue" t8n>>You look at your hands, wondering if you did that and what overtook your consciousness.<br>
<<linkreplace "Continue" t8n>>You remember about $Characters.humangirl.name, so you look back to put her in the grave near your house.<br>
<<linkreplace "Continue" t8n>>However, she is nowhere to be seen, not the body nor the blood is present where she died.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That bastard... It was all an illusion.@@ You get angry at yourself for not thinking about it back then, but glad at the same time.<br>
<<linkreplace "Continue" t8n>>You stand up victorious, but fall to the ground soon after, the aura has taken a toll on your body, causing you to fall unconscious once again.<br>
<<linkreplace "Continue" t8n>>Time passes until you wake up, Wanzeru's body is still there, you burn it so there is nothing left of him, leaving only ashes.<br>
<<linkreplace "Continue" t8n>>You go past the gate and are met with insane heat and burnt trees, truly horrendous view.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Welcome to the scorched lands, huh.@@
<<linkreplace "Continue" t8n>>Your adventure in scorched lands begins.<br>
<<linkreplace "Continue" t8n>><<set $wanzerufight = false>><<set $wanzerudefeat = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>He laughs. @@.speech-wanzeru; You win.@@
<<linkreplace "Continue" t8n>>However, you aren't the one controlling your body, and he realises that.<br>
<<linkreplace "Continue" t8n>>He tries to cast barrier on himself, but it was too late, you have already cast a purple fire ball to finish him off.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Purp-?@@ You blew him up to pieces, trembling the forest doing so.<br>
<<linkreplace "Continue" t8n>>You wake up and see yourself standing with Wanzeru's body in flames.<br>
<<linkreplace "Continue" t8n>>You look around and see the whole place engulfed in flames, however, you pass out from the toll the aura had given you.<br>
<<linkreplace "Continue" t8n>>Once you wake up, the flames had extinguished, but what remained of Wanzeru was ashes.<br>
<<linkreplace "Continue" t8n>>You continue on forward past the gate, however, you are met with a tremendous heat right after getting past the gate.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What the hell is this difference in temperature?@@
<<linkreplace "Continue" t8n>>You see scorched land and burnt trees in front of you, therefore the name, Scorched Lands.<br>
<<linkreplace "Continue" t8n>>It is time for you to begin your journey in these lands.<br>
<<linkreplace "Continue" t8n>><<set $wanzerufight = false>><<set $wanzerudefeat = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ScorchedLands.jpeg" width="70%"><br>
<<if $metmykarah == undefined>>
<<set $metmykarah = false>>
<</if>>
Scorched Lands.<br><br>
[[Explore|ExploreSL]]<br>
<<if $metmykarah == true>>
[[Beast Castle|BeastCastle]]<br>
<</if>>
<<link Leave>><<set $scorchedlands = false>><<set $darkforest = true>><<goto DarkForest>><</link>>
</center>
@@.big-name;
<center>
<img src="Media/Explore/ScorchedLands.jpg" width="70%"><br>
You explore the dark forest.<br>
<<set _encounter = random(0,100)>>
<<if _encounter <=55>>
You encounter an enemy.<br>
<<link "Fight">><<goto Enemies>><</link>> [[Run|ScorchedLands]]
<<elseif _encounter >=75 and $metmykarah == false>>
You found a burnt down castle.<br>
[[Approach|BeastCastle]] [[Leave|ScorchedLands]]
<<elseif _encounter >=75 and $metmykarah == true and $Characters.elfprincess.found == false>>
You find a crown on the ground.<br>
[[Pick it up|ElvenPrincessIntro]] [[Leave it|ScorchedLands]]
<<else>>
You encounter nothing.<br>
[[Continue Exploring|ExploreSL]] [[Leave|ScorchedLands]]
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="70%"><br>
<<if $metmykarah == false>>
<<goto MykarahMeet>>
<</if>>
Beast Castle<br><br>
<<if $Characters.demongirl.enslaved == true>>
A great castle was here before.<br>
<<link "Mykarah">>
<<script>>
Dialog.wiki(Story.get("DemonInteract").processText());
Dialog.open();
<</script>>
<</link>><br>
<<else>>
You feel ominous presence watching you from afar.<br>
<<if $player.level <27 or $humangirllvl < 2 or $dungeongirllvl <2>>
<b>To fight Mykarah meet requirements:<br>
- Human girl lvl 2<br>
- Dungeon girl lvl 2<br>
- lvl 27<br>
</b>
<<else>>
<<link "Fight Mykarah">><<goto MykarahBattle>><</link>>
<</if>>
<</if>>
[[Leave|ScorchedLands]]
</center>
@@.big-name;
<center>
You approach the burnt down castle.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Could this be the beast castle?@@ You think to yourself.<br>
<img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>You hear a branch snap behind you.<br>
You turn around and see a sword flying towards you.<br>
<<linkreplace "Continue" t8n>>You barely dodge the sword and look ahead of you, to see no one.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; You know... Maybe you aren't so bad after all.@@ you hear a sound coming from behind you again.<br>
<<linkreplace "Continue" t8n>>You quickly dash away from there and do a quick spin to see who was behind you.<br>
<<linkreplace "Continue" t8n>>It's a demon woman with a glowing sword in her hands.<br>
<img src="Media/Map/ScorchedLands/mykarah.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That sword doesn't look infused with hellfire.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh don't worry, I'm just using something I found in that castle behind me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you guarding it?@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-mykarah; Probably... Either way, I wanted to see who the great hero is, that killed Wanzeru.@@
<<linkreplace "Continue" t8n>>You begin to be more alert than usual preparing for her next attack.<br>
<<linkreplace "Continue" t8n>>She continues.@@.speech-mykarah; But it appears that it's just a little, puny, wimpy human.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It appears you are too confident in your strength.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Why should I not be? You clearly cannot defeat me right now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; She is right...@@ you think to yourself.<br>
<<linkreplace "Continue" t8n>>She grins.@@.speech-mykarah; How about this.<br>
Come back when you are stronger (lvl 27+) and we will finally have a fair fight?@@
<<linkreplace "Continue" t8n>>You sigh. @@.speech-u; Are all of you dark triads the same?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; We just like to entertain ourselves.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, I agree.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh! Oh! Aaaaand... If you lose, you become my pet.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that's the price you are going to make me pay, then if you lose, you will become my slave.@@
<<linkreplace "Continue" t8n>>She laughs.@@.speech-mykarah; I like the sound of that! Deal!@@
<<linkreplace "Continue" t8n>>You both go your separate ways, preparing for the upcoming battle.<br>
<<linkreplace "Continue" t8n>><<set $metmykarah = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You walk around the town and are greeted by the guards.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Sir, we've heard you've defeated Wanzeru.@@ says the first guard.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yes I did, why?@@
<<linkreplace "Continue" t8n>>The guards look at each other and get closer to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Thank you so much! We don't know how to thank you for what you've done for us!@@ said the second guard.<br>
<<linkreplace "Continue" t8n>>They had taken you by a surprise @@.speech-u; It's okay, no need to thank me.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name comes to you to thank you as well.<br>
<<linkreplace "Continue" t8n>>She doesn't say anything, she just stands in front of you and smiles.<br>
When it gets awkward for you, she gets closer and kisses you on the lips.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I don't know what we would have done without you.@@
<<linkreplace "Continue" t8n>>Both of the guards look at you and each other with a surprised look on their faces.
@@.speech-text; I think it's time for us to go.@@ says the first guard. @@.speech-text; Yeah, haha.@@ says the other, and they walk away, leaving you and $Characters.elfgirl.name alone.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I thought this was supposed to be a secret thing.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-elfgirl; I don't care anymore, I want to let everyone know who's bride I'am.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that's the case, then let's go to my house and enjoy the time together.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name nods and follows you to your house.<br>
<<linkreplace "Continue" t8n>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You arrive at your house and begin kissing $Characters.elfgirl.name.<br>
<<linkreplace "Continue" t8n>>You undress each other as you kiss and get on the bed, however, you don't want to have sex with her yet.<br>
@@.speech-u; Wait, I know you want to thank me, but don't do it with sex yet.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; But why not? I want to make sure you stay with us and never leave my side.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It sounds like you want to hold me captive.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; That's not what I meant!@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I know. I don't plan on leaving anytime soon.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You promise?@@
@@.speech-u; Yeah, I promise.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles and kisses you before she leaves your house.
@@.speech-elfgirl; I hope we can spend much more time than before now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will make sure we do.@@
<<linkreplace "Continue" t8n>><b>$Characters.elfgirl.name has leveled up</b><br>
<<set $elfgirllvl = 2>>
<<linkreplace "Continue" t8n>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You bring $Characters.elfgirl.name to your house.<br>
<<if $Characters.elfgirl.Relation <=17 or $galleryforeplay2_1 == true>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; So, what do you want to do this time?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to pleasure me with your boobs.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; With my boobs? Will it feel good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I believe so, that's why I want you to pleasure me with them.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Umm... Okay.@@
<<linkreplace "Continue" t8n>>She pulls your pants down and puts your cock between her tits.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you suck it as well?@@
<<linkreplace "Continue" t8n>>She looks at you for a moment and then proceeds to give you a blowjob with titjob.<br>
<img src="Media/Characters/Elf/Foreplay2/2.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah just like that, keep going.@@
<<linkreplace "Continue" t8n>>She continues to pleasure you, just the way you like it.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Does it feel good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It feels amazing, so don't stop what you're doing.@@
<<linkreplace "Continue" t8n>>It doesn't take long for you to reach your limit, so you warn $Characters.elfgirl.name before cumming.<br>
<<linkreplace "Continue" t8n>>She swallows your cum and chokes on it, making her pull your cock out of her mouth.<br>
<img src="Media/Characters/Elf/Foreplay2/cum2.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, you will get used to it.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I hope so... I want to bring you joy and pleasure anytime you want.@@
<<linkreplace "Continue" t8n>>You smile.@@.speech-u; I'm happy for that.@@
<<linkreplace "Continue" t8n>>You end the session and $Characters.elfgirl.name leaves your house.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.elfgirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Can I pleasure you with my boobs again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Please do.@@
<<linkreplace "Continue" t8n>>She gets down and begins to do what she said she will.<br>
<<set _foreplay = random(0,4)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay2/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that...@@
<<linkreplace "Continue" t8n>>Her boobs feel so good that you aren't able to last long.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>She pleasures you with her boobs until the last moment.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay2/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Was it better this time?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Absolutely, nothing can beat the pleasure of your boobs right now.@@
<<linkreplace "Continue" t8n>>She smiles and cleans up before she leaves.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.elfgirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<h2>Code Menu</h2>
<b>Enter the code</b><br>
<<textbox "$_code" "">><br>
<<button "Confirm">>
<<set _code = $_code>>
<<if _code == "MegaEXP4Days">>
<<set $code1 = true>>
<</if>>
<<if $indarktown == true>>
<<goto DarkHome>>
<<else>>
<<goto InHut>>
<</if>>
<<script>>
Dialog.close()
<</script>>
<</button>><br>
<<if $code1 == true>>
2x Gold & Exp is enabled<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true>>
You approach $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Welcome back, Master.@@
<<linkreplace "Continue" t8n>>You look at her in surprise.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you used to your position now?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I guess so...@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to know, because I want to use your body more than ever, since you are willing to be used.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name is standing, holding her hand and looking at the bed to her right.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So... Are you willing to become my personal sex sleeve?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I don't know, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I won't make you use your pussy the moment you agree.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay... Can we do it when I'm ready? I will service you in any other way until then.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will see when the time is right.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Very well, Master.@@
<<linkreplace "Continue" t8n>>You give her some time to think about more ways she can pleasure you.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =2>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>She runs up to you and hugs you.@@.speech-dungeongirl; I've heard you've finally defeated Wanzeru.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Yes I did.@@
<<linkreplace "Continue" t8n>>She begins to check your body. @@.speech-dungeongirl; Any injuries? Any bones broken? Any mental trauma?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, I'm fine.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name sighs in relief. @@.speech-dungeongirl; Thank god...@@
<<linkreplace "Continue" t8n>>She looks at your eyes and kisses you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Were you so worried about me that you fell in love with me?@@
<<linkreplace "Continue" t8n>>She kicks you in the leg. @@.speech-dungeongirl; Moron...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm sorry, I shouldn't have made you worry so much.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's okay... I'm just happy you came back unharmed.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to take a break from guarding?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Not right now, but we can try something new once I can take a break.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Something new? I'm excited to experiencing it.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Of course you are, pervert.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm not the only pervert here.@@
<<linkreplace "Continue" t8n>>She grins.<br>@@.speech-dungeongirl; Just go home already.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Love you.@@
<<linkreplace "Continue" t8n>>You go home excited for the next meeting.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name has leveled up</h2><br>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =2>><<goto DungeonOut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.dungeongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.dungeongirl.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You call $Characters.dungeongirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you ready for the next step, sex sleeve?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, suck my cock.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Y-Yes, Master@@
<<linkreplace "Continue" t8n>>She kneels down and pulls down your pants to suck your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's so big...@@ She looks mesmerized by your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's the hold up?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh... I'm sorry.@@
<<linkreplace "Continue" t8n>>She begins to give you a blowjob.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Lust/BJ/2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Seeing that it's her first time, her blowjob skills feels rather sloppy.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tongue more.@@
<<linkreplace "Continue" t8n>>She begins to use her tongue, making you feel much more pleasure than before.<br>
<<linkreplace "Continue" t8n>>Not long after, you reach your limit. @@.speech-u; I'm going to cum.@@
<<linkreplace "Continue" t8n>>She keeps going and you cum inside her throat.<br>
<img src="Media/Characters/Dungeon/Lust/BJ/cum2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She swallows your cum and looks at you in the eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You did a good job.@@ you put your palm on her cheek.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Thank you, master.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You greet $Characters.dungeongirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, are you free tonight?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Hmm... Yeah I guess so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, want to go to my house?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Can't wait for the service I was planning on giving you?@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; You caught me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Let's go then.@@ She holds your arm and guides you to your house.<br>
