Hi! I'm trying to upload a Unity WebGL build to https://sandbox.gamecore.com/upload
but I can't get it to run.
What I did:
Built the project in Unity (WebGL).
Zipped the WebGL build and uploaded it to Gamcore Sandbox.
After upload, the game doesn't load (blank page / stuck).
Questions:
What is the correct ZIP structure for Unity WebGL on Gamcore?
(Should the ZIP contain index.html, Build/, TemplateData/ at the root?)
Which Compression Format should I use in Unity Player Settings: Gzip, Brotli, or Disabled?
Do I need to enable Decompression Fallback?
Any required settings like Development Build off, Data Caching, or specific Unity version?
Are there file size limits or naming rules for the ZIP?
but I can't get it to run.
What I did:
Built the project in Unity (WebGL).
Zipped the WebGL build and uploaded it to Gamcore Sandbox.
After upload, the game doesn't load (blank page / stuck).
Questions:
What is the correct ZIP structure for Unity WebGL on Gamcore?
(Should the ZIP contain index.html, Build/, TemplateData/ at the root?)
Which Compression Format should I use in Unity Player Settings: Gzip, Brotli, or Disabled?
Do I need to enable Decompression Fallback?
Any required settings like Development Build off, Data Caching, or specific Unity version?
Are there file size limits or naming rules for the ZIP?