https://gofile.io/d/AOal1l
https://mega.nz/file/5Il13YoK#upJELNnClYcBpYXWQsSA3EKCcB3Jm18JxFDhC7s2580
https://workupload.com/file/xk4kqvFHDAp
Changelog-0.1.4.1-Raiding Season
Highlights
Major raid overhaul: added the new Raid System, replaced the old raid defense flow, and expanded raid-related gameplay with NPC raid leaders, returning hostile actions, and multiple follow-up fixes.
Food, seasons, and strategy expansion: added the Food Generation overhaul, Seasons and Season Types, new season plans, reworked season plan categories, and fixed several season-related issues afterward.
AI and tribe interaction growth: added the new Tribute major event, several new inter-AI interactions, and new hostile tribal actions including Tribute and Force Migration.
New progression tools: added the Mend Wounds power, updated older quests to react to it where appropriate, and added the first Level Up event.
UI and readability improvements: improved crafting presentation, adjusted Report/Event screens, split Distant Rumours into its own screen, and made several readability and compatibility improvements.
Fixes + polish: fixed Tribute, fixed the defensive raid screen bug, fixed season timing issues, fixed visual bugs, and continued smoothing out the new framework.
Full changelog
Raiding, AI & Conflict Systems
[RAID/SYSTEM] Added the new Raid System.
[RAID/SYSTEM] Replaced the old Raid Defense System.
[RAID/NPC] Added the ability for certain NPCs to act as raid leaders.
[AI/EVENT] Added the new AI-player major event Tribute.
[AI] Added a few new inter-AI interactions.
[AI/HOSTILE ACTIONS] Added new hostile tribal actions: Tribute and Force Migration.
[HOSTILE ACTIONS] Re-added Infiltrate Camp. (Requires Ghost Walk.)
[AI/BALANCE] Removed the Supremacist temperament from the normal AI pool.
[RAID/BALANCE] Tweaked the grace period: AI tribes will no longer raid you during the first 12 turns, giving you more time to prepare.
[RAID/BUGFIX] Fixed a raid chance bug where the game was showing both raid and trade chance together, causing the displayed chance to appear artificially high.
[BUGFIX/AI] Fixed Tribute.
[BUGFIX/RAID] Fixed a defensive raid bug where it was still leading to the old raid screen.
Food, Seasons & Plans
[FOOD/SYSTEM] Added the Food Generation Overhaul.
[SEASONS/SYSTEM] Added Seasons and Season Types as part of the food generation overhaul.
[SEASON PLANS] Updated season plans to fit the new raid framework.
[SEASON PLANS] Added new season plans.
[SEASON PLANS/UI] Reworked season plan categories.
[BUGFIX/SEASON PLANS] Made sure new season plan costs stick properly.
[BUGFIX/SEASONS] Fixed Season Change triggering too early. (It was being calculated before food gain was applied.)
[BALANCE] Buffed Train the Hunters.
[BALANCE] Buffed Gather Resources slightly, increasing base food generation from 10–20 to 18–30.
[TIER 4+ EXCLUSIVE] Added new commands to control Season and Conditions.
Powers, Progression & Quests
[POWER] Added the new power Mend Wounds.
[QUEST/REACTIVITY] Made tweaks to older quests so they check whether you own Mend Wounds and react appropriately where logical.
[PROGRESSION] Added the first Level Up event. (Requires 20 total stats and increases Power Limit by +1.)
[BALANCE/PROGRESSION] Tuned down the number of points needed for the Echoes level-up event to fire.
UI / UX & Presentation
[UI/CRAFTING] Made tweaks to the Crafting menu.
[UI/CRAFTING] Added an image showcase for crafted items.
[UI/CSS] Tweaked CSS for the Report and Event View screens.
[UI/EVENTS] Separated the normal event Distant Rumours into its own screen for less clutter and more information.
[UI/TEXT] Boldened text in Force Migration and Tribute.
[UI] Future-proofed the Tribes Info screen.
[BUGFIX/UI] Fixed a bug where quest offers in the Talk screen would hide questions.
[VISUALS] Fixed some reported visual bugs.
[UI/COMPATIBILITY] Worked a bit more on resolution compatibility.