<<linkreplace "Continue" t8n>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
She pushes you on the bed right after getting to your house and pulls down your pants.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Woah... Up close that cock of yours really is big.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Having second thoughts?@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name smiles. @@.speech-dungeongirl; Absolutely not.@@
<<linkreplace "Continue" t8n>>She begins to suck your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Love/BJ/2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her blowjob skills are making you feel really good, due to her hunger for your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You sure missed my cock...@@
<<linkreplace "Continue" t8n>>She grins while giving you a blowjob.<br>
<<linkreplace "Continue" t8n>>You reach your limit.<br>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>She keeps sucking your cock.<br>
<img src="Media/Characters/Dungeon/Love/BJ/cum2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She swallows your cum.<br>@@.speech-dungeongirl; Tasty.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What a slut you are.@@
<<linkreplace "Continue" t8n>>She smiles.<br> @@.speech-dungeongirl; Only for you, darling.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
You call $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your mouth to please me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and begins to suck your cock.<br>
<<set _blowjob = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/BJ/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>Taking previous advices, she gives you a better blowjob than before.<br>
<<linkreplace "Continue" t8n>>You reach your limit faster than usual. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps going until you cum inside her mouth.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/BJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Did I do good, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yes you did.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name smiles.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>;
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You greet $Characters.dungeongirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you suck my cock again?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I've been waiting for you to ask that.@@
<<linkreplace "Continue" t8n>>As you get home, she does what she usually does, she pushes you on the bed and pull your pants down to suck your cock.<br>
<<set _blowjob = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/BJ/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that...@@
<<linkreplace "Continue" t8n>>She increases her speed to make you cum much faster.<br>
<<linkreplace "Continue" t8n>>It doesn't take you long to reach your limit.<br>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/BJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She swallows your cum and looks at you with a smile on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you a succubus in disguise?@@
<<linkreplace "Continue" t8n>>She giggles. @@.speech-dungeongirl; You sure wish, huh?@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You pick up the crown you found on the ground.<br>
<<linkreplace "Continue" t8n>>You begin to inspect the crown and find out that there are elven carvings on it.<br>
<img src="Media/Characters/ElfPrincess/crown.jpg" width="35%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Could it be that Mykarah kidnapped the princess of Khettainia?@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>You look around and think for a second. @@.speech-u; I have to find out right now.@@
<<linkreplace "Continue" t8n>>You travel to the beast castle for questions.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="55%"><br>
You arrive at the castle and shout for Mykarah. @@.speech-u; MYAKARAH! I know you can hear me!@@
<<linkreplace "Continue" t8n>>It doesn't take long for her to arrive in front of you. @@.speech-mykarah; Are you here to fight me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have a question.@@ You show her the crown.<br>
<<linkreplace "Continue" t8n>>She goes from playful to serious mood in an instant.@@.speech-mykarah; Where did you find that?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Near the entrance... Did you kidnap the princess of Khettainia?@@
<<linkreplace "Continue" t8n>>She begins to chuckle.@@.speech-mykarah; So what if I did?@@ She points at you. @@.speech-mykarah; As if you can do anything about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is she alive?@@ You subconsciously release the same aura you used again Wanzeru out of anger.<br>
<<linkreplace "Continue" t8n>>$Characters.demongirl.name widens her eyes.@@.speech-mykarah; Why do you have that aura?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I won't repeat myself again. Is she alive?@@
<<linkreplace "Continue" t8n>>She opens a portal.@@.speech-mykarah; Look at it yourself.@@
<<linkreplace "Continue" t8n>><img src="Media/Characters/ElfPrincess/BeastCastle.jpg" width="45%"><br>
The princess looks at the camera and looks at you in grief.<br>
<<linkreplace "Continue" t8n>>She tries to reach out to you, but then the portal closes.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Are you happy now?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why do you keep her alive? You have no reason to do so.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-mykarah; There is a very good reason for that, but I won't tell you about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Fair enough, I will make sure to make you regret your actions after the battle.@@
<<linkreplace "Continue" t8n>>You begin going back to the entrance.<br>
@@.speech-mykarah; Hey!@@
<<linkreplace "Continue" t8n>>You turn around and look at her. @@.speech-mykarah; Are you one of the Abyss Lords?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If I was, you wouldn't be alive right now.@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-mykarah; So you are just a baby Abyss Lord. How adorable!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Whatever makes you happy.@@
You finally leave Beast Castle and prepare for the next encounter.<br>
<<linkreplace "Continue" t8n>><<set $Characters.elfprincess.found = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true>>
You approach $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sit on the bed and let me tell you something.@@
<<linkreplace "Continue" t8n>>She sits down next to you and looks at you in the eyes. @@.speech-humangirl; Yes, Lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've found your princess, however, she is locked up in Scorched Lands.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I see... Is she okay?@@
<<linkreplace "Continue" t8n>>@@.speech-u; hard to say, how long have you girls been here?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; A month, but we got separated 3 weeks ago.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then she should be fine for now, so don't worry about her.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; As for the promise, I will have you pleasure me more than before, if you want to have you princess saved.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I... I will make sure to pleasure you, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, can't wait.@@
<<linkreplace "Continue" t8n>>You walk away with great expectations from $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>><h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl =2>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You greet $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I have news about your princess.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Really? Where?@@ She looks at you all excited.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... But, she is trapped inside Scorched Land's dungeon or whatever.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Is she alright?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright would be an overstatement, from how she looks.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name tears up and hugs you to feel comfort while crying.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, don't worry.@@ You pat her head. @@.speech-u; I'm going to save her no matter the cost.@@
<<linkreplace "Continue" t8n>>You sit down, hold her head to your chest and wait for her to calm down.<br>
<<linkreplace "Continue" t8n>>After she calms down, she looks at you in the eyes and kisses you on the lips. @@.speech-humangirl; Please come back with princess safely.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is nothing to worry about, I'm confident in my strength.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You promise?@@ @@.speech-u; I promise.@@
<<linkreplace "Continue" t8n>>She rests on your chest before standing up. @@.speech-humangirl; If you need any morale boost from me, tell me.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I hope the morale boost will be different when I ask for it.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I wouldn't tell you that if it was.@@
<<linkreplace "Continue" t8n>>She walks away with a smile on her face.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl =2>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.humangirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.humangirl.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
You go up to $Characters.humangirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to use your thighs to pleasure me now.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; My thighs, Lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Did I stutter?@@ You pull down your pants and stand in front of her.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; N-No you didn't, Lord.@@ She puts your cock between her thighs and doesn't know how to move correctly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Let me do it for you, you useless slut.@@ You grab her by her ass and thrust your cock between her thighs yourself.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Human/Lust/tj0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Her pussy is getting wetter each thrust. @@.speech-u; Savor this feeling and motion to pleasure me better next time.@@
<<linkreplace "Continue" t8n>>You begin to hear her moan. @@.speech-humangirl; Yes, Lord...@@
<<linkreplace "Continue" t8n>>She rests her head on your shoulder while you are fucking her thighs.<br>
<<linkreplace "Continue" t8n>>However, you reach your limit not long after. @@.speech-u; Here it comes!@@
<<linkreplace "Continue" t8n>>You pull your cock out of her thighs and cum against her pussy.<br>
<img src="Media/Characters/Human/Lust/tjc0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you for your cum, Lord.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You greet $Characters.humangirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, I could use some of that morale boost of yours.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I was waiting for you to ask for that.@@ She smiles.<br>
<<linkreplace "Continue" t8n>>She grabs you by your hand and leads you to your hut.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; We won't be needing these.@@ She pulls down your pants and kneels down in front of you.<br>
<<linkreplace "Continue" t8n>>She puts your cock between her boobs and smiles at you. @@.speech-humangirl; This is what I had in mind. Just. For. You.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm very happy to be serviced like that by a beauty like you.@@
<<linkreplace "Continue" t8n>> @@.speech-humangirl; Oh shush.@@ She begins to give you a titjob.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Human/Love/tj0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Her passionate movement of her breasts are giving you the pleasure that you've wished you had before.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; It seems that you are enjoying it more than I thought you would.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How could I not?@@
<<linkreplace "Continue" t8n>>It doesn't take long for her to make you cum with her boobs. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps moving her boobs until you cum.<br>
<img src="Media/Characters/Human/Love/tjc0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She is covered in cum and looks happy.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Ask for more next time.@@ She says it with a smile.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
You go up to $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Let me use your thighs.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and begins to pleasure you with her thighs.<br>
<<set _thighjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/tj" + _thighjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She has learnt from the previous experience and began pleasuring you the way she is supposed to.<br>
<<linkreplace "Continue" t8n>>You reach your limit due to her thighjob skills @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>You cum between her thighs.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/tjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Good job slut, pleasure me just like that next time.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You greet $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you pleasure me with your boobs again?@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-humangirl; Of course, anything for you.@@
<<linkreplace "Continue" t8n>>She leads you to your house and begins giving you a titjob.<br>
<<set _titjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/tj" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that...@@
<<linkreplace "Continue" t8n>>She smiles and begins move faster.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit<br>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/tjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She grins. @@.speech-humangirl; You are starting to make a mess of my body.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's because you make me feel so good.@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You go inside the castle just to see Mykarah sitting on the throne with the elf princess kneeling next to her.<br>
<img src="Media/Map/ScorchedLands/mykarahcastle.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Welcome! Here is the price for the victorious one.@@ She grabs elf princess by the head.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I just can't wait anymore!@@ She stands up and dashes towards you with her sword.<br>
<<if $player.class == "Warrior">>
<<linkreplace "Continue" t8n>>You clash swords with her and feel overwhelmed by her strength.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Is this the best you can do? Where is that aura of yours!@@ She begins to put all of her strength into her sword.<br>
<<linkreplace "Continue" t8n>>To avoid the pressure, you redirect the sword while quickstepping to the side.<br>
However, you feel tired just from doing that.<br>
<<linkreplace "Continue" t8n>>Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
<<linkreplace "Continue" t8n>>The closer she gets, the hotter it makes and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
<<linkreplace "Continue" t8n>>You fall into unconsciousness.<br>
<<linkreplace "Continue" t8n>><<goto MykarahBattle2>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $player.class == "Mage">>
<<linkreplace "Continue" t8n>>You create a barrier in front of you and barrage her with spells.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh please!@@ She destroys the barrier and tanks your spells that you had casted on her. @@.speech-mykarah; Here I was excited to fight you, yet all you do is cast spells at me!@@
<<linkreplace "Continue" t8n>>She suddenly appears in front of you and swings her sword at you, causing you to block it with your wand that you had infused with mana.<br>
You quickly cast a fireball at her stomach and blast her away from you, however, all that blocking had made your arms weak.<br>
<<linkreplace "Continue" t8n>>Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
<<linkreplace "Continue" t8n>>The closer she gets, the hotter it makes and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
<<linkreplace "Continue" t8n>>You fall into unconsciousness.<br>
<<linkreplace "Continue" t8n>><<goto MykarahBattle2>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>You dodge her attack and cut her arm, however... It was too shallow.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; It's almost like a cat scratched me, are you really going to save this forest with this strength?@@ She stomps at the ground, making you lose your balance and prepares to cleave you in half.<br>
<<linkreplace "Continue" t8n>>You quickly block her sword with your $player.equipment.weapon.name and fly back from the swing.<br>
You recover your footing, but feel your legs trembling.<br>
<<linkreplace "Continue" t8n>>Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
<<linkreplace "Continue" t8n>>The closer she gets, the hotter it makes and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
<<linkreplace "Continue" t8n>>You fall into unconsciousness.<br>
<<linkreplace "Continue" t8n>><<goto MykarahBattle2>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You open your eyes and feel yourself falling...
<<timed 2s t8n>>
falling...<</timed>>
<<timed 4s t8n>>
and falling deeper into the darkness<br>
<<linkreplace "Continue">>@@.speech-dungeongirl; You know, maybe we should have kids together, what do you think, $uname?@@
<<linkreplace "Continue">>@@.speech-humangirl; Hey! That's not fair, I want kids with you as well!@@ And so they disappear from your eyes.<br>
<<linkreplace "Continue">>And reappear again with you being in the house at the dining table, with roses and plates on it. @@.speech-text; Daddy! Daddy! Mommy got us gifts.@@ You open the gifts with a smile on your face and see a head... <<timed 3s t8n>> $Characters.humangirl.name's head.
