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Adult Forum => Gamcore => Topic started by: SEGUGA on September 20, 2025, 06:11:01 PM

Title: How to correctly upload a Unity WebGL build?
Post by: SEGUGA on September 20, 2025, 06:11:01 PM
Hi! I'm trying to upload a Unity WebGL build to https://sandbox.gamecore.com/upload
 but I can't get it to run.

What I did:

Built the project in Unity (WebGL).

Zipped the WebGL build and uploaded it to Gamcore Sandbox.

After upload, the game doesn't load (blank page / stuck).

Questions:

What is the correct ZIP structure for Unity WebGL on Gamcore?
(Should the ZIP contain index.html, Build/, TemplateData/ at the root?)

Which Compression Format should I use in Unity Player Settings: Gzip, Brotli, or Disabled?

Do I need to enable Decompression Fallback?

Any required settings like Development Build off, Data Caching, or specific Unity version?

Are there file size limits or naming rules for the ZIP?
Title: Re: How to correctly upload a Unity WebGL build?
Post by: Gamcore Official on September 23, 2025, 07:43:37 AM
To make the build work on Gamcore, pack into the ZIP at the root level - index.html.

In Unity WebGL Player Settings set Compression Format = Disabled (don't use Gzip or Brotli, since the site can't handle them).

You can create the ZIP with built-in Windows tools, WinZip, or WinRAR.

Max archive size is 1 GB, and file names should avoid spaces/special characters.

I hope this helps. :)