Fixes & Maintenance
[BUGFIX] Fixed the Help section infinite loop.
https://mega.nz/file/5Il13YoK#upJELNnClYcBpYXWQsSA3EKCcB3Jm18JxFDhC7s2580
https://workupload.com/file/xk4kqvFHDAp
Changelog-0.1.4.1-Raiding Season
Highlights
Major raid overhaul: added the new Raid System, replaced the old raid defense flow, and expanded raid-related gameplay with NPC raid leaders, returning hostile actions, and multiple follow-up fixes.
Food, seasons, and strategy expansion: added the Food Generation overhaul, Seasons and Season Types, new season plans, reworked season plan categories, and fixed several season-related issues afterward.
AI and tribe interaction growth: added the new Tribute major event, several new inter-AI interactions, and new hostile tribal actions including Tribute and Force Migration.
New progression tools: added the Mend Wounds power, updated older quests to react to it where appropriate, and added the first Level Up event.
UI and readability improvements: improved crafting presentation, adjusted Report/Event screens, split Distant Rumours into its own screen, and made several readability and compatibility improvements.
Fixes + polish: fixed Tribute, fixed the defensive raid screen bug, fixed season timing issues, fixed visual bugs, and continued smoothing out the new framework.
Full changelog
Raiding, AI & Conflict Systems
[RAID/SYSTEM] Added the new Raid System.
[RAID/SYSTEM] Replaced the old Raid Defense System.
[RAID/NPC] Added the ability for certain NPCs to act as raid leaders.
[AI/EVENT] Added the new AI-player major event Tribute.
[AI] Added a few new inter-AI interactions.
[AI/HOSTILE ACTIONS] Added new hostile tribal actions: Tribute and Force Migration.
[HOSTILE ACTIONS] Re-added Infiltrate Camp. (Requires Ghost Walk.)
[AI/BALANCE] Removed the Supremacist temperament from the normal AI pool.
[RAID/BALANCE] Tweaked the grace period: AI tribes will no longer raid you during the first 12 turns, giving you more time to prepare.
[RAID/BUGFIX] Fixed a raid chance bug where the game was showing both raid and trade chance together, causing the displayed chance to appear artificially high.
[BUGFIX/AI] Fixed Tribute.
[BUGFIX/RAID] Fixed a defensive raid bug where it was still leading to the old raid screen.
Food, Seasons & Plans
[FOOD/SYSTEM] Added the Food Generation Overhaul.
[SEASONS/SYSTEM] Added Seasons and Season Types as part of the food generation overhaul.
[SEASON PLANS] Updated season plans to fit the new raid framework.
[SEASON PLANS] Added new season plans.
[SEASON PLANS/UI] Reworked season plan categories.
[BUGFIX/SEASON PLANS] Made sure new season plan costs stick properly.
[BUGFIX/SEASONS] Fixed Season Change triggering too early. (It was being calculated before food gain was applied.)
[BALANCE] Buffed Train the Hunters.
[BALANCE] Buffed Gather Resources slightly, increasing base food generation from 10–20 to 18–30.
[TIER 4+ EXCLUSIVE] Added new commands to control Season and Conditions.
Powers, Progression & Quests
[POWER] Added the new power Mend Wounds.
[QUEST/REACTIVITY] Made tweaks to older quests so they check whether you own Mend Wounds and react appropriately where logical.
[PROGRESSION] Added the first Level Up event. (Requires 20 total stats and increases Power Limit by +1.)
[BALANCE/PROGRESSION] Tuned down the number of points needed for the Echoes level-up event to fire.
UI / UX & Presentation
[UI/CRAFTING] Made tweaks to the Crafting menu.
[UI/CRAFTING] Added an image showcase for crafted items.
[UI/CSS] Tweaked CSS for the Report and Event View screens.
[UI/EVENTS] Separated the normal event Distant Rumours into its own screen for less clutter and more information.
[UI/TEXT] Boldened text in Force Migration and Tribute.
[UI] Future-proofed the Tribes Info screen.
[BUGFIX/UI] Fixed a bug where quest offers in the Talk screen would hide questions.
[VISUALS] Fixed some reported visual bugs.
[UI/COMPATIBILITY] Worked a bit more on resolution compatibility.
Fixes & Maintenance
[BUGFIX] Fixed the Help section infinite loop.