<<linkreplace "Continue">>@@.speech-text; Can't believe that you will have to wield my aura.@@ A deep voice begins coming out of her mouth.<br>
<<linkreplace "Continue">>That head and the whole area turns into a humanoid being that stands before you. @@.speech-u; What are you?@@
<<linkreplace "Continue">>@@.speech-text; It matters not who I'am, what matters is you trying to call out my aura, a weak and fragile being like you.@@ It makes you fall deeper into the void.<br>
<<linkreplace "Continue">>@@.speech-text; You shouldn't even be able to wield this aura, yet you dare call for it.@@ It continues. @@.speech-text; You greedy pests shouldn't use what isn't yours.@@
<<linkreplace "Continue">>@@.speech-u; Then can you lend me your power?@@ He clicks his tongue and rejects your request.<br>
<<linkreplace "Continue">>@@.speech-text; You have no authority over me, and you never will.@@
<<linkreplace "Continue">>@@.speech-u; Then what can I do to gain it?@@
<<linkreplace "Continue">>@@.speech-text; Fight me and I shall determine whether you can wield my aura or not.@@
<<linkreplace "Continue">>@@.speech-u; Fine, I will fight you.@@
<<linkreplace "Continue">>It smiles. @@.speech-text; Good, then shall the battle begin.@@
<<linkreplace "Continue">><<goto AuraFighting>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</timed>>
</center>
@@.big-name;
<<set $Enemy to {
"name": "???",
"health": 10000,
"damage": 80,
"agi": 10,
"exp": 0,
"gold": 0
}>>
<<set $Aurafight = true>>
<<goto AuraFight>>
@@.big-name;
<center>
<<set _imagePath = "Media/Map/ScorchedLands/Aura"+ ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $Aurafight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</if>>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = _skill.damage>>
You used _skill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=9800>>
<<goto MykarahBattle3>>
<</if>>
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $fightround = 1>>
<<if $player.health > 0>>
<<set $Aurafight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround += 1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><<goto AuraFight>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<elseif $player.health <=0>>
<<set $Aurafight = false>>
You died<br>
<<link "Respawn">><<set $player.health = $player.maxhealth>><<set $fightround = 1>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<goto DarkHome>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
It stops the fight and looks at you.<br>
<<linkreplace "Continue">>@@.speech-text; Even though I've been trying to kill you, you landed your damn attacks on me... And survived, even after taking attacks of my own.@@
<<linkreplace "Continue">>You can barely stand, but you have to act strong. @@.speech-text; I hope you know, most people would have died from one attack, so...@@ It reaches out to you.<br>
<h1><b><<timed 3s t8n>>
WAKE UP<</timed>> <<timed 4.5s t8n>>, ABYSS LORD
<</timed>></b></h1>
<<timed 6s t8n>>
<<goto MykarahBattle4>>
<</timed>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You suddenly open your eyes and release your Abyssal aura.<br>
<img src="Media/Map/ScorchedLands/charaura.webp" width="70%"><br>
<<linkreplace "Continue">>You aura engulfs the whole area, extinguishes Mykarah's aura along with her flames.<br>
<<linkreplace "Continue">>Scorched Forest is now your temporary domain, nothing can enter, leave, move, see, or make a noise without your permission.<br>
<<linkreplace "Continue">>Your footstep echoes throrough the forest, leaving Mykarah scared and, from hearing her thoughts, begging for life.<br>
<<linkreplace "Continue">>Even though your aura engulfed the forest for 5 seconds, it was already clear who dominates the forest and won the battle.<br>
<<linkreplace "Continue">>You look down and see Mykarah bowing on her knees. @@.speech-mykarah; I-I-I-I'M SORRY ABYSS LORD! I WILL ALWAYS BE YOURS, I WILL OBEY ALL OF YOUR ORDERS!@@
<<linkreplace "Continue">>Before being able to mutter a word, you pass out from overusing abyssal aura.<br>
<<linkreplace "Continue">><<goto MykarahEnd>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You open your eyes to see $Characters.dungeongirl.name and $Characters.humangirl.name sitting next to you at your own house.<br>
<<linkreplace "Continue">>@@.speech-humangirl; Are you okay?@@
@@.speech-u; Why am I here? How did I get here?@@
<<linkreplace "Continue">>@@.speech-dungeongirl; Mykarah brought you and the elf princess here.@@
<<linkreplace "Continue">>@@.speech-u; Oh... I see, where are they now?@@
@@.speech-dungeongirl; Mykarah is outside the room and princess is in the town talking to everyone.@@
<<linkreplace "Continue">>@@.speech-u; Outside the room?@@ They both nod. @@.speech-u; MYKA-@@ The door suddenly opens and you see Mykarah rushing in.<br>
<<linkreplace "Continue">>She goes down on her knees and doesn't move or say a word. @@.speech-u; Raise your head.@@ You get up from the bed. @@.speech-u; So I win.@@ You smile.<br>
<<linkreplace "Continue">>@@.speech-mykarah; Yes... You win, My Lord.@@
<<linkreplace "Continue">>You hear someone else come in through the main entrance, you look at the door and see the elf princess looking at you, frightened.<br>
<<linkreplace "Continue">>@@.speech-u; It's okay, I'm not an evil one.@@ You raise your hand and smile.<br>
<<linkreplace "Continue">>@@.speech-elfprincess; I have a feeling you are worse than that demon bitch.@@
<<linkreplace "Continue">>@@.speech-mykarah; What did you call me??!! YOU DAMN LONG EARED BI-@@ @@.speech-u; Keep your mouth shut.@@
<<linkreplace "Continue">>@@.speech-mykarah; I'm sorry, My Lord.@@
<<linkreplace "Continue">>@@.speech-u; So, princess.@@ @@.speech-elfprincess; $Characters.elfprincess.name.@@ @@.speech-u; Right, $Characters.elfprincess.name. I hope we can become allies in the future or in the present, because I could care less about fame or power.@@
<<linkreplace "Continue">>@@.speech-elfprincess; You are not the first person to say that, and you certainly won't be the last.@@
<<linkreplace "Continue">>@@.speech-u; True, however, I mean no harm to you nor your kingdom, if I meant any harm, I would have killed you and your guard over here on the spot.@@
<<linkreplace "Continue">>She looks at you with a bitter look. @@.speech-elfprincess; I can't argue with that, if you can help me get back to the kingdom, then I will consider it.@@
<<linkreplace "Continue">>@@.speech-u; Great! Anyway that's all for today's meeting.@@
<<linkreplace "Continue">> <b> You have rescued elf princess.<br>
Mykarah is now your slave.<br>
You have gained aura.<br></b>
<<set $Characters.demongirl.enslaved = true>>
<<set $Aurafight = false>>
<<linkreplace "Continue">><<goto DarkTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $demongirllvl == undefined>>
<<set $demongirllvl = 0>>
<</if>>
<img src="Media/Characters/Demon/Portrait.jpg" width="55%"><br>
<<if $demongirllvl == 0 and $Characters.demongirl.Relation >=5>>
<<link "Level up">><<goto Demonlvl1>>
<<script>>
Dialog.close()<</script>><</link>><br>
<</if>>
Relation: <<print $Characters.demongirl.Relation>>/<<if $demongirllvl == 0>>5<<else>>done<</if>><br>
<h3>Level 0</h3>
<<link "Talk">><<script>> Dialog.close()<</script>><<goto DemonTalk>><</link>>
<<if $demongirllvl >= 1>>
<h3>Level 1</h3>
<<link "Handjob">><<script>>Dialog.close()<</script>><<goto DemonService>><</link>>
<</if>>
</center>
@@.big-name;
<center>
<<if $demongirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
<<if $Characters.demongirl.Relation == 0 or $gallerytalk1 == true>>
You have a talk with your new slave.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So this is where you are nesting from now on, huh?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes it is, My Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why this place in particular?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Ummm, because I'm quite fond of it, My Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... You don't have to say "My Lord" every sentence.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes... Thank you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Now I have a question. Do you demonfolk always submit to those stronger than you?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh! Y-Yes we do, it's a part of our tradition to do that, of course it's only if the man defeats us in a battle.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And if you defeat the man, then he becomes your personal servant.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes, that is how it works.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see and where are demonfolk from?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; We come from a very hot terrain in Djävulens continent.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what does that word mean?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; It means "The Devil"@@
<<linkreplace "Continue" t8n>>@@.speech-u; The Devil, huh. What a fitting name for a land with demons.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yeah and there is a history behind that continent as for why it was called that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do your folk speak that very same language?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Only elders do, because we new generations are supposed to learn commonfolk language.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know the language yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Somewhat, I have studied it for a year all by myself, but I don't think I can uphold a conversation with elders.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What an interesting world this is.@@ You stand up.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I better get going, talk to you later.@@ She waves as you leave.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.demongirl.Relation == 1 or $gallerytalk2 == true>>
You walk up to Mykarah, but she looks distressed.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Is something wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Why won't you make me act like a slave?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; You act as if I'm just a normal girl you are talking to... Think of me as a slave!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does me talking to you like a normal person, make you uncomfortable?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes... So please use me, beat me or do anything that a master is supposed to do to a slave.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What if I said that I want my slave to not feel pressured by me from being aggressive towards her?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; But that's just... I see, is it because you are unsure if I will keep my promise?@@
<<linkreplace "Continue" t8n>>@@.speech-u; That has nothing to do with the promise, I really do think that.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Then Master, make me happy by being aggressive towards me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that what you really want?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes it is.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, I will keep that in mind then.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Thank you, Master.@@
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.demongirl.Relation == 2 or $gallerytalk3 == true>>
You see Mykarah sitting on the pillar wandering off in her mind.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What are you thinking about?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I was just thinking about my homeland.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I never got to ask you, why are you even here?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I-I don't want to talk about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Speak up.@@ you say it in aggressive tone.<br>
<<linkreplace "Continue" t8n>>She looks at you in surprise. @@.speech-mykarah; Maybe you being aggressive towards me really is weird.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Right? So, tell me why are you here?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Greed... For fame that The Dark Triad had in store.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So you just wanted to make yourself known.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I guess so... We demonfolk want to dominate people, but as you can see... I'm the one that got dominated.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yet you don't regret a single thing.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Of course not, I got strangely a kind master. For that I can appreciate at least some things.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why don't you come to my house and take care of the house instead of his ruined castle?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I don't know how to do housework. The only proficient thing I'm good at is fighting.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will make you learn how to do them, lecturing and scolding the slave is master's work.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-mykarah; Yeah... It is.@@ She looks up at the sky and sits with you in silence.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.demongirl.Relation == 3 or $gallerytalk4 == true>>
You go and sit down with Mykarah.<br>
<<linkreplace "Continue" t8n>>You both talk for some time and learn nothing new about her, as if she's hiding something from you.<br>
<<linkreplace "Continue" t8n>>Some time passes after you finish talking with her and look at the surroundings.<br>
<<linkreplace "Continue" t8n>>You begin to think, that this place resembles her homeland, therefore, the trees and the land is scorched and the castle is in ruins.<br>
<<linkreplace "Continue" t8n>>She could be a runaway or she wanted to adventure, you don't know.<br>
<<linkreplace "Continue" t8n>>So you sit and wonder, before you go away.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
sit down with Mykarah.<br>
<<linkreplace "Continue" t8n>>Learning nothing new from her you begin to be suspicious of her.<br>
<<linkreplace "Continue" t8n>>Maybe next time you talk to her will be the right time to set things straight.<br>
<<linkreplace "Continue" t8n>>You talk a bit before you leave her alone.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You sit on a stone block and see Mykarah come up to you and kneel.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Once we get out of the forest, I want you to keep an eye on the princess.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And I will have to make a chain for you, so people don't look at you in fear.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I believe they won't do that either way, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What makes you so sure?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Demons have been neutral with other races for 50 years now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that's the case, then we don't need to worry about scaring off other people.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; That is indeed the case, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are dismissed, I will come by again if I have something else to say.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Very well, Lord.@@
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.demongirl.Relation <=6 or $galleryforeplay1_1 == true>>
You call out to Mykarah.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's time for your first orders as a slave.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; What would the order be, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Please me with your hand.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I know a place we can go, to satisfy your sexual needs.@@ She opens a portal leading to a bedroom.<br>
<<linkreplace "Continue" t8n>>You follow her into the portal and get pushed onto the bed by her, as your clothes suddenly disappear, and she begins to please your with her hand.<br>
<img src="Media/Characters/Demon/hj0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going slave, don't even waste a second to make me feel good.@@
<<linkreplace "Continue" t8n>>Following your order, she begins to speed up, making you reach your limit sooner.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Here it comes!@@ You cum all over her hand.<br>
<img src="Media/Characters/Demon/hjc0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She begins to lick your cum from her hand with a smile on her face. @@.speech-u; I expect such services from you later on as well.@@
<<linkreplace "Continue" t8n>>You leave the bedroom through the portal and go on your way.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.demongirl.Relation +=2>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You ask Mykarah for another handjob.<br>
<<linkreplace "Continue" t8n>>She does the same as usual and opens a portal to a bedroom.<br>
<<linkreplace "Continue" t8n>>You both go through the portal and Mykarah begins to sexually please you with her hand.<br>
<<set _handjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Demon/hj" + _handjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Go faster slave.@@ She does as she is told and goes faster making you cum sooner<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@ You cum all over her hand.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Demon/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Expect another order to please me again.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes, Master.@@
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.demongirl.Relation +=2>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You sit down next to Mykarah and look at her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You know... Maybe I should have done this a long time ago.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Should have done what, Master?@@
<<linkreplace "Continue" t8n>>You grab her by the hair and throw her down the pillar. @@.speech-u; Don't just lay there, suck my finger.@@
<<linkreplace "Continue" t8n>>She looks surprised from the way you are acting, but excited as well.@@.speech-mykarah; Y-Yes Master.@@ She begins to suck on your finger with arousal on her face<br>
<img src="Media/Characters/Demon/finger.jpeg" width="35%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You dirty fucking slut.@@ You grab her by the neck and make her stand up.<br>
<<linkreplace "Continue" t8n>>She looks happy being choked. @@.speech-mykarah; Finally... You are... Doing what I wanted... You to do...@@
