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The First Gods [v0.1.4.1]

Started by ThatGuy, Today at 12:05:51 AM

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ThatGuy

https://gofile.io/d/AOal1l
https://mega.nz/file/5Il13YoK#upJELNnClYcBpYXWQsSA3EKCcB3Jm18JxFDhC7s2580
https://workupload.com/file/xk4kqvFHDAp

Changelog-0.1.4.1-Raiding Season

Highlights

    Major raid overhaul: added the new Raid System, replaced the old raid defense flow, and expanded raid-related gameplay with NPC raid leaders, returning hostile actions, and multiple follow-up fixes.
    Food, seasons, and strategy expansion: added the Food Generation overhaul, Seasons and Season Types, new season plans, reworked season plan categories, and fixed several season-related issues afterward.
    AI and tribe interaction growth: added the new Tribute major event, several new inter-AI interactions, and new hostile tribal actions including Tribute and Force Migration.
    New progression tools: added the Mend Wounds power, updated older quests to react to it where appropriate, and added the first Level Up event.
    UI and readability improvements: improved crafting presentation, adjusted Report/Event screens, split Distant Rumours into its own screen, and made several readability and compatibility improvements.
    Fixes + polish: fixed Tribute, fixed the defensive raid screen bug, fixed season timing issues, fixed visual bugs, and continued smoothing out the new framework.

Full changelog
Raiding, AI & Conflict Systems

    [RAID/SYSTEM] Added the new Raid System.
    [RAID/SYSTEM] Replaced the old Raid Defense System.
    [RAID/NPC] Added the ability for certain NPCs to act as raid leaders.
    [AI/EVENT] Added the new AI-player major event Tribute.
    [AI] Added a few new inter-AI interactions.
    [AI/HOSTILE ACTIONS] Added new hostile tribal actions: Tribute and Force Migration.
    [HOSTILE ACTIONS] Re-added Infiltrate Camp. (Requires Ghost Walk.)
    [AI/BALANCE] Removed the Supremacist temperament from the normal AI pool.
    [RAID/BALANCE] Tweaked the grace period: AI tribes will no longer raid you during the first 12 turns, giving you more time to prepare.
    [RAID/BUGFIX] Fixed a raid chance bug where the game was showing both raid and trade chance together, causing the displayed chance to appear artificially high.
    [BUGFIX/AI] Fixed Tribute.
    [BUGFIX/RAID] Fixed a defensive raid bug where it was still leading to the old raid screen.

Food, Seasons & Plans

    [FOOD/SYSTEM] Added the Food Generation Overhaul.
    [SEASONS/SYSTEM] Added Seasons and Season Types as part of the food generation overhaul.
    [SEASON PLANS] Updated season plans to fit the new raid framework.
    [SEASON PLANS] Added new season plans.
    [SEASON PLANS/UI] Reworked season plan categories.
    [BUGFIX/SEASON PLANS] Made sure new season plan costs stick properly.
    [BUGFIX/SEASONS] Fixed Season Change triggering too early. (It was being calculated before food gain was applied.)
    [BALANCE] Buffed Train the Hunters.
    [BALANCE] Buffed Gather Resources slightly, increasing base food generation from 10–20 to 18–30.
    [TIER 4+ EXCLUSIVE] Added new commands to control Season and Conditions.

Powers, Progression & Quests

    [POWER] Added the new power Mend Wounds.
    [QUEST/REACTIVITY] Made tweaks to older quests so they check whether you own Mend Wounds and react appropriately where logical.
    [PROGRESSION] Added the first Level Up event. (Requires 20 total stats and increases Power Limit by +1.)
    [BALANCE/PROGRESSION] Tuned down the number of points needed for the Echoes level-up event to fire.

UI / UX & Presentation

    [UI/CRAFTING] Made tweaks to the Crafting menu.
    [UI/CRAFTING] Added an image showcase for crafted items.
    [UI/CSS] Tweaked CSS for the Report and Event View screens.
    [UI/EVENTS] Separated the normal event Distant Rumours into its own screen for less clutter and more information.
    [UI/TEXT] Boldened text in Force Migration and Tribute.
    [UI] Future-proofed the Tribes Info screen.
    [BUGFIX/UI] Fixed a bug where quest offers in the Talk screen would hide questions.
    [VISUALS] Fixed some reported visual bugs.
    [UI/COMPATIBILITY] Worked a bit more on resolution compatibility.

Fixes & Maintenance

    [BUGFIX] Fixed the Help section infinite loop.