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#1
Gamcore / How to correctly upload a Unity WebGL build?
September 20, 2025, 06:11:01 PM
Hi! I'm trying to upload a Unity WebGL build to https://sandbox.gamecore.com/upload
 but I can't get it to run.

What I did:

Built the project in Unity (WebGL).

Zipped the WebGL build and uploaded it to Gamcore Sandbox.

After upload, the game doesn't load (blank page / stuck).

Questions:

What is the correct ZIP structure for Unity WebGL on Gamcore?
(Should the ZIP contain index.html, Build/, TemplateData/ at the root?)

Which Compression Format should I use in Unity Player Settings: Gzip, Brotli, or Disabled?

Do I need to enable Decompression Fallback?

Any required settings like Development Build off, Data Caching, or specific Unity version?

Are there file size limits or naming rules for the ZIP?