<<linkreplace "Continue" t8n>>You drop her on her knees. @@.speech-u; Now that we have established that, I order you to do sexual acts with me.@@
<<linkreplace "Continue" t8n>>She begins gasping for air after you release her. @@.speech-mykarah; Yes... Master.@@
<<linkreplace "Continue" t8n>><b> Mykarah has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $demongirllvl = 1>><<goto BeastCastle>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="75%"><br>
@@.speech-u; Are you ready to go to Spirit Land?@@
<<linkreplace "Continue" t8n>>She looks at you and sighs.<br>@@.speech-elfprincess; Yeah, I guess so.@@
<<linkreplace "Continue" t8n>>You look around.<br>@@.speech-u; Where is $Characters.humangirl.name?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I told her to stay here and dismissed her from her role.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why would you do that? Wasn't she supposed to guard you until you die?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; What? No! I hired her because she had nowhere to go. Not only that, but royal guards are not supposed to guard until our death, they are supposed to guard us until we fire them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's... A strange rule.@@
<<linkreplace "Continue" t8n>>She looks at Mykarah.<br>@@.speech-elfprincess; Is she coming with us?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, more manpower is always better.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; That is true. Anyway let's go to Spirit Land and defeat the final founder.@@
<<linkreplace "Continue" t8n>> You and your party finally heads to the final area, The Spirit Land.<br>
<<linkreplace "Continue" t8n>><<goto "SpiritLand Intro2">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Explore/Dark Forest.jpg" width="70%"><br>
While heading to The Spirit Land, you get curious about the princess.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I ask you a question?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Make it short.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why did you really come to this forest?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Did $Characters.humangirl.name not tell you?@@
<<linkreplace "Continue" t8n>>@@.speech-u; She did, but not much. However, I heard from $Characters.elfgirl.name, that you ran away from the kingdom for some reason.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I ran away because coup d'état was going to happen, or so I've heard.@@
<<linkreplace "Continue" t8n>>You look in shock.<br>@@.speech-u; A coup? For what reason?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Because greedy racist bastards want power and get rid of races other than human in the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, you would have been killed?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Or enslaved, however, I need your power to eliminate them before they do anything.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What makes you so sure that they haven't already done it?@@
<<linkreplace "Continue" t8n>>She stops and looks at you.<br>@@.speech-elfprincess; I just want to believe that they haven't done it, okay?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sorry, but you have think about it. What if they have already overthrown the royalties? What would you do then?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Take back the power they have taken, that's what I'm going to do.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>You continue walking to The Spirit land.<br>
<<linkreplace "Continue" t8n>><<goto "SpiritLand Intro3">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SpiritLand.jpg" width="70%"><br>
You finally reach the area, Spirit Land.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Well... We are finally here.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Let's find a village, my legs are exhausted.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, do you want me to carry you?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; That's the last thing I want you to do.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What a brat.@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>You walk around and see lights from afar.<br> @@.speech-u; Is that the town?@@
<<linkreplace "Continue" t8n>>She runs over to you.<br>@@.speech-elfprincess; Yes! It is!@@
<img src="Media/Map/FairyTown.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>You walk to the town and see fairies flying around near it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's take a break in this village.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Yeah, about time!@@
<<linkreplace "Continue" t8n>>The houses look too big for fairies, but you don't mind it.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Let's talk about the plans tomorrow, I'm really tired to think about anything right now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright.@@
<<linkreplace "Continue" t8n>>You both go to your own rooms in the inn.<br>
<<set $kujdestarmet = false>>
<<set $Characters.elfprincess.Relation = 1>>
<<linkreplace "Continue" t8n>><<goto "FairyTown">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="75%"><br>
Fairy Town<br><br>
<<if $kujdestarmet == false>>
<<link "You see someone in front of your room">>
<<goto "Kujdestar Intro">>
<</link>><br>
<<else>>
<<if $Characters.elfprincess.Relation == 1>>
<<link "Talk with $Characters.elfprincess.name">>
<<goto "Spiritland story1">>
<</link>><br>
<</if>>
<<if $Characters.elfprincess.Relation == 2 and $Characters.fairyprincess.Relation == 0>>
<<link "Talk with the fairy princess">>
<<goto "Spiritland story2">>
<</link>><br>
<</if>>
<<if $Characters.fairyprincess.Relation == 1 and $player.level <30>>
<b>
Reach level 30 to continue the story and fight the final boss<br>
</b>
<br>
<<elseif $Characters.fairyprincess.Relation == 1 and $player.level >=30>>
<<link "Speak with $Characters.elfprincess.name">>
<<goto ForestFinal1>>
<</link>>
<br>
<</if>>
<<if $Characters.fairyprincess.Relation >=2>>
<<link $Characters.fairyprincess.name>>
<<script>>
Dialog.wiki(Story.get("Fairyprincess").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link "Rest">>
<<set $player.health = $player.maxhealth>>
<<goto FairyTown>>
<</link>><br>
<</if>>
<<link "Leave">>
<<goto "SpiritLand">>
<</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SpiritLand.jpg" width="75%"><br>
Spirit Land<br><br>
<<if $Characters.squirrelgirl.found == false and $Characters.fairyprincess.Relation >=2>>
<<link "You see a large squirrel tail sticking out of the bush">><<goto SquirrelMeet>><</link>><br>
<</if>>
<<if $Characters.squirrelgirl.found == true>>
<<link "$Characters.squirrelgirl.name">>
<<script>>
Dialog.wiki(Story.get("Squirrelgirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link "Fairy Town">>
<<goto FairyTown>>
<</link>><br>
<<if $Characters.fairyprincess.Relation >=1>>
<<link "Battle grounds">>
<<goto "Spirit Battlegrounds">>
<</link>><br>
<</if>>
<<link "Leave">>
<<set $spiritland = false>>
<<goto "DarkForest">>
<</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
The man looks at you with welcoming manner.<br>
<img src="Media/Map/Kujdestar.jpg" width="30%"><br>
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; You must be $uname, the national hero.@@
<<linkreplace "Continue" t8n>>You bring out your weapon. <br>@@.speech-u; You must be Kujdestar!@@
<<linkreplace "Continue" t8n>>He holds his hands up. @@.speech-kujdestar; I'm not here to pose a threat to you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh! Of course, all of you want to introduce yourselves before the battle first.@@
<<linkreplace "Continue" t8n>>He laughs.<br> @@.speech-kujdestar; They were actually following my words. No, in reality you never had to fight any of us to get out of here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@ @@.speech-kujdestar; You could always leave... No, only after killing Wanzeru you could leave.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Care to explain?@@ $Characters.elfprincess.name walks out of her room.<br>
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Well then, it appears everyone is here... Right? Mykarah?@@
<<linkreplace "Continue" t8n>>A sword gets launched through the door, grazing Kujdestar's arm.<br>@@.speech-mykarah; I knew I shouldn't have trusted you.@@
<<linkreplace "Continue" t8n>>Mykarah comes out of your room.<br>@@.speech-kujdestar; Anyway...@@ He drinks a potion that heals the scratch and continues.<br>@@.speech-kujdestar; If you guys want to leave, you can do that anytime.@@
<<linkreplace "Continue" t8n>>@@.speech-u; But to do that, we need to do what?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Defeat a golem that I've had made.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A golem? For what reason?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; To see if you are ready for the outer world, because it's not as safe as it is here.@@
<<linkreplace "Continue" t8n>> @@.speech-u; Didn't I prove myself hard enough by defeating 2 founders?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; If only it was that simple.@@ He looks at the princess. @@.speech-kujdestar; As for you princess, I have news for you.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; News? About what?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; About your kingdom. You parents are dead and the kingdom is in shambles, other races being executed and poverty increasing as we speak.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name drops to her knees.<br> @@.speech-elfprincess; No... Those bastards will pay!@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; So you must make haste, princess.@@
<<linkreplace "Continue" t8n>>@@.speech-u; When can we fight the golem?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Anytime you are ready to fight it, just prepare yourself for the outside as well.@@
<<linkreplace "Continue" t8n>> @@.speech-u; Very well, thank you Kujdestar.@@
<<linkreplace "Continue" t8n>>He leaves and lets you prepare yourself.<br>
<<set $kujdestarmet = true>>
<<linkreplace "Continue" t8n>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true>>
You call $Characters.gobling.name to talk about visiting the village.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Should we go and visit your village to talk about you?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Can I make a proposal, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Go ahead, I'm listening.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Can I go to the village alone and talk to my father about my situation?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?!@@ You slam your hand.@@.speech-u; It's the same as asking if you can get the key to open your shackles!@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; If I go there alone, I believe I can negotiate with my dad.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And why I can't go there with you?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; My father might think that I'm under a pressure with you next to me, Master.@@
<<linkreplace "Continue" t8n>>You think to yourself for a moment.<br>@@.speech-u; Fine, but don't take long.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Thank you, Master.@@ She leaves the house and now you wait for her to come back.<br>
<<linkreplace "Continue" t8n>>Time passes while you are waiting, as you start to get impatient, you hear a knock on the door.<br>
<<linkreplace "Continue" t8n>>You open the door and see your little slave return with a bruise on her cheek.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure looks like he approved of it.@@
<<linkreplace "Continue" t8n>>She doesn't say a word and enters your house after closing the door.<br>
<<linkreplace "Continue" t8n>>You follow her to the room and are met with her taking her clothes off and looking at you with lust in her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Don't get impatient, you have more stuff to do, until then I will be sure to satisfy both of our lusts.@@
<<linkreplace "Continue" t8n>>She nods. @@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>><b> $Characters.gobling.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 2>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You go back home to your wifey.<br>
<<linkreplace "Continue" t8n>>As you enter the house, she hugs you with a smile on her face.@@.speech-goblingirl; Welcome home, Honey.@@
<<linkreplace "Continue" t8n>>You kiss her and look behind her, to see her father looking at both of you with a smile on his face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Oh! Hello Chief, I apologize for that.@@
<<linkreplace "Continue" t8n>>@@.speech-text; It's okay, kid. If anything I'm more than happy to see you keeping up such a healthy relationship with my daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Dad brought gifts for us, to celebrate the progress of our relationship.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... Thank you, Chief.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Kid, stop calling me Chief. It feels strange hearing it from a son-in-law of mine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, I will stop doing that, gramps.@@
<<linkreplace "Continue" t8n>>@@.speech-text; You little shit... Get over here!@@ He wraps his arm around your neck and grinds his fist at your head.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Ow! Ow! Ow! Stop that!@@ $Characters.gobling.name is watching both of you with a smile on her face and giggles soon after.<br>
<<linkreplace "Continue" t8n>>You both stop and look at her. @@.speech-goblingirl; Sorry, but you both look like kids.@@
<<linkreplace "Continue" t8n>>He lets you go and adjusts himself, clears his throat and looks at you and your wife. @@.speech-text; I will be going now, use the gifts when you both are ready to have kids.@@
<<linkreplace "Continue" t8n>>You and $Characters.gobling.name widen your eyes and watch him leave.<br>
<<linkreplace "Continue" t8n>>You glance at $Characters.gobling.name and see her smile, ensuring that everything will be fine.<br>
<<linkreplace "Continue" t8n>><b> $Characters.gobling.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 2>><<goto "Goblin Girl Hut">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true and $galleryrouteL == true>>
<<set $Characters.gobling.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.gobling.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You order $Characters.gobling.name to pleasure you in a different way.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tits to pleasure me from now on.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>She strips both you and herself down, before massaging your cock with her tits.<br>
<img src="Media/Characters/Goblin/Lust/Titjob/2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep pleasuring me just like that, slave.@@
<<linkreplace "Continue" t8n>>Upon seeing your reaction, she begins pleasuring you even better by massaging you differently.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit and without telling you come all over her.<br>
<img src="Media/Characters/Goblin/Lust/Titjob/cum0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>You caress her cheek with your hand. @@.speech-u; You did a good job.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Thank you, Master.@@
<<linkreplace "Continue" t8n>>Before you leave, you see $Characters.gobling.name smile as she licks your cum.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You grab $Characters.gobling.name by her ass.<br>
<<linkreplace "Continue" t8n>>She gets shook and looks at you with a smile. @@.speech-u; Can you pleasure me with you boobs today?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; With my boobs?@@ She looks down at her chest. @@.speech-goblingirl; What a pervert you are.@@
<<linkreplace "Continue" t8n>>@@.speech-u; The only way to satisfy a pervert is for another pervert to satisfy them.@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-goblingirl; Then let me help a pervert husband of mine release his load.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and cushons your cock between her boobs.<br>
<img src="Media/Characters/Goblin/Love/Titjob/3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; How is it? Does it feel good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It feels amazing, yet soft.@@
<<linkreplace "Continue" t8n>>She begins to move her boobs up and down, since it's a new experience for you, you are very sensitive to it.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit. @@.speech-u; Keep going, I'm going to cum!@@<br>
<<linkreplace "Continue" t8n>>She goes faster and makes you cum all over her boobs.<br>
<img src="Media/Characters/Goblin/Love/Titjob/cum1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She looks at you with a smile on her face, covered with cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That was amazing.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; That's good to know, can't wait to do it some more to you.@@
<<linkreplace "Continue" t8n>>After that, she cleans her face and licks cum off your cock.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
Just like before, you grab $Characters.gobling.name by her neck and push her down on the bed.<br>
<<linkreplace "Continue" t8n>>She waits for you to get on the bed and begins to pleasure you with her tits.<br>
<<set _titjob = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Titjob/" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>Just like before, you feel great pleasure just from her tits alone.<br>
<<linkreplace "Continue" t8n>>You reach your limit not long after. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,1)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Titjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She licks cum off your cock before you get out of the bed and leave the room.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You ask $Characters.gobling.name to pleasure you with her boobs again.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I get another boobjob from you?@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-goblingirl; Of course my perverted husband.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and sandwiches your cock between her boobs before moving them.<br>
<<set _titjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Titjob/" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's hard to forget this pleasure from your amazing boobs.@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-goblingirl; Maybe I should start doing it much more often.@@
<<linkreplace "Continue" t8n>>She increases her speed and looks at you in the eyes with a smile on her face.<br>
