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Adult Forum => Version Update Requests => Topic started by: ThatGuy on July 03, 2026, 03:55:43 PM

Title: Update The First Gods [v0.1.7]
Post by: ThatGuy on July 03, 2026, 03:55:43 PM
https://workupload.com/file/rKUsCJSCfU9
https://pixeldrain.com/u/GbunCNr2
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https://mega.nz/file/VJknkAoI#mPO3kw_RkoiPdQlswatL-SYaPUGf3egRR8URY_CKyDs

## Highlights

* **Major player progression update:** added **Player Traits**, **Player Flaws**, **Secondary Aspects**, and new ways to shape both your vessel and long-term build.
* **Traditions expansion:** added **Tribe Traditions**, a large batch of **Tradition Events**, and new ways for tribe traits and traditions to interact with opinions, spawning, and dynamic content.
* **Camp and follower systems expanded:** added new camp positions like **Guard** and **Concubine**, prisoner escape and upkeep systems, more camp follower events, and the new **Enlighten** interaction.
* **Combat and raid framework growth:** added the **Personal Combat Framework**, expanded raid leader options, and unified AI target plans with AI season plans.
* **Visual and intro overhaul:** reworked the intro, added new artwork to several major events, and fixed long-standing presentation issues.
* **Balance, polish, and system depth:** improved stewardship usefulness, added more detailed tooltips, reduced file size significantly, and fixed several bugs.

## Full changelog

### Player Progression, Traits & Aspects

* **[SYSTEM/PLAYER]** Added **Player Traits**.
* **[SYSTEM/PLAYER]** Added **Player Flaws**.
* **[SYSTEM/ASPECTS]** Added **Secondary Aspects**.
* **[PATREON TIER 2+]** Added an upgraded variant of the **Strange Stone** relic that decreases the debuff to your main aspect from having secondary aspects.
* **[PATREON TIER 2+]** Added a small quest that hints at how to upgrade the relic.
* **[PATREON TIER 4+]** Added **Forgotten Traits**.
* **[PATREON TIER 4+]** Added the **Perfect Vessel** option for vessel creation.

### Tribes, Traditions & World Reactions

* **[SYSTEM/TRIBES]** Added secondary traits to tribes.
* **[SYSTEM/TRIBES]** Added **5 new secondary traits**.
* **[SYSTEM/TRADITIONS]** Added **Tribe Traditions**.
* **[EVENT/TRADITIONS]** Added a large number of **Tradition Events**.
* **[EVENT/TRADITIONS]** Added some events and dynamic quests tied to traditions.
* **[BALANCE/TRADITIONS]** Certain tribe traits now affect starting opinion based on your traditions.
* **[BALANCE/TRADITIONS]** **Voices of Authority** now affects the likelihood of gender spawning.

### Camp Followers, Prisoners & Positions

* **[INTERACTION/FOLLOWERS]** Added the **Enlighten** interaction for camp followers.
* **[SYSTEM/PRISONERS]** Added prisoner food upkeep and prisoner rations.
* **[SYSTEM/PRISONERS]** Added prisoner escape chance.
* **[SYSTEM/CAMP]** Added the **Guard** camp position.
* **[SYSTEM/CAMP]** Added the **Concubine** camp position.
* **[BALANCE/CAMP]** Nerfed **Camp Warden** slightly.
* **[EVENT/CAMP]** Added **2 small major events** tied to camp followers and camp positions.
* **[EVENT/CAMP]** Added some camp follower events.
* **[RAID/FOLLOWERS]** Camp followers can now be raid leaders regardless of gender, with certain caveats.

### Combat, Raids & AI

* **[SYSTEM/COMBAT]** Added the **Personal Combat Framework**.
* **[AI/SYSTEM]** Merged AI player target plans with AI season plans. The two systems are now completely unified.

### Stewardship, Economy & Items

* **[ITEM]** Added the **Firm Rope** item.
* **[TRADE]** You can now trade your people as food with **Flesh-Eater** tribes.
* **[BALANCE/STEWARDSHIP]** Gave a strong buff to **Stewardship** food upkeep reduction, making it more viable.
* **[BALANCE/STEWARDSHIP]** **Stewardship** now reduces assignment resource upkeep.
* **[BALANCE/STEWARDSHIP]** **Stewardship** now reduces camp follower and prisoner food upkeep.
* **[EVENT]** Added the small **Scattered Stores** major event.

### Sex Framework & Preferences

* **[SEX FRAMEWORK]** Added a new special action for the **Dominant** preference.
* **[SEX FRAMEWORK]** Added a new preference to the sex framework.

### Visuals, Art & Presentation

* **[VISUALS]** Reworked the intro.
* **[VISUALS]** The **Female Love** major event got new artwork.
* **[VISUALS]** **The Hidden Tribe** major event got new artwork.
* **[VISUALS]** The **Visit** event got new artwork.
* **[UI/TOOLTIPS]** Added more detailed tooltips to **Stability** and **Zeal**.
* **[OPTIMIZATION]** Tweaked files to reduce the overall file size by around **100 MB**.
* **[BUGFIX/UI]** Fixed the issue that was forcing story/event passages upward instead of keeping them centered.

### Fixes & Maintenance

* **[BUGFIX/UI]** Fixed the Help cursor defaulting to the native PC cursor instead of using the custom one.
* **[BUGFIX/QUEST]** Fixed a bug where the **Moving Mountain** quest and the **Brother Save** quest could be assigned to unreachable tiles.
* **[BUGFIX/QUEST]** Fixed a bug with **Moving Hill** quests.
* **[BUGFIX/CAMP]** Fixed a bug where removing a story NPC from camp while they were assigned to a camp position would leave that position permanently occupied.