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# Changelog 0.1.8
## Highlights
* **Major relationship expansion:** added **Camp Follower Relationships**, including family and social relationships, with new events and interactions built around them.
* **New difficulty system:** added **God, Godling, and Mortal** difficulty levels, allowing the overall challenge and balance of a run to be adjusted.
* **Power and Aspect expansion:** added **Third Eye: Lingering Echoes**, **Third Eye: Foresight**, **Heartwood Flesh**, **Blood Link**, **Call the Worthy**, toggleable powers, and additional effects for certain Aspect levels.
* **Two new Traditions:** added **Shape of Order** and **Seat of the Sacred**, alongside new events and content tied to both axes.
* **Save, settings, and UI overhaul:** Settings and Save/Load now have dedicated interfaces, Autosave was added, the number of save slots was increased, and the Help section received a new visual identity.
* **New quests and events:** added several new major events, repeatable quests, Season Plan quests, Tomaso the friendly trader, new Concubine content, and more.
* **Balance, performance, and polish:** reworked population growth and military scaling, improved performance on weaker hardware, reduced redundant game files, fixed Linux image compatibility issues, and cleaned up several long-standing bugs.
## Full changelog
### Relationships, Followers & Camp Life
* **[SYSTEM/RELATIONSHIPS]** Added **Camp Follower Relationships**.
* **[SYSTEM/RELATIONSHIPS]** Added **Family Relationships**.
* **[SYSTEM/RELATIONSHIPS]** Added **Social Relationships**.
* **[RECRUITMENT]** Tweaked how **Recruit** works.
* **[TRAIT]** Added the new trait **Eye for Talent**.
* **[SYSTEM/CAMP]** Added the **Second** camp position.
* **[SYSTEM/CAMP]** Stability now affects Camp Follower **Obedience**.
* **[SYSTEM/CAMP]** Obedience, and to a lesser extent Love/Trust, now affect **Enlighten** success chance.
* **[SYSTEM/NPC]** Added a framework for **Special Traits** for important NPCs.
* **[NPC]** Kael now starts with the **Right Hand** trait.
* **[NPC/BALANCE]** Tweaked some important NPC stats.
* **[NPC/BALANCE]** Capped Love and Obedience for important followers.
* **[BUGFIX/NPC]** Fixed **Subjugator** and **Dread-Bearing** traits not applying correctly to important NPCs.
* **[BUGFIX/NPC]** Fixed the **Nymphomaniac** NPC trait.
* **[EVENT/CAMP]** Added the **Warm Furs** Concubine event.
* **[EVENT]** Added a new option to **A Place in the Camp** when the requesting NPC is female.
### Powers, Aspects & Rituals
* **[POWER]** Added the new power **Call the Worthy**.
* **[POWER]** Added **Third Eye: Lingering Echoes**.
* **[POWER]** Added **Third Eye: Foresight**.
* **[POWER]** Added **Heartwood Flesh**.
* **[POWER]** Added **Blood Link**.
* **[POWER/SYSTEM]** Added functionality for **toggleable powers**.
* **[ASPECTS]** Added extra effects to certain Aspect levels.
* **[RITUAL]** Added the **Bless Bonds** ritual.
* **[RITUAL]** Added the **Free Love** ritual.
* **[PRISONER/POWER]** Added the ability to use **Third Eye: Lingering Echoes** on foreign prisoners.
### Traditions
* **[TRADITION]** Added the new Tradition **Shape of Order**.
* **[TRADITION]** Added the new Tradition **Seat of the Sacred**.
* **[EVENT/TRADITION]** Added extra major events tied to the **Seat of the Sacred** and **Shape of Order** axes.
* **[BUGFIX/TRADITION]** Fixed gendered camp positions stopping their drift when reaching the **Shared Voice** Tradition level.
### Difficulty, Saves & Settings
* **[SYSTEM/DIFFICULTY]** Added **God, Godling, and Mortal** difficulty levels.
* **[DIFFICULTY/BALANCE]** Removed the defensive raid Mercy cap from **Godling** difficulty and moved it to **God** difficulty.
* **[UI/SETTINGS]** Settings now has a dedicated menu instead of using the default SugarCube interface.
* **[SAVE SYSTEM]** Increased the number of save slots.
* **[SAVE SYSTEM]** Added **Autosave**.
* **[UI/SAVE SYSTEM]** Save/Load now has a dedicated screen instead of using the default SugarCube interface.
* **[UI]** Gave the Help section a new visual identity.
### Prisoners
* **[PRISONERS]** Added the ability to **release prisoners**.
* **[BUGFIX/PRISONERS]** Prisoner escape attempts now place their normal event at the front of the queue, so the escape result is shown promptly.
### Quests, Events & Encounters
* **[EVENT]** Added the **Blunder** major event.
* **[EVENT]** Added the **Breaking Point** major event.
* **[EVENT]** Added **A Quiet Death** major event.
* **[EVENT]** Added **A New Pairing** major event.
* **[QUEST]** Added the **What We Leave Behind** quest. *(Try gathering resources after a couple of seasons have passed...)*
* **[QUEST]** Added a quest tied to the **Hunt Game** Season Plan.
* **[QUEST]** Added a quest tied to **Scout the Wilds**. *(Requires being on a mountain tile.)*
* **[QUEST]** Added the repeatable **Broken Chains** quest.
* **[TRADER]** Added **Tomaso**, the friendly trader.
* **[EVENT/SYSTEM]** Increased the likelihood of random events and quests firing.
* **[BUGFIX/QUEST]** **Moving Mountain** should no longer be resurrected or re-marked by map repair logic after its final completion.
### Crafting, Items & Economy
* **[CRAFTING]** Most terrain-locked goods can now be crafted in any terrain, but receive a discount when crafted in their appropriate terrain.
* **[ITEM]** Added a new **unique weapon**.
* **[ECONOMY/BALANCE]** Resource stockpile contribution to Military Strength now scales relative to tribe population.
* **[BALANCE]** Nerfed population growth.
### Federation, Map & World Interaction
* **[FEDERATION]** **Great Binding** now allows the victory federation to expand to the required tribe count instead of being hard-capped at 3 members.
* **[MAP/SYSTEM]** Improved the connection between actual camp visibility on the map and which interactions are available.
* **[MAP/FEDERATION]** Federation members are included as an exception to normal camp visibility requirements.
### Sex Framework & Adult Content
* **[SEX FRAMEWORK]** Added new flavour lines based on body types, body features, and other character details.
* **[CONTENT]** Added **6 new DAZ variants** for the **Tribute** action.
### Art & Character Content
* **[ART]** Replaced the Wildling artwork and added several new variants.
* **[NPC]** Tweaked Halona's stats.
* **[NPC/TRAIT]** Added a special trait to Halona, obtainable after completing **Heart to Heart** with her staying.
### UI, Reports, Performance & Optimization
* **[UI]** Streamlined the **Report Screen**. Again.
* **[PERFORMANCE]** Made performance improvements that should be especially noticeable on weaker hardware.
* **[OPTIMIZATION]** Reduced overall file size by removing old UI backgrounds, redundant Federation images, and other unnecessary files.
* **[BUGFIX/UI]** Fixed an annoying cursor bug where the game would revert to the native cursor on borders and certain buttons.
* **[BUGFIX/COMPATIBILITY]** Fixed most case-sensitive naming inconsistencies, which should resolve missing image issues for Linux users.