<<linkreplace "Continue" t8n>>Because of that, you reach your limit much sooner than usual. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps going as you cum all over her<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Titjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She licks all of the cum from her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are a bigger pervert than me.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; We can definitely argue about that one.@@
<<linkreplace "Continue" t8n>>You both laugh and go on your way<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You knock at $Characters.elfprincess.name's door.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Who's there?@@ You hear her muffled voice.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I come in?@@ You hear her get out of the bed and coming to the door.<br>
<<linkreplace "Continue" t8n>>She opens the door with tears on her eyes and with a depressed look. @@.speech-elfprincess; What do you want from me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want me to keep you a company? Maybe let all your feelings out while talking to me?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Absolutely not, I don't want your abyss kind to even look at me, or breathe the same air as me.@@ She shuts her door on you.<br>
<<linkreplace "Continue" t8n>>You lean your back against the door and look up at the ceiling. @@.speech-u; Why do you hate Abyss Aords so much?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I won't tell you anything.@@
<<linkreplace "Continue" t8n>>@@.speech-u; At least let me understand the reason for your hatred towards us.@@
<<linkreplace "Continue" t8n>>You wait for her answer, but all your can hear is silence. @@.speech-u; Hell-@@ You get interrupted mid-sentence. @@.speech-elfprincess; When I was a kid, my parents travelled to another continent for some political matters.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-elfprincess; And when they got back, my dad was badly injured and that injury had never been treated or healed.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A never healing injury? What even is that?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; It's something Abyss Lords naturally possess, an eternal slash, it's a sword magic that they can summon or cut their opponent down.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; My dad was lucky enough to only get his arm grazed by it. No one ever told me what happened or why it occurred.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, how did you find out it was an Abyss Lord that did it.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; There are books everywhere in the castle, but I stumbled upon a book, "Historical Entities", it had the same description of their slash, that my dad had sustained.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm pretty sure that's not the only thing that made you sure it was the Abyss Lords' fault, right?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; That's right. It was my dad's diary that confirmed my doubts.@@ She pauses for a moment. @@.speech-elfprincess; The attack was sudden and my dad had to save my mom from the attack, however he was the one that got hit with it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... However, I'm not like them, this power awakened inside me only recently. I have no recollection of who I was before I woke up in this forest nor what I've done.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; If that's true, then you are a bigger threat to the world than I thought.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's that supposed to mean?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; There have only been rare cases where Abyss Lords passed down their power to individuals in exchange for their memory.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, but how am I a bigger threat than them?@@
<<linkreplace "Continue" t8n>> @@.speech-elfprincess; Because that power they passed down to you has the exact same strength it had before getting passed down, and it will only grow stronger.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright... How do you feel right now?@@
<<linkreplace "Continue" t8n>> @@.speech-elfprincess; Worse after educating you about yourself.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I highly doubt that.@@ You push yourself against the door and fall with the door into her room.<br>
<<linkreplace "Continue" t8n>>After falling down you see $Characters.elfprincess.name sitting down to the right of the door.<br>
<<linkreplace "Continue" t8n>>She looks shocked, but laughs soon after. @@.speech-u; Look at you, I definitely made you feel much better.@@
<<linkreplace "Continue" t8n>>The smile instantly fades away as she gets embarrassed. @@.speech-elfprincess; GET THE HELL OUT OF MY ROOM, YOU PERV!@@
<<linkreplace "Continue" t8n>>You run out of her room as she throws stuff at you.<br>
<<linkreplace "Continue" t8n>>While running looking back you bump into something soft and pillowy, you back up and see a fairy, a fairy princess.<br>
<img src="Media/Characters/FairyPrincess/bump.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>She smiles. @@.speech-fairyprincess; You guys sure are energetic, could it be that you both are a couple?@@
<<linkreplace "Continue" t8n>>Both of you disagree with her at the same time. @@.speech-fairyprincess; Worry not, I came here only for one reason alone. We need to talk, $uname.@@
<<linkreplace "Continue" t8n>>@@.speech-u; About what exactly?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; About your soon to be departure against the forest's guardian itself.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Am I needed in this conversation?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; No Sweetpea, but worry not, because I will postpone this conversation for a later date. I just wanted to give you a message before you go.@@
<<linkreplace "Continue" t8n>> $Characters.elfprincess.name nods. @@.speech-u; When will we talk about it?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Whenever you are ready, all you have to do is call me.@@
<<linkreplace "Continue" t8n>> @@.speech-u; Alright, I will do so.@@
<<linkreplace "Continue" t8n>>She grins and disappears into the thin air.<br>
<<linkreplace "Continue" t8n>>You turn back and look at $Characters.elfprincess.name. @@.speech-u; It appears I have an appointment with the fairy princess.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Tell me about it later.@@ You nod before going back to your room.<br>
<<linkreplace "Continue" t8n>><<set $Characters.elfprincess.Relation = 2>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You call out for the fairy princess.<br>
<<linkreplace "Continue" t8n>>She once again appears out of nowhere in front of you. @@.speech-u; So, what did you want to talk about?@@
<img src="Media/Characters/FairyPrincess/bump.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I would like to ask you for a request. In exchange you can use our battle ground.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what would the request be?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Don't kill our forest guardian.@@ She gets on her knees and bows to you. @@.speech-fairyprincess; If you do, the whole forest will get destroyed.@@
<<linkreplace "Continue" t8n>>You think to yourself.<br>
<<link "Accept the offer (Love)">><<goto "Spiritland story3 Love">><</link>> or <<link "Accept the offer (Lust)">><<goto "Spiritland story3 Lust">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You accept the offer.<br>
<<linkreplace "Continue" t8n>>She looks up with a smile and tears on her face. @@.speech-fairyprincess; I, thank you so much. I will make sure to repay you kindly.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is no need, may I ask you a question though?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; What would that be?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why does kujdestar want the guardian gone?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Because he fears it, if it weren't for it being so close to us, our village, no, our land would have been destroyed like the rest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That makes much more sense to me now, thank you.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; No, I thank you for accepting my request. Battle ground will be open to you shortly, you can fight in it to train as much as you want.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Thank you, before I forget, what's your name?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I'm $Characters.fairyprincess.name, I'm pleased to make an acquintance with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Likewise, I hope to see you soon.@@
<<linkreplace "Continue" t8n>>She smiles and disappears.<br>
<<linkreplace "Continue" t8n>><b>Battle grounds in Spirit Land is now available to you.</b><br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.Relation = 1>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You accept the offer.<br>
<<linkreplace "Continue" t8n>>She looks up with a smile and tears on her face. @@.speech-fairyprincess; I, thank you so much. I will make sure to repay you kindly.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is no need, may I ask you a question though?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; What would that be?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why does kujdestar want the guardian gone?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Because he fears it, if it weren't for it being so close to us, our village, no, our land would have been destroyed like the rest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So that's how it is, if that's the case, I would like to make a proposal for you.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; W-What would the proposal be?@@ She says it in a frightened tone.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Become my woman and other permission that you would have given me as an offer.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; B-Become your woman...?@@ She looks up with a worried look.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; If you don't want to, then it's okay, I can just kill the guardian and let the aftereffect destroy this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Fine, I will become your woman, but please promise me to not kill our guardian.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I will make sure to let it live. Before you go, what's your name?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; $Characters.fairyprincess.name, battle grounds should be accessible to you upon my leave.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, you can go now.@@
<<linkreplace "Continue" t8n>>She disappears while bowing to you, leaving you alone in the room.<br>
<<linkreplace "Continue" t8n>><b>Battle grounds in Spirit Land is now available to you.<br>
$Characters.fairyprincess.name is now your servant.</b><br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.enslaved = true>><<set $Characters.fairyprincess.Relation = 1>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center><img src="Media/Map/SpiritGround.webp" width="70%"><br>
Spirit Battlegrounds<br><br>
<<link "Fight">>
<<goto Enemies>>
<</link>><br>
[[Leave|SpiritLand]]
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You knock on $Characters.elfprincess.name's door.<br>
<<linkreplace "Continue" t8n>>She opens the door and looks at you. @@.speech-u; Are you ready to finally leave this forest?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Yes, I'm ready to finally get out of here.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Good, pack things up then. We are leaving right now.@@
<<linkreplace "Continue" t8n>>She runs back in her room and gathers everything she had taken out of her bag.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Do you think I can take back the kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Master, if I may?@@ @@.speech-u; Go ahead.@@ @@.speech-mykarah; Princess, you underestimate yourself and us. We will take it all back no matter what.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name looks pleased with Mykarah's answer. @@.speech-elfprincess; Thank you, maybe you aren't so bad after all, demon girl.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Neither are you. I took you for a bratty spoiled elf, but I guess you have outgrown that in a short amount of time.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; If anything, I needed this growth. So I thank these circumstances that happened.@@ She picks up her bag. @@.speech-elfprincess; Let's go.@@
<<linkreplace "Continue" t8n>>As you step out of the room, you meet Kujdestar, once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you giving us a warm farewell and a good luck?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; You know you don't need that and I hope you are planning to kill that guardian.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just so you can take control over this forest? Or is it that you can't leave the forest because you fear the guardian?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; I don't see how that is any of your business, Outsider.@@
<<linkreplace "Continue" t8n>> @@.speech-u; It is my business as much it is yours. I can't wait to uncover your little group's truth and the intention behind the creation of it.@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Neither can I, Outsider. Don't die out there, I will seek your help again.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, the next time you see me, will be at your final breath.@@
<<linkreplace "Continue" t8n>>You walk past Kujdestar, as he looks at you with fierce gaze.<br>
<<linkreplace "Continue" t8n>><<goto ForestFinal2>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You follow the path with $Characters.elfprincess.name to fight the forest guardian and leave the forest at once.<br>
<<linkreplace "Continue" t8n>>Looking behind you, you see $Characters.elfprincess.name shaking with fear, but is trying to suppress it. @@.speech-u; Are you sure you want to join this fight?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Y-Yeah! Don't underestimate me!@@ @@.speech-u; Not that I was, but you are shaking like crazy right now.@@
<<linkreplace "Continue" t8n>>Mykarah looks at her and flicks her fingers at $Characters.elfprincess.name's forehead. @@.speech-elfprincess; Ow! What was that for?@@ She covers her forehead with her hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Stop thinking about dying in this forest, just because you are unsure if we will get out of here alive.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I was not thinking that!@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes you were, I could see it in your eyes, princess.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name looks down. @@.speech-elfprincess; Fine, I was thinking that. But don't you guys fear it as well?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, not really. If anything I was wondering how outside of the forest looks.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; What... Do you not fear death?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't fear it, until I'm close to it.@@ You grab her by her wrist. @@.speech-u; Come on, let's get a move on!@@
<<linkreplace "Continue" t8n>>You continue walking towards the guardian, however, it wouldn't be long before you get ambushed by it.<br>
<<linkreplace "Continue" t8n>>The guardian tries to attack $Characters.elfprincess.name, but Mykarah deflected the attack and lit it on fire.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Hey princess! If you are scared, then stay back!@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; No, I will fight too!@@ She grabs her staff with confidence in her eyes.<br>
<<linkreplace "Continue" t8n>> @@.speech-u; Alright, let's defeat it and get out of here!@@
<<linkreplace "Continue" t8n>>Both of the girls shout "Yes!", and so the battle begins.<br><<set $forestguardianfight = true>>
<<linkreplace "Continue" t8n>><<goto Enemies>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
The guardian screams blasting both your party and trees away from it.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name runs towards the guardian and shoots a wind bullet at the guardian's chest.<br>
<<linkreplace "Continue" t8n>>The guardian's chest gets blasted away, revealing it's core and weakening it.<br>
<<linkreplace "Continue" t8n>>Mykarah runs at the guardian slashing it's next to immobilize it just enough to open an exit out of the forest.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Everyone! Run to the exit!@@
<<linkreplace "Continue" t8n>>You and the party begin to run towards the exit, but are blocked by a party of people standing in front of it.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name stops and recognizes people that are standing in front of you.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; IT'S YOU BASTARDS! YOU KILLED MY PARENTS!@@
<<linkreplace "Continue" t8n>>You turn to $Characters.elfprincess.name in a surprise. @@.speech-u; What?@@ You turn back at the party and see them grin with weapons in their hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Hey, Kujdestar! It appears you kept your end of the bargain!@@
<<linkreplace "Continue" t8n>>@@.speech-u; He what?!@@ @@.speech-kujdestar; Of course I did.@@ You hear the voice behind you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I knew I should have killed you from the start.@@ @@.speech-kujdestar; Oh please, if not for me, you wouldn't have been able to get out of this forest alive, to some extent.@@
<<linkreplace "Continue" t8n>>The men chuckle, filling both you and $Characters.elfprincess.name with rage. @@.speech-u; I see now...@@ You calm down, knowing that Kujdestar still can't do anything in this situation.<br>
<<linkreplace "Continue" t8n>>You see behind Kujdestar, guardian stand up with $Characters.fairyprincess.name's help. Upon hearing noises Kujdestar turns around in shock.<br>
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; How... I thought it died... $uname! YOU BASTARD, YOU FOOLED ME!@@
<<linkreplace "Continue" t8n>> @@.speech-u; I didn't fool anyone, I just never agreed to your request. However, I did agree to $Characters.fairyprincess.name's request.@@
<<linkreplace "Continue" t8n>>Kujdestar's legs get entrapped with vines. @@.speech-fairyprincess; $uname, get out of here right now! We will take care of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well, let's go!@@ You run towards the men blocking your way, Mykarah dashes forward and kills them all in a single slash.<br>
<<linkreplace "Continue" t8n>>You look behind you and see Kujdestar resisting and fighting back with his own powers, without being able to do anything the forest's entrance closes right behind you.<br>
<<linkreplace "Continue" t8n>>You are finally outside the forest and finally... Arrived at the fields.<br>
<img src="Media/Map/Fields.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>> @@.speech-u; We are finally here.@@ You look at $Characters.elfprincess.name who just dropped on her knees.<br>
<<linkreplace "Continue" t8n>>She releases all of her emotions by crying, you put your hand on her shoulder. @@.speech-u; It's okay... Let it all out.@@
<<linkreplace "Continue" t8n>>You look at the fields with a smile on her face, finally making a progress in your journey.<br>
<<linkreplace "Continue" t8n>><b>You can access "The Fields" from first forest area.<br>
You can interact with Fairy princess now.<br>
You can always come back to the forest.<br>
</b>
<<set $Characters.fairyprincess.Relation =2>>
<<linkreplace "Continue" t8n>><<goto "The Fields">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center><img src="Media/Map/Fields.jpg" width="70%"><br>
The Fields<br><br>
<<link "Forest">>
<<goto Forest>>
<</link>><br>
</center>
@@.big-name;
<center>
<img src="Media/Characters/FairyPrincess/main.webp" width="35%"><br>
<<if $fairyprincesslvl == undefined>>
<<set $fairyprincesslvl = 0>>
<</if>>
Relation: <<print $Characters.fairyprincess.Relation>>/<<if $fairyprincesslvl == 0>>5<<else>>done<</if>><br>
<<if $fairyprincesslvl == 0 and $Characters.fairyprincess.Relation >=5>>
<<link "Level up">>
<<goto "Fairyprincesslvl1">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "Fairyprincess Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $fairyprincesslvl >=1>>
<h1>Level 1</h1>
<<link "Foreplay">>
<<goto "Fairyprincess Foreplay">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $Characters.fairyprincess.enslaved == true and $galleryrouteL == true>>
<<set $Characters.fairyprincess.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.fairyprincess.enslaved == true or $galleryrouteS == true>>
<<if $fairyprincesslvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<<if $Characters.fairyprincess.Relation == 2 or $gallerytalk1 == true>>
You return back to $Characters.fairyprincess.name after escaping from the forest.<br>
<<linkreplace "Continue" t8n>>The fairy town looks the same as it was before and there is no signs of a battle.<br>
<<linkreplace "Continue" t8n>>$Characters.fairyprincess.name looks at you with a smile on her face. @@.speech-fairyprincess; Welcome back, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where is Kujdestar? What happened to him?@@ @@.speech-fairyprincess; Oh, he is in our prison. He will never get out of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I wouldn't be so sure about that.@@ @@.speech-fairyprincess; How so?@@ @@.speech-u; After all that act of his, it sure seemed like he has outside connections.@@
<<linkreplace "Continue" t8n>>She looks at you and ponders for a moment. @@.speech-fairyprincess; Would increasing our security decrease the risks?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If you have enough resources to also keep the town tightly secured, then yes it will.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Okay! Thank you, Sir!@@ She disappears in a hurry with a giggle.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.fairyprincess.Relation == 3 or $gallerytalk2 == true>>
You talk with $Characters.fairyprincess.name about the deal.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you remember our deal?@@ @@.speech-fairyprincess; Yes, I do, Sir.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; Good, however, I won't make you do stuff just yet.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Then what is it you want me to do, Sir?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Be my servant in your own town.@@ @@.speech-fairyprincess; What?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Exactly what I said, become my servant.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I...I will try, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; While we are here, how about we walk around the town a bit?@@
<<linkreplace "Continue" t8n>>She nods and guides you around the town until you are satisfied.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You call for $Characters.fairyprincess.name.<br>
<<linkreplace "Continue" t8n>>She appears in front of you and bows. @@.speech-u; Tell me more about this town.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Well... Where do I start?@@ You both begin to walk around the town once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; This town has existed for thousands of years, we were known as the spirits or guardians of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is it because of your race or your deeds?@@ @@.speech-fairyprincess; Both, we let people live in this town, if they weren't going to harm the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What about the spirit that guards the forest?@@ @@.speech-fairyprincess; It's a creation of our own, but lately it had become aggressive because of The Dark Triad.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-fairyprincess; All because they started to harm our forest and the guardian didn't know what to attack... So it attacked everything and anything that came near it or the exit.@@
<<linkreplace "Continue" t8n>>Before you know it you've been walking around the town in circles with $Characters.fairyprincess.name.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You talk with $Characters.fairyprincess.name<br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.Relation +=1>><<goto FairyTown>>
<</linkreplace>>
<</if>>
<<else>>
<<if $fairyprincesslvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<<if $Characters.fairyprincess.Relation == 2 or $gallerytalk1 == true>>
You return back to $Characters.fairyprincess.name after escaping from the forest.<br>
<<linkreplace "Continue" t8n>>The fairy town looks the same as it was before and there is no signs of a battle.<br>
<<linkreplace "Continue" t8n>>$Characters.fairyprincess.name looks at you with a smile on her face. @@.speech-fairyprincess; Welcome back, $uname.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where is Kujdestar? What happened to him?@@ @@.speech-fairyprincess; Oh, he is in our prison. He will never get out of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I wouldn't be so sure about that.@@ @@.speech-fairyprincess; How so?@@ @@.speech-u; After all that act of his, it sure seemed like he has outside connections.@@
<<linkreplace "Continue" t8n>>She looks at you and ponders for a moment. @@.speech-fairyprincess; Would increasing our security decrease the risks?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If you have enough resources to also keep the town tightly secured, then yes it will.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Okay! Thank you, Sir!@@ She disappears in a hurry with a giggle.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.fairyprincess.Relation == 3 or $gallerytalk2 == true>>
You talk with $Characters.fairyprincess.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How is the security in this town now?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; It should hold him in place for a long time, even with external breach.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just let me know if anything happens.@@ She smiles. @@.speech-fairyprincess; I will make sure to do that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have another question for you, $Characters.fairyprincess.name.@@ @@.speech-fairyprincess; What is it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What happened to the king and queen of this land?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; They've been killed by the very same Dark Triad founder, Kujdestar.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If he killed your parents, why didn't you kill him as a revenge?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Because I don't like bloodshed, I don't want his filthy blood smeared all over our land.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Would you like me to take him with me and kill him there?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; It's not that I wouldn't trust you, but we don't know what abilities he has, He let me take him in as a prisoner.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@ @@.speech-fairyprincess; Yeah, his reaction was just an act, he knew about all of this from the start.@@
<<linkreplace "Continue" t8n>>You keep talking with her about herself and her land before going away.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You call for $Characters.fairyprincess.name.<br>
<<linkreplace "Continue" t8n>>She appears in front of you and waves at you with a smile. @@.speech-u; Tell me more about this town.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Well... Where do I start?@@ You both begin to walk around the town once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; This town has existed for thousands of years, we were known as the spirits or guardians of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is it because of your race or your deeds?@@ @@.speech-fairyprincess; Both, we let people live in this town, if they weren't going to harm the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What about the spirit that guards the forest?@@ @@.speech-fairyprincess; It's a creation of our own, but lately it had become aggressive because of The Dark Triad.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-fairyprincess; All because they started to harm our forest and the guardian didn't know what to attack... So it attacked everything and anything that came near it or the exit.@@
<<linkreplace "Continue" t8n>>Before you know it you've been walking around the town in circles with $Characters.fairyprincess.name.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You talk with $Characters.fairyprincess.name<br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.Relation +=1>><<goto FairyTown>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.fairyprincess.enslaved == true>>
You approach $Characters.fairyprincess.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Now... Let's get back to our agreement.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Yes, Sir. About the agreement... Do I have to give away my maidenhood?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not yet, I will take it when you are more obedient towards me.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I see...@@ She sighs with relief. @@.speech-fairyprincess; Then I'm ready to become your woman.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; Good... We will begin once you are ready, unless you are ready right now?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; No, I need some more time, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well, see you later, servant.@@
<<linkreplace "Continue" t8n>>As you walk away, she grabs your hand.<br> @@.speech-fairyprincess; Please take good care of me, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's this about? Is it because of Kujdestar?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I had a similar experience with Kujdestar, but we didn't move to sexual things.@@
<<linkreplace "Continue" t8n>>@@.speech-u; But he tortured you?@@
<<linkreplace "Continue" t8n>>She nods. @@.speech-u; Don't worry, I will take a good care of you.@@ She smiles and nods.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.fairyprincess.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $fairyprincesslvl =1>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You meet $Characters.fairyprincess.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can we talk for a moment?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Sure, what's up?@@ @@.speech-u; I want to talk about our relationship.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Relationship?@@ She pauses for a moment. @@.speech-fairyprincess; Do you want to move to sexual relationship?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not just sexual relationship, I want to have intimate relationship with you.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Intimate... I'm a princess, I'm not supposed to be in an intimate relationship with a non-royalty.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We can change that, I don't need to be a prince to love you.@@
<<linkreplace "Continue" t8n>>$Characters.fairyprincess.name smiles. @@.speech-fairyprincess; You are so hopeless... Fine, if it's you we can make it happen. Citizens already respect you and titled you as our hero.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A hero and a princess... I like the sound of that.@@
<<linkreplace "Continue" t8n>>She kisses you and smiles expecting from you much more in the future.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.fairyprincess.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $fairyprincesslvl =1>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.fairyprincess.enslaved == true and $galleryrouteL == true>>
<<set $Characters.fairyprincess.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
<<if $Characters.fairyprincess.Relation <=6 or $galleryforeplay1_1 == true>>
<<if $Characters.fairyprincess.enslaved == true or $galleryrouteS == true>>
You ask $Characters.fairyprincess.name for a service for the first time.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey princess, I want you to start doing your first job as a servant.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; What is it that I have to do, Sir?@@ @@.speech-u; Pleasure my cock with your mouth.@@
<<linkreplace "Continue" t8n>>She gets down on her knees and does as she is told, pulls down your pants and after being surprised by your cock, begins to work on it.<br>
<img src="Media/Characters/FairyPrincess/Lust/fore0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Even though she is clumsy at giving you a blowjob, her warm and wet mouth itself gives you pleasure.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tongue and start sucking instead of moving your head up and down.@@
<<linkreplace "Continue" t8n>>As soon as she begins doing just that, you reach your limit and cum inside her mouth.<br>
<img src="Media/Characters/FairyPrincess/Lust/forec0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She swallows your cum and puts a hand in front of her mouth to later show you her empty mouth.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Good girl.@@ She stares at you blankly. @@.speech-fairyprincess; T-Thank you, Sir.@@
<<linkreplace "Continue" t8n>>You leave $Characters.fairyprincess.name by herself.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You ask $Characters.fairyprincess.name to pleasure you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey honey, can you pleasure my love stick?@@
<<linkreplace "Continue" t8n>>She is at loss of words. @@.speech-fairyprincess; Umm... O-Okay.@@
<<linkreplace "Continue" t8n>>You pull down your pants for her and guide her. @@.speech-u; Wrap your boobs around my cock and move them up and down.@@
<<linkreplace "Continue" t8n>>She does as she is told and carefully pleasures you with her boobs.<br>
<img src="Media/Characters/FairyPrincess/Love/fore0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Am I doing it the right way?@@ You lean back. @@.speech-u; Yeah, just squeeze them a little bit tighter.@@
<<linkreplace "Continue" t8n>>The pressure of her boobs increase and so does pleasure of the titjob.<br>
<<linkreplace "Continue" t8n>>It doesn't take you long to reach the limit, so you warn her about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@ She looks confused but doesn't stop and you cum all over her.<br>
<img src="Media/Characters/FairyPrincess/Love/forec0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>You rub her cheek as she looks confused. @@.speech-u; It's a love juice, meaning that I love you and you made me feel good.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; U-Ummm, you mean your baby batter?@@ @@.speech-u; It has many names.@@
<<linkreplace "Continue" t8n>>She smiles and hits your shoulder as you leave.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $Characters.fairyprincess.enslaved == true or $galleryrouteS == true>>
You ask $Characters.fairyprincess.name for another service, this time not blowjob exclusive.<br>
<<linkreplace "Continue" t8n>>She begins pleasuring you to her best of abilities.<br>
<<set _foreplay = random(0,1)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Lust/fore" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>It doesn't take long for you to cum from your servant, so you let it all out.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Lust/forec" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She cleans herself off and waves at you as you leave the area.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You ask $Characters.fairyprincess.name for another service.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you pleasure me again, honey?@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-fairyprincess; Why not.@@
<<linkreplace "Continue" t8n>>She goes down on you and pleasures you in different ways.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Love/fore" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You lean back enjoying her loving service for a while.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit and shoot your cum all of her.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Love/forec" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She licks the cum off her body with a smile on her face as you leave.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center><h1>Gallery</h1></center>
<div class="gallery">
<<if $Characters.slimequeen.Relation >=2>>
<div class="gallerychar">
<center><h2><b>
Slime Queen
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto SlimeVisit>><</link>>
<<if $Characters.slimequeen.Relation >=3>>
<<link 2>><<set $gallerytalk2 = true>><<goto SlimeTalker>><</link>><</if>>
<<if $Characters.slimequeen.Relation >=4>><<link 3>><<set $gallerytalk3 = true>><<goto SlimeChatL>><</link>><</if>>
<<if $slimequeenlvl >=1>><<link 4>><<set $gallerytalk4 = true>><<goto SlimeChatL>><</link>><</if>>
<<if $slimequeenlvl >=2>><<link 5>><<set $gallerytalk5 = true>><<goto SlimeChatL>><</link>><</if>>
<<if $slimequeenlvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto SlimeServiceL>><</link>>
<<if $Characters.slimequeen.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto SlimeServiceL>><</link>><</if>><br><</if>>
<<if $slimequeenlvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto SlimeService2>><</link>>
<<if $Characters.slimequeen.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto SlimeService2>><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto SlimeTrainS>><</link>>
<<if $Characters.slimequeen.Relation >=3>>
<<link 2>><<set $gallerytalk2 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $Characters.slimequeen.Relation >=4>><<link 3>><<set $gallerytalk3 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $slimequeenlvl >=1>><<link 4>><<set $gallerytalk4 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $slimequeenlvl >=2>><<link 5>><<set $gallerytalk5 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $slimequeenlvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto SlimeServiceS>><</link>>
<<if $Characters.slimequeen.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto SlimeServiceS>><</link>><</if>><br><</if>>
<<if $slimequeenlvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto SlimeService2>><</link>>
<<if $Characters.slimequeen.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto SlimeService2>><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.elfgirl.found == true>>
<div class="gallerychar">
<center><h2><b>
Elf Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteN">
<center>
<b style ="color:black; font-size: 24px;">Neutral Route:</b>
</center>
<b style ="color:black; font-size: 21px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto elfgirlintro>><</link>>
<<if $Characters.elfgirl.Relation >1>>
<<link 2>><<set $gallerytalk2 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $Characters.elfgirl.Relation >2>><<link 3>><<set $gallerytalk3 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $Characters.elfgirl.Relation >3>><<link 4>><<set $gallerytalk4 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $Characters.elfgirl.Relation >4>><<link 5>><<set $gallerytalk5 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $elfgirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $elfgirllvl >=2>><<link 7>><<set $gallerytalk7 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $elfgirllvl >=1>><br>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto "Elfgirl Foreplay">><</link>>
<<if $Characters.elfgirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto "Elfgirl Foreplay">><</link>><</if>>
<<if $elfgirllvl >=2>><<link 3rd>><<set $galleryforeplay1_3 = true>><<goto "Elfgirl Foreplay">><</link>><</if>><br><</if>>
<<if $elfgirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<goto "Elfgirl Foreplay2">><</link>>
<<if $Characters.elfgirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<goto "Elfgirl Foreplay2">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.dungeongirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Dungeon Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>>
<<if $Characters.dungeongirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=2>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl HJ">><</link>>
<<if $Characters.dungeongirl.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto "Dungeongirl HJ">><</link>><</if>><br><</if>>
<<if $dungeongirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl BJ">><</link>>
<<if $Characters.dungeongirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl BJ">><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>>
<<if $Characters.dungeongirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=2>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl HJ">><</link>>
<<if $Characters.dungeongirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl HJ">><</link>><</if>><br><</if>>
<<if $dungeongirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl BJ">><</link>>
<<if $Characters.dungeongirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl BJ">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.gobling.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Goblin Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto "Gobling Talk">><</link>>
<<if $Characters.gobling.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $Characters.gobling.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $Characters.gobling.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $Characters.gobling.Relation >=5>><<link 5>><<set $gallerytalk5 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $goblinglvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $goblinglvl >=2>><<link 7>><<set $gallerytalk7 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $goblinglvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto "Gobling Service">><</link>>
<<if $Characters.gobling.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto "Gobling Service">><</link>><</if>><br><</if>>
<<if $goblinglvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto "Gobling Service2">><</link>>
<<if $Characters.gobling.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto "Gobling Service2">><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto "Gobling Train">><</link>>
<<if $Characters.gobling.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $Characters.gobling.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $goblinglvl >=1>><<link 4>><<set $gallerytalk4 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $goblinglvl >=2>><<link 5>><<set $gallerytalk5 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $goblinglvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto "Gobling Service">><</link>>
<<if $Characters.gobling.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto "Gobling Service">><</link>><</if>><br><</if>>
<<if $goblinglvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto "Gobling Service2">><</link>>
<<if $Characters.gobling.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto "Gobling Service2">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.humangirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Human Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>>
<<if $Characters.humangirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=5>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=6>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=1>>
<<link 7>><<set $gallerytalk7 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=2>>
<<link 8>><<set $gallerytalk8 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>>
<<link 9>><<set $gallerytalk9 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><br><</if>>
<<if $humangirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto HumanService>><</link>>
<<if $Characters.humangirl.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto HumanService>><</link>><</if>><br><</if>>
<<if $humangirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto HumanService2>><</link>>
<<if $Characters.humangirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto HumanService2>><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>>
<<if $Characters.humangirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=5>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=2>>
<<link 7>><<set $gallerytalk7 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>>
<<link 8>><<set $gallerytalk8 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto HumanService>><</link>>
<<if $Characters.humangirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto HumanService>><</link>><</if>><br><</if>>
<<if $humangirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto HumanService2>><</link>>
<<if $Characters.humangirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto HumanService2>><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.demongirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Mykarah
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteN">
<center>
<b style ="color:black; font-size: 24px;">Neutral Route:</b>
</center>
<b style ="color:black; font-size: 21px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto DemonTalk>><</link>>
<<if $Characters.demongirl.Relation >1>>
<<link 2>><<set $gallerytalk2 = true>><<goto DemonTalk>><</link>><</if>>
<<if $Characters.demongirl.Relation >2>><<link 3>><<set $gallerytalk3 = true>><<goto DemonTalk>><</link>><</if>>
<<if $Characters.demongirl.Relation >3>><<link 4>><<set $gallerytalk4 = true>><<goto DemonTalk>><</link>><</if>>
<<if $Characters.demongirl.Relation >4>><<link 5>><<set $gallerytalk5 = true>><<goto DemonTalk>><</link>><</if>>
<<if $demongirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto DemonTalk>><</link>><</if>>
<<if $demongirllvl >=1>><br>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto DemonService>><</link>>
<<if $Characters.demongirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto DemonService>><</link>><</if>>
<</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.fairyprincess.Relation >=3>>
<div class="gallerychar">
<center><h2><b>
Fairy Princess
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Talk">><</link>>
<<if $Characters.fairyprincess.Relation >=4>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $Characters.fairyprincess.Relation >=5>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $fairyprincesslvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Foreplay">><</link>>
<<if $Characters.fairyprincess.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto "Fairyprincess Foreplay">><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Talk">><</link>>
<<if $Characters.fairyprincess.Relation >=4>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $Characters.fairyprincess.Relation >=5>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $fairyprincesslvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Foreplay">><</link>>
<<if $Characters.fairyprincess.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Foreplay">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.squirrelgirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Squirrel Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteN">
<center>
<b style ="color:black; font-size: 24px;">Neutral Route:</b>
</center>
<b style ="color:black; font-size: 21px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto SquirrelTalk>><</link>>
<<if $Characters.squirrelgirl.Relation >1>>
<<link 2>><<set $gallerytalk2 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $Characters.squirrelgirl.Relation >2>><<link 3>><<set $gallerytalk3 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $Characters.squirrelgirl.Relation >3>><<link 4>><<set $gallerytalk4 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $Characters.squirrelgirl.Relation >4>><<link 5>><<set $gallerytalk5 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $squirrelgirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $squirrelgirllvl >=1>><br>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto SquirrelService>><</link>>
<<if $Characters.squirrelgirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto SquirrelService>><</link>><</if>>
<</if>>
</b>
</div>
</div>
</div>
<</if>>
</div>
<<link "go back">><<if $forest == true>><<goto Forest>><<elseif $darkforest == true>><<goto DarkTown>><<elseif $scorchedlands == true>><<goto ScorchedLands>><<else>><<goto "FairyTown">><</if>><</link>>
@@.big-name;
<center>
<img src="Media/Map/SpiritLand.jpg" width="70%"><br>
You walk up to the tail that is sticking out, only to meet a squirrel girl, who is foraging for food.<br>
<<linkreplace "Continue" t8n>>She jumps back in fear and becomes defensive towards you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay... I won't hurt you.@@ You reach out your hand towards her.<br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I don't believe you. You humans are all the same.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Humans? Did you meet the person that was controlling the princess here?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No, I'm from the fields. I don't know any other human from here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm different than them.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; That is what every human says before betraying someone.@@ She sits down on a tree log.<br>
<img src="Media/Characters/Squirrel/found.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; How about I prove it to you, since you don't believe me?@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-squirrelgirl; I agree. My name is $Characters.squirrelgirl.name by the way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname, hopefully you will believe me later.@@
<<linkreplace "Continue" t8n>>She waves goodbye as you leave.<br>
<<set $Characters.squirrelgirl.found = true>>
<<linkreplace "Continue" t8n>><<goto "SpiritLand">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Characters/Squirrel/Main.webp" width="55%"><br>
<<if $squirrelgirllvl == undefined>>
<<set $squirrelgirllvl = 0>>
<</if>>
Relation: <<print $Characters.squirrelgirl.Relation>>/<<if $squirrelgirllvl == 0>>5<<else>>done<</if>><br>
<<if $squirrelgirllvl == 0 and $Characters.squirrelgirl.Relation >=5>>
<<link "Level up">>
<<goto "Squirrellvl1">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "SquirrelTalk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $squirrelgirllvl >=1>>
<h1>Level 1</h1>
<<link "Foreplay">>
<<goto "SquirrelService">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $squirrelgirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
You meet $Characters.squirrelgirl.name.<br>
<<if $Characters.squirrelgirl.Relation == 0 or $gallerytalk1 == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; I've come to speak with you, $Characters.squirrelgirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Why are you making it sound like it's some confrontation with a hero?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, my apologies. Anyway I've been meaning to ask you something.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; What is it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you in this forest? It just recently opened up.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Exactly. It just recently opened up, that's why I came here to explore it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So you have no idea what was happening in here.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Well... I have a few ideas about what happened here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; is that so? Then what is your speculation?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Since there are 3 affected areas, there was a triad cult or overlords, that were in control of those areas.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-squirrelgirl; However, who those overlords were...@@ She looks at you with a sharp gaze. @@.speech-squirrelgirl; I have a feeling.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are not too far from the truth, however, it was not me that caused all of this.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; It wasn't you, but... You were in the middle of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's right, anyway, let's leave it here for today.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Sure, goodbye, $uname.@@
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.squirrelgirl.Relation == 1 or $gallerytalk2 == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to continue where we left off?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; All I'm curious about is, what happened to the overlords?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I killed one, enslaved one and imprisoned one.@@
<<linkreplace "Continue" t8n>>She looks at you in silence and wide eyes. @@.speech-squirrelgirl; Enslaved... Whatever, it was definitely worth it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I can introduce you to her if you want.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No, thank you. That is the only thing I wanted to know.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you believe that I'm at least a little bit different than other humans?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No. You accomplished stuff for your own good.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Fair enough, I will not argue about that.@@
<<linkreplace "Continue" t8n>>You bid farewell with $Characters.squirrelgirl.name and leave.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.squirrelgirl.Relation == 2 or $gallerytalk3 == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, how are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; So... I went to that elf town and asked them about you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Glad to know that you were curious about me.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Sure, and they said that you were very helpful and without you, they don't know if they were going to live another year.@@
<<linkreplace "Continue" t8n>>@@.speech-u; But I did it only for myself, right?@@
<<linkreplace "Continue" t8n>>She thinks for a moment. @@.speech-squirrelgirl; I don't know what to think anymore. I want to deny it, but the proof is right there.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you trust me now?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Give me some time to think about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@ You walk away and let her sit in her mind.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $Characters.squirrelgirl.Relation == 3 or $gallerytalk4 == true>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, are you ready to accept it?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I guess so. I will maybe stop generalizing humans for what one person did.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to talk about it?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Maybe later, I don't feel like talking about myself right now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We can talk about it later, if you want.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Sure, if anything I will try to compensate for my mistakes. I will not become a slave though.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I won't make you become one.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-squirrelgirl; Thank you.@@ You both bid farewell.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I've been thinking of a way for you to compensate me.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; What are you suggesting?@@
<<linkreplace "Continue" t8n>>@@.speech-u; How about, as a compensation, you become my girlfriend?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Wow, I was expecting something better.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's better than being a slave, right?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I guess, but it sounds like you are forcing me into that role.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not at all, you are free to do what you will. I just want to spend with you.@@
<<linkreplace "Continue" t8n>>She sighs. @@.speech-squirrelgirl; Fine.@@
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $squirrelgirllvl == 1 or $gallerytalk6 == true>>
You meet $Characters.squirrelgirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you feeling?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Much better than before, thank you for calming me down.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have to help out my girlfriend somehow.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Right... What are you planning to do afterwards?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know, I guess I will just travel the fields.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Well... for me it's taking back what's mine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's yours? What do you mean by that?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I want my tribe or at least my parents back.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know where to start?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No, which is why I'm here. I thought that the slavers were here, but I was wrong.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I will try my best to find them.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Thanks, I appreciate having you at my side.@@
<<linkreplace "Continue" t8n>>You smile and enjoy the conversation with her before going away.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You have a talk with $Characters.squirrelgirl.name<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I want to talk with you about yourself, why do you hate humans so much?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Why? Isn't it obvious? Humans are just a bunch of greedy and vile bastards.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You said you were lied to. What was that all about?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Are you my boyfriend or an interviewer?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm just curious.@@
<<linkreplace "Continue" t8n>>She sighs. @@.speech-squirrelgirl; There was a human that took care of our village, however, suddenly he sold us away to slavers.@@ She begins to tear up. @@.speech-squirrelgirl; My... My mother saved me from that fate and told me to run away as far as I can... So I did.@@
<<linkreplace "Continue" t8n>>You hug her and caress her head. @@.speech-u; It's okay... I will make sure to save them if I can.@@ She pushes you away from her.<br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Don't give me that fake sympathy... I DON'T NEED IT!@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's not fake. I genuinely care about you, I want to help.@@
<<linkreplace "Continue" t8n>>She falls down on her knees. @@.speech-squirrelgirl; I don't know what to do anymore...@@
<<linkreplace "Continue" t8n>>You keep hugging her to calm her down. @@.speech-u; It's okay. Just calm down.@@
<<linkreplace "Continue" t8n>>She calms down and falls asleep in your arms.<br>
<<linkreplace "Continue" t8n>>You try to release her from your arms and see her hand holding your arm tightly, as she sleeps.<br>
<<linkreplace "Continue" t8n>><b>$Characters.squirrelgirl.name has leveled up</b><br>
<<set $squirrelgirllvl = 1>>
[[Continue|SpiritLand]]<br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $Characters.squirrelgirl.Relation <=6 or $galleryforeplay1_1 == true>>
You ask $Characters.squirrelgirl.name for services.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.squirrelgirl.name, can you help me with something as a girlfriend?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Oh god... Is it this time already? What do you want? My hand, my mouth or my boobs?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well, this makes things faster. However, let's start with a handjob.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Then let's get it over with... Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Honey?@@ She pushes you down and pulls down your pants to jerk you off, she gets naked herself to make you more stimulated.<br>
<img src="Media/Characters/Squirrel/hj0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; How is it? Do you want me to go harder or faster?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No... It feels amazing and you sure are cute with my cock in front of you.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Oh, shut up!@@
<<linkreplace "Continue" t8n>>It doesn't take long for her to make you cum with the given stimulation.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She begins to jerk you off faster and opens her mouth to receive your cum.<br>
<img src="Media/Characters/Squirrel/hjc0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That felt amazing.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-squirrelgirl; Good to know, let me know if you feel horny again, honey.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I sure will.@@
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=2>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
Before you can ask her for a service, she offers you what you want.<br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Do you want me to do it again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course, honey.@@
<<linkreplace "Continue" t8n>>She strips down and begins to pleasure you with her hand.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Squirrel/hj" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I wonder how quick can I make you cum now.@@
<<linkreplace "Continue" t8n>>As she says that, her grip tightens and she begins to do it faster than before.<br>
<<linkreplace "Continue" t8n>>It doesn't take you long to cum from her handjob.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Squirrel/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She grins. @@.speech-squirrelgirl; I'm happy that I made a new record for us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; For a moment, I thought that you were going to milk me dry with your hands.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; You wish! I'm just in love with doing these services.@@
<<linkreplace "Continue" t8n>>You both laugh and talk about the next thing you could do.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=2>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center><img src="Media/Map/Dungeon/Explore.jpg" width="70%"><br>
Roguelite Dungeon<br>
<<if $rogueplayer == undefined>>
<<set $rogueplayer = {
maxhealth: 50,
health: 50,
stats: {
power: 1,
agility: 0,
armor: 0,
},
buffs: [],
weapon: {},
armor: {},
skills: {},
level: 1,
exp: 0,
mexp: 50,
}>>
<</if>>
<<link "Exit Roguelite mode">><<goto DungeonIn>><<set $roguelite = false>><<set $indungeon = true>><</link>><br><br>
<<if $rogueplayer.level >=2>>
<<link "Exchange 1 Rogue level to 1/3 Player level">><<set $rogueplayer.level -= 1>><<set $rogueplayer.exp = 0>><<set $player.exp += $player.maxexp/3>><<goto DungeonRogue>><</link>><br>
<</if>>
<<link "Info">>
<<script>>
Dialog.wiki(Story.get("DungeonRogueInfo").processText());
Dialog.open();
<</script>><</link>><br>
<<link "Enter">><<goto DungeonRogueExplore>><</link>>
</center>
@@.big-name;
<center>
<h2>Dungeon Roguelite Information:</h2>
</center>
This dungeon is fairly different than your normal dungeon, instead of being able to go back whenever you want, you will only be able to leave after beating a boss, if you choose so.<br>
In here you have your own level and stats, they will not reset if you leave roguelite mode.<br><br>
Your stats are automatically assigned every level, you will be able to buy weapon and armor in dungeon shops, that you can find while exploring.<br>
There are buffs you can choose after beating a boss, those buffs will reset after you leave the dungeon, same with weapons and armor, so if you want to make a good build, you can re-enter the roguelike mode and rely on your luck.<br><br>
Every 5th room, you will meet an elite version of a monster in every floor, starting from the weakest to the strongest.<br>
@@.big-name;
<center><img src="Media/Map/Dungeon/Explore.jpg" width="70%"><br>
<<if $rogueroom == undefined and $roguefloor == undefined>>
<<set $rogueroom = 1>>
<<set $roguefloor = 1>>
<</if>>
Floor: $roguefloor<br>
Room: $rogueroom/25<br>
<<if $rogueroom == 5>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite1 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 10>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite2 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 15>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite3 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 20>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite4 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 25>>
You have reached the boss room.<br>
<<link Fight>><<set $rogueboss1 = true>><<goto RogueDungeonFighting>><</link>>
<<else>>
<<set _rogueexplore = random(0,100)>>
<<if _rogueexplore <=10>>
You found a resting camp.<br>
You have regained your health.<br>
<<link Continue>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<elseif _rogueexplore >10 and _rogueexplore <=30>>
You have found a an exp source.<br>
You have gained 100 exp.<br>
<<set $rogueplayer.exp +=100>>
<<link Continue>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<elseif _rogueexplore >30 and _rogueexplore <=45>>
<<set $ExperimentalWeapon = {
name: "Experimental Weapon",
damage: 3,
}>>
<<set $PowerfulWeapon = {
name: "Power Weapon",
damage: 8,
}>>
<<set $ElementalWeapon = {
name: "Elemental Weapon",
damage: 20,
}>>
You have stumbled upon a weapon merchant.<br>
<b>You can only buy stuff with your level</b><br>
<<if $rogueplayer.level >=2>>
Experimental Weapon (1 lvl)<<link "Buy">><<set $rogueplayer.level -=1>><<set $rogueplayer.weapon = $ExperimentalWeapon>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>><br>
<</if>>
<<if $rogueplayer.level >=4>>
Powerful Weapon (3 lvl)<<link "Buy">><<set $rogueplayer.level -=3>><<set $rogueplayer.weapon = $PowerfulWeapon>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br>
<</if>>
<<if $rogueplayer.level >=7>>
Elemental Weapon (6 lvl)<<link "Buy">><<set $rogueplayer.level -=6>><<set $rogueplayer.weapon = $ElementalWeapon>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br><br>
<</if>>
<<link "Buy nothing">><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<elseif _rogueexplore >45 and _rogueexplore <=60>>
<<set $ExperimentalArmor = {
name: "Experimental Armor",
armor: 3,
}>>
<<set $SturdyArmor = {
name: "Sturdy Armor",
armor: 6,
}>>
<<set $ElementalArmor = {
name: "Elemental Armor",
armor: 15,
}>>
You have stumbled upon an armor merchant.<br>
<b>You can only buy stuff with your level</b><br>
<<if $rogueplayer.level >=2>>
Experimental Armor (1 lvl)<<link "Buy">><<set $rogueplayer.level -=1>><<set $rogueplayer.armor = $ExperimentalArmor>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br><br>
<</if>>
<<if $rogueplayer.level >=4>>
Sturdy Armor (3 lvl)<<link "Buy">><<set $rogueplayer.level -=3>><<set $rogueplayer.weapon = $SturdyArmor>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br>
<</if>>
<<if $rogueplayer.level >=7>>
Elemental Armor (6 lvl)<<link "Buy">><<set $rogueplayer.level -=6>><<set $rogueplayer.weapon = $ElementalArmor>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br><br>
<</if>>
<<link "Buy nothing">><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<else>>
An enemy is in front of you.<br>
[[Fight|RogueDungeonFighting]]
<</if>>
<</if>>
</center>
@@.big-name;
<<if $roguefloor == 1>>
<<if $rogueelite1 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Slime>>
<<elseif $rogueelite2 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Rabbit>>
<<elseif $rogueelite3 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Wolf>>
<<elseif $rogueelite4 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Mushroom>>
<<elseif $rogueboss1 == true>>
<<set $Enemy = $Enemies.Boss.RogueDungeon.Ent>>
<<else>>
<<set _enemy = $Enemies.RogueDungeon.Floor1>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<if $Enemy.health == 80 or $Enemy.health == 15 or $Enemy.health == 40 or $Enemy.health == 150 or $Enemy.health == 400>>
<<set $Enemy.health /= 5>>
<<set $Enemy.damage /= 5>>
<<set $Enemy.exp /= 5>>
<</if>>
<<elseif $roguefloor == 2>>
<<if $rogueelite1 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.Goblin>>
<<elseif $rogueelite2 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.Fairy>>
<<elseif $rogueelite3 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.RoyalSlime>>
<<elseif $rogueelite4 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.Orc>>
<<elseif $rogueboss1 == true>>
<<set $Enemy = $Enemies.Boss.RogueDungeon.Floor2.DarkMage>>
<<else>>
<<set _enemy = $Enemies.RogueDungeon.Floor2>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<if $Enemy.health == 125 or $Enemy.health == 225 or $Enemy.health == 350>>
<<set $Enemy.health /= 5>>
<<set $Enemy.damage /= 5>>
<<set $Enemy.exp /= 5>>
<</if>>
<<elseif $roguefloor == 3>>
<<if $rogueelite1 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.Imp>>
<<elseif $rogueelite2 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.FireSpirit>>
<<elseif $rogueelite3 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.ScorchedSkeleton>>
<<elseif $rogueelite4 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.ScorchedEnt>>
<<elseif $rogueboss1 == true>>
<<set $Enemy = $Enemies.Boss.RogueDungeon.Floor3.DemonQueen>>
<<else>>
<<set _enemy = $Enemies.RogueDungeon.Floor3>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<if $Enemy.health == 300 or $Enemy.health == 775 or $Enemy.health == 875 or $Enemy.health == 1000>>
<<set $Enemy.health /= 5>>
<<set $Enemy.damage /= 5>>
<<set $Enemy.exp /= 5>>
<</if>>
<</if>>
<<if $rogueelite1 == true or $rogueelite2 == true or $rogueelite3 == true or $rogueelite4 == true>>
<<set $Enemy.health *= 5>>
<<set $Enemy.damage *= 5>>
<<set $Enemy.exp *= 5>>
<<else>>
<<set $Enemy.health *= (1+0.75*($roguefloor -1))>>
<<set $Enemy.damage *= (1+0.75*($roguefloor -1))>>
<<set $Enemy.exp *= (1+0.75*($roguefloor -1))>>
<</if>>
<<goto RogueDungeonFight>>
@@.big-name;
<center>
<<set _imagePath = "Media/Enemies/RogueDungeon/" + $Enemy.name + ".jpg">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $rogueplayer.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $dungeonroguefight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set $attacked = false>>
You attack.<br>
You have dealt <<print $roguedamage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
$Enemy.name has dealt <<if $Enemy.damage >= $roguearmor>><<print $Enemy.damage - $roguearmor>><<else>>0<</if>> damage to you.
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
$Enemy.name has dealt <<if $Enemy.damage >= $roguearmor>><<print $Enemy.damage - $roguearmor>><<else>>0<</if>> damage to you.
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set $attacked = false>>
You attack.<br>
You have dealt <<print $roguedamage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <br>
<<set $rogueroom +=1>>
<<if $rogueelite1 == true or $rogueelite2 == true or $rogueelite3 == true or $rogueelite4 == true>>
<<link "Next">><<set $rogueelite1 = false>><<set $rogueelite2 = false>><<set $rogueelite3 = false>><<set $rogueelite4 = false>><<goto RogueBuff>><</link>>
<<elseif $rogueboss1 == true>>
<<set $roguefloor +=1>>
<<set $rogueroom = 1>>
<<link "Next">><<set $rogueboss1 = false>><<goto RogueBuff>><</link>>
<<else>>
[[Next|DungeonRogueExplore]]
<</if>>
<<set $rogueplayer.exp += $Enemy.exp>>
<<set $fightround = 1>>
<<set $dungeonroguefight = false>>
<<elseif $rogueplayer.health > 0>>
<<set $dungeonroguefight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround +=1>><<set $Enemy.health -= $roguedamage>><<if $Enemy.health >0 or $Enemy.agi > $rogueplayer.stats.agility>><<if $Enemy.damage >$roguearmor>><<set $rogueplayer.health -= ($Enemy.damage - $roguearmor)>><<else>><<set $rogueplayer.health = $rogueplayer.health>><</if>><</if>><<goto RogueDungeonFight>><</link>>
<<elseif $rogueplayer.health <=0>>
<<set $dungeonroguefight = false>>
You died<br>
<<link "Respawn">><<set $rogueplayer.health = $roguemhealth>><<set $fightround = 1>><<set $rogueroom = 1>><<set $roguefloor = 1>>
<<if $rogueelite1 == true or $rogueelite2 == true or $rogueelite3 == true or $rogueelite4 == true or $rogueboss1 == true>>
<<set $rogueelite1 = false>><<set $rogueelite2 = false>><<set $rogueelite3 = false>><<set $rogueelite4 = false>><<set $rogueboss1 = false>>
<</if>><<set $rogueplayer.buffs = []>><<goto DungeonRogue>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<<set $Buffs = {
"common": {
"healthup" : {
"name": "Health Up",
"desc": "Increases your health by 15%",
},
"armorup" : {
"name": "Armor Up",
"desc": "Increases your armor by 25%",
},
"damageup" : {
"name": "Damage Up",
"desc": "Increases your damage by 50%",
},
},
"uncommon": {
"healthupp" : {
"name": "Health Up+",
"desc": "Increases your health by 30%",
},
"armorupp" : {
"name": "Armor Up+",
"desc": "Increases your armor by 50%",
},
"damageupp" : {
"name": "Damage Up+",
"desc": "Increases your damage by 100%",
},
"Tank" : {
"name": "Tank",
"desc": "Increases your armor by 25% and health by 50%",
},
},
}>>
<<goto RogueBuffSelect>>
@@.big-name;
<center><h1>Select a buff</h1></center>
<<set _chance = random(0,100)>>
<<if _chance <=70>>
<<set _buffKeys = Object.keys($Buffs.common)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff1 = $Buffs.common[_randomBuffKey]>>
<<else>>
<<set _buffKeys = Object.keys($Buffs.uncommon)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff1 = $Buffs.uncommon[_randomBuffKey]>>
<</if>>
<div class="buffs">
<div class="bufftitle">
<h2><b><center>$buff1.name</center></b></h2><br>
<div class="buff">
<div class="buffchoice">
$buff1.desc<br><br>
<<button Select>><<set $rogueplayer.buffs.push($buff1)>><<goto DungeonRogueExplore>><</button>>
</div></div></div>
<<set _chance = random(0,100)>>
<<if _chance <=70>>
<<set _buffKeys = Object.keys($Buffs.common)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff2 = $Buffs.common[_randomBuffKey]>>
<<else>>
<<set _buffKeys = Object.keys($Buffs.uncommon)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff2 = $Buffs.uncommon[_randomBuffKey]>>
<</if>>
<div class="bufftitle">
<h2><b><center>$buff2.name</center></b></h2><br>
<div class="buff">
<div class="buffchoice">
$buff2.desc<br><br>
<<button Select>><<set $rogueplayer.buffs.push($buff2)>><<goto DungeonRogueExplore>><</button>>
</div></div></